pygame实现弹力球及其变速效果
发布时间:2020-12-17 08:18:08 所属栏目:Python 来源:网络整理
导读:本文实例为大家分享了pygame实现弹力球及其变速效果的具体代码,供大家参考,具体内容如下 期望: 1.球体接触到框体后反弹 2.设置速度按键,按下后改变球体速度、颜色状态 具体实现: import pygamefrom pygame.locals import *import sys,randomclass Circl
本文实例为大家分享了pygame实现弹力球及其变速效果的具体代码,供大家参考,具体内容如下 期望: 1.球体接触到框体后反弹 2.设置速度按键,按下后改变球体速度、颜色状态 具体实现: import pygame from pygame.locals import * import sys,random class Circle(object): # 设置Circle类属性 def __init__(self): self.vel_x = 1 self.vel_y = 1 self.radius = 20 self.pos_x,self.pos_y = random.randint(0,255),random.randint(0,255) self.width = 0 self.color = 0,0 # 球体颜色速度改变方法 def change_circle(self,number): self.color = random.randint(0,255) # 防止球体速度方向发生改变 if self.vel_x < 0: self.vel_x = -number else: self.vel_x = number if self.vel_y < 0: self.vel_y = -number else: self.vel_y = number # self.vel_x,self.vel_y = number,number 如果仅此句,速度方向会发生改变 def circle_run(self): # 防止球体超出游戏界面框体 if self.pos_x > 580 or self.pos_x < 20: self.vel_x = -self.vel_x if self.pos_y > 480 or self.pos_y < 20: self.vel_y = -self.vel_y self.pos_x += self.vel_x self.pos_y += self.vel_y pos = self.pos_x,self.pos_y pygame.draw.circle(screen,self.color,pos,self.radius,self.width) pygame.init() screen = pygame.display.set_mode((600,500)) # Circle实例 circle1 = Circle() while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYUP: if event.key == pygame.K_1: circle1.change_circle(1) elif event.key == pygame.K_2: circle1.change_circle(2) elif event.key == pygame.K_3: circle1.change_circle(3) elif event.key == pygame.K_4: circle1.change_circle(4) screen.fill((0,100)) circle1.circle_run() pygame.display.update() 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |