python – 在Pygame中每隔几秒移动一个对象
发布时间:2020-12-20 11:35:14 所属栏目:Python 来源:网络整理
导读:我正在使用pygame进行街机游戏,我试图每隔几秒就有一次精灵变换位置. 我尝试使用time.sleep(1)并将帧速率更改为.5(clock.tick(.5)). 两者都只是在时间间隔过去之后才能使对象改变位置,但是它们也使得鼠标跟随我的鼠标更新坐标的速率相同. 我一直在研究,并且
我正在使用pygame进行街机游戏,我试图每隔几秒就有一次精灵变换位置.
我尝试使用time.sleep(1)并将帧速率更改为.5(clock.tick(.5)). 两者都只是在时间间隔过去之后才能使对象改变位置,但是它们也使得鼠标跟随我的鼠标更新坐标的速率相同. 我一直在研究,并且似乎找不到另一种方法来使精灵移动而不会让我的程序刷新更慢或每次运行时“睡眠”. 解决方法
你可以和
pygame.time.set_timer() 一起使用
Event :
这是一个简单,完整的例子.注意敌人每隔1000ms横向移动一次,每3500ms向下移动一次,你可以每450ms射击一次(所有使用事件). import pygame # you'll be able to shoot every 450ms RELOAD_SPEED = 450 # the foes move every 1000ms sideways and every 3500ms down MOVE_SIDE = 1000 MOVE_DOWN = 3500 screen = pygame.display.set_mode((300,200)) clock = pygame.time.Clock() pygame.display.set_caption("Micro Invader") # create a bunch of events move_side_event = pygame.USEREVENT + 1 move_down_event = pygame.USEREVENT + 2 reloaded_event = pygame.USEREVENT + 3 move_left,reloaded = True,True invaders,colors,shots = [],[],[] for x in range(15,300,15): for y in range(10,100,15): invaders.append(pygame.Rect(x,y,7,7)) colors.append(((x * 0.7) % 256,(y * 2.4) % 256)) # set timer for the movement events pygame.time.set_timer(move_side_event,MOVE_SIDE) pygame.time.set_timer(move_down_event,MOVE_DOWN) player = pygame.Rect(150,180,10,7) while True: clock.tick(40) if pygame.event.get(pygame.QUIT): break for e in pygame.event.get(): if e.type == move_side_event: for invader in invaders: invader.move_ip((-10 if move_left else 10,0)) move_left = not move_left elif e.type == move_down_event: for invader in invaders: invader.move_ip(0,10) elif e.type == reloaded_event: # when the reload timer runs out,reset it reloaded = True pygame.time.set_timer(reloaded_event,0) for shot in shots[:]: shot.move_ip((0,-4)) if not screen.get_rect().contains(shot): shots.remove(shot) else: hit = False for invader in invaders[:]: if invader.colliderect(shot): hit = True i = invaders.index(invader) del colors[i] del invaders[i] if hit: shots.remove(shot) pressed = pygame.key.get_pressed() if pressed[pygame.K_LEFT]: player.move_ip((-4,0)) if pressed[pygame.K_RIGHT]: player.move_ip((4,0)) if pressed[pygame.K_SPACE]: if reloaded: shots.append(player.copy()) reloaded = False # when shooting,create a timeout of RELOAD_SPEED pygame.time.set_timer(reloaded_event,RELOAD_SPEED) player.clamp_ip(screen.get_rect()) screen.fill((0,0)) for invader,(a,b) in zip(invaders,colors): pygame.draw.rect(screen,(150,a,b),invader) for shot in shots: pygame.draw.rect(screen,(255,0),shot) pygame.draw.rect(screen,(180,180),player) pygame.display.flip() (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |