我正在尝试通过遵循此tutorial学习PyGame.
当我当机时,“您已当机”文本仅出现一格,并且几乎立即消失.当我在朋友PC上运行代码时,它运行得很好.
发生的视频:Streamable link
真正应该发生的事情:玩游戏->您当机->文字出现(“您死了”)->等待2秒->游戏重置
我的代码是:
import pygame
import time
pygame.init()
display_width = 800
display_height = 600
crash = False
black = (0,0)
white = (255,255,255)
red = (255,0)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('lil spacey')
clock = pygame.time.Clock()
characterImage = pygame.transform.scale(pygame.image.load('Longcat.jpg'),(100,100))
spriteWidth = pygame.Surface.get_width(characterImage)
spriteHeight = pygame.Surface.get_height(characterImage)
def spriteCharacter(x,y):
    gameDisplay.blit(characterImage,(x,y))
def text_objects(text,font):
    textSurface = font.render(text,True,black)
    return textSurface,textSurface.get_rect()
def messageDisplay(text):
    largeText = pygame.font.Font('freesansbold.ttf',115)
    TextSurf,TextRect = text_objects(text,largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf,TextRect)
    pygame.display.update()
    time.sleep(2)
    gameLoop()
def crash():
    messageDisplay('You dead')
def gameLoop():
    x = (display_width * 0.45)
    y = (display_height * 0.8)
    x_change = 0
    y_change = 0
    gameExit = False
    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -5
                elif event.key == pygame.K_RIGHT:
                    x_change = 5
                elif event.key == pygame.K_UP:
                    y_change = -5
                elif event.key == pygame.K_DOWN:
                    y_change = 5
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0
                elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                    y_change = 0
        x += x_change
        y += y_change
        gameDisplay.fill(white)
        spriteCharacter(x,y)
        if x > display_width - spriteWidth or x < 0:
            crash()
        elif y > display_height - spriteHeight or y < 0:
            crash()
        pygame.display.update()
        clock.tick(60)
gameLoop()
pygame.quit()
quit()
我尝试过的
>重新安装Python
>重新安装Pygame
版本:
> Python:3.7.2
> Pygame:1.9.4
>作业系统:macOS Mojave
希望您能提供帮助:)
当您不让pygame处理事件时,在调用pygame.display.update()之后,可能无法重绘窗口.
您可以在pygame.display.update()和time.sleep(2)之间调用pygame.event.get(),但是您应该尝试遵循以下规则:
>只有一个主循环
>每帧调用一次pygame.display.update
>从不调用time.sleep或任何其他长时间运行的阻止功能
>不要从主循环函数中调用主循环函数
以防止此类问题.
当发生崩溃时,您应该更改游戏状态以反映这一事实,然后计算直到2秒过去的时间,然后再次更改状态.