Python实现的弹球小游戏示例
发布时间:2020-12-17 08:13:08 所属栏目:Python 来源:网络整理
导读:本篇章节讲解Python实现的弹球小游戏。供大家参考研究具体如下: 弹球 1. Ball 类 draw负责移动Ball 碰撞检测,反弹,Ball检测Paddle 2.Paddle类 draw负责移动Paddle 碰撞检测,确定能不能继续 监听键盘事件 3.主循环 绘制Ball和Paddle update sle
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本篇章节讲解Python实现的弹球小游戏。分享给大家供大家参考,具体如下: 弹球 1. Ball 类 draw负责移动Ball 2.Paddle类 draw负责移动Paddle 3.主循环 绘制Ball和Paddle 代码
from Tkinter import *
import random
import time
class Ball:
def __init__(self,canvas,paddle,color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10,10,25,fill=color)
self.canvas.move(self.id,245,100)
startx = [-3,-2,-1,1,2,3]
random.shuffle(startx)
self.x = startx[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos = self.canvas.coords(self.id)#top-left bottom-right
if (pos[1] <= 0 or self.hit_paddle(pos) == True):
self.y = -self.y
if (pos[0] <= 0 or pos[2] >= self.canvas_width):
self.x = -self.x
if (pos[3] >= self.canvas_height):
self.hit_bottom = True
def hit_paddle(self,pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if (pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]):
if (pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]):
return True
return False
class Paddle:
def __init__(self,color):
self.canvas = canvas
self.id = canvas.create_rectangle(0,100,fill = color)
self.x = 0
self.canvas.move(self.id,200,300)
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all("<Key-Left>",self.turn_left)
self.canvas.bind_all("<Key-Right>",self.turn_right)
def draw(self):
pos = self.canvas.coords(self.id)
if (pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width):
self.canvas.move(self.id,0)
#self.x = 0
def turn_left(self,event):
self.x = -4
def turn_right(self,event):
self.x = 4
tk = Tk()
tk.title("Game")
tk.resizable(0,0)#not resizable
tk.wm_attributes("-topmost",1)#at top
canvas = Canvas(tk,width = 500,height = 500,bd = 0,highlightthickness = 0)
canvas.pack()
tk.update()#init
paddle = Paddle(canvas,'blue')
ball = Ball(canvas,'red')
while 1:
if (ball.hit_bottom == False):
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
运行效果如下图:
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