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Java规则引擎 Easy Rules

发布时间:2020-12-15 06:51:04 所属栏目:Java 来源:网络整理
导读:1.? Easy Rules 概述 Easy Rules是一个Java规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章 ? 规则引擎就是提供一种可选的计算模型。与通常的命令式模型(由带有条件和循环的命令依次组成)不同,规则引擎基于生产规则系统。这是一组生产

1.? Easy Rules 概述

Easy Rules是一个Java规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章?

规则引擎就是提供一种可选的计算模型。与通常的命令式模型(由带有条件和循环的命令依次组成)不同,规则引擎基于生产规则系统。这是一组生产规则,每条规则都有一个条件(condition)和一个动作(action)———— 简单地说,可以将其看作是一组if-then语句。

精妙之处在于规则可以按任何顺序编写,引擎会决定何时使用对顺序有意义的任何方式来计算它们。考虑它的一个好方法是系统运行所有规则,选择条件成立的规则,然后执行相应的操作。这样做的好处是,很多问题都很自然地符合这个模型:

if car.owner.hasCellPhone then premium += 100;
if car.model.theftRating > 4 then premium += 200if car.owner.livesInDodgyArea && car.model.theftRating > 2 then premium += 300;

规则引擎是一种工具,它使得这种计算模型编程变得更容易。它可能是一个完整的开发环境,或者一个可以在传统平台上工作的框架。生产规则计算模型最适合仅解决一部分计算问题,因此规则引擎可以更好地嵌入到较大的系统中。

你可以自己构建一个简单的规则引擎。你所需要做的就是创建一组带有条件和动作的对象,将它们存储在一个集合中,然后遍历它们以评估条件并执行这些动作。?

Easy Rules它提供Rule抽象以创建具有条件和动作的规则,并提供RuleEngine API,该API通过一组规则运行以评估条件并执行动作。?

Easy Rules简单易用,只需两步:

首先,定义规则,方式有很多种

方式一:注解

@Rule(name = "weather rule",description = "if it rains then take an umbrella")
public class WeatherRule {

    @Condition
    boolean itRains(@Fact("rain") boolean rain) {
        return rain;
    }
    
    @Action
    void takeAnUmbrella() {
        System.out.println("It rains,take an umbrella!");
    }
}

方式二:链式编程

Rule weatherRule = new RuleBuilder()
        .name("weather rule")
        .description("if it rains then take an umbrella")
        .when(facts -> facts.get("rain").equals(true))
        .then(facts -> System.out.println("It rains,1)">))
        .build();

方式三:表达式

Rule weatherRule =  MVELRule()
        .name("weather rule")
        .when("rain == true")
        .then("System.out.println("It rains,take an umbrella!");");

方式四:yml配置文件

例如:weather-rule.yml

name: "weather rule"
description: "if it rains then take an umbrella"
condition: "rain == true"
actions:
  - "System.out.println("It rains,take an umbrella!");"
MVELRuleFactory ruleFactory = new MVELRuleFactory( YamlRuleDefinitionReader());
Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml"));

接下来,应用规则

 Test {
    static  main(String[] args) {
        // define facts
        Facts facts =  Facts();
        facts.put("rain",);

         define rules
        Rule weatherRule = ...
        Rules rules =  Rules();
        rules.register(weatherRule);

         fire rules on known facts
        RulesEngine rulesEngine =  DefaultRulesEngine();
        rulesEngine.fire(rules,facts);
    }
}

入门案例:Hello Easy Rules

<dependency>
    groupId>org.jeasy</artifactId>easy-rules-coreversion>4.0.0>
>

通过骨架创建maven项目:

mvn archetype:generate 
    -DarchetypeGroupId=org.jeasy 
    -DarchetypeArtifactId=easy-rules-archetype 
    -DarchetypeVersion=4.0.0

默认给我们生成了一个HelloWorldRule规则,如下:

package com.cjs.example.rules;

import org.jeasy.rules.annotation.Action;
 org.jeasy.rules.annotation.Condition;
 org.jeasy.rules.annotation.Rule;

@Rule(name = "Hello World rule",description = "Always say hello world" HelloWorldRule {

    @Condition
     when() {
        return ;
    }

    @Action
    void then() throws Exception {
        System.out.println("hello world");
    }

}

2.? 规则定义

2.1.? 定义规则

大多数业务规则可以用以下定义表示:

  • Name : 一个命名空间下的唯一的规则名称
  • Description : 规则的简要描述
  • Priority : 相对于其他规则的优先级
  • Facts : 事实,可立即为要处理的数据
  • Conditions : 为了应用规则而必须满足的一组条件
  • Actions : 当条件满足时执行的一组动作?

Easy Rules为每个关键点提供了一个抽象来定义业务规则。

在Easy Rules中,Rule接口代表规则

interface Rule {

    /**
    * This method encapsulates the rule's conditions.
    * @return true if the rule should be applied given the provided facts,false otherwise
    */
     evaluate(Facts facts);

    
    * This method encapsulates the rule's actions.
    * @throws Exception if an error occurs during actions performing
    void execute(Facts facts)  Exception;

    Getters and setters for rule name,description and priority omitted.

}

evaluate方法封装了必须计算结果为TRUE才能触发规则的条件。execute方法封装了在满足规则条件时应该执行的动作。条件和操作由Condition和Action接口表示。

定义规则有两种方式:

  • 通过在POJO类上添加注解
  • 通过RuleBuilder API编程

可以在一个POJO类上添加@Rule注解,例如:

@Rule(name = "my rule",description = "my rule description",priority = 1 MyRule {

    @Condition
    boolean when(@Fact("fact") fact) {
        my rule conditions
        ;
    }

    @Action(order = 1)
    void then(Facts facts)  Exception {
        my actions
    }

    @Action(order = 2void finally() my final actions
    }

}

@Condition注解指定规则条件
@Fact注解指定参数
@Action注解指定规则执行的动作

RuleBuilder支持链式风格定义规则,例如:

Rule rule =  RuleBuilder()
                .name("myRule")
                .description("myRuleDescription")
                .priority(3)
                .when(condition)
                .then(action1)
                .then(action2)
                .build();

组合规则

CompositeRule由一组规则组成。这是一个典型地组合设计模式的实现。

组合规则是一个抽象概念,因为可以以不同方式触发组合规则。

Easy Rules自带三种CompositeRule实现:

  • UnitRuleGroup : 要么应用所有规则,要么不应用任何规则(AND逻辑)
  • ActivationRuleGroup : 它触发第一个适用规则,并忽略组中的其他规则(XOR逻辑)
  • ConditionalRuleGroup : 如果具有最高优先级的规则计算结果为true,则触发其余规则

复合规则可以从基本规则创建并注册为常规规则:

Create a composite rule from two primitive rules
UnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup","unit of myRule1 and myRule2");
myUnitRuleGroup.addRule(myRule1);
myUnitRuleGroup.addRule(myRule2);

Register the composite rule as a regular rule
Rules rules =  Rules();
rules.register(myUnitRuleGroup);

RulesEngine rulesEngine =  DefaultRulesEngine();
rulesEngine.fire(rules,someFacts);

每个规则都有优先级。它代表触发注册规则的默认顺序。默认情况下,较低的值表示较高的优先级。可以重写compareTo方法以提供自定义优先级策略。

2.2.? 定义事实

在Easy Rules中,Fact API代表事实

class Fact<T> {
     private final String name;
      T value;
}

举个栗子:

Fact<String> fact = new Fact("foo","bar");
Facts facts =  Facts();
facts.add(fact);

或者,也可以用这样简写形式

Facts facts =  Facts();
facts.put("foo","bar");

用@Fact注解可以将Facts注入到condition和action方法中

@Rule
 rain;
    }

    @Action
     takeAnUmbrella(Facts facts) {
        System.out.println("It rains,1)">);
         can add/remove/modify facts
    }

}

2.3.? 定义规则引擎

Easy Rules提供两种RulesEngine接口实现:

  • DefaultRulesEngine : 根据规则的自然顺序应用规则
  • InferenceRulesEngine : 持续对已知事实应用规则,直到不再适用任何规则为止?

创建规则引擎:

RulesEngine rulesEngine =  DefaultRulesEngine();

 or

RulesEngine rulesEngine = new InferenceRulesEngine();

然后,注册规则

rulesEngine.fire(rules,facts);

规则引擎有一些可配置的参数,如下图所示:

举个栗子:

RulesEngineParameters parameters =  RulesEngineParameters()
    .rulePriorityThreshold(10)
    .skipOnFirstAppliedRule()
    .skipOnFirstFailedRule()
    .skipOnFirstNonTriggeredRule();

RulesEngine rulesEngine = new DefaultRulesEngine(parameters);

2.4. 定义规则监听器

通过实现RuleListener接口

 RuleListener {

    
     * Triggered before the evaluation of a rule.
     *
     * @param rule being evaluated
     *  facts known before evaluating the rule
     *  true if the rule should be evaluated,false otherwise
     default  beforeEvaluate(Rule rule,Facts facts) {
        ;
    }

    
     * Triggered after the evaluation of a rule.
     *
     *  rule that has been evaluated
     *  facts known after evaluating the rule
     *  evaluationResult true if the rule evaluated to true,1)">void afterEvaluate(Rule rule,Facts facts,1)"> evaluationResult) { }

    
     * Triggered on condition evaluation error due to any runtime exception.
     *
     *  facts known while evaluating the rule
     *  exception that happened while attempting to evaluate the condition.
      onEvaluationError(Rule rule,Exception exception) { }

    
     * Triggered before the execution of a rule.
     *
     *  rule the current rule
     *  facts known facts before executing the rule
      beforeExecute(Rule rule,Facts facts) { }

    
     * Triggered after a rule has been executed successfully.
     *
     *  facts known facts after executing the rule
      onSuccess(Rule rule,1)">
     * Triggered after a rule has failed.
     *
     *  facts known facts after executing the rule
     *  exception the exception thrown when attempting to execute the rule
      onFailure(Rule rule,Exception exception) { }

}

3.? 示例

project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"modelVersion>com.cjs.example>easy-rules-quickstart>1.0.0-SNAPSHOTpackaging>jardependencies>
        >
            >easy-rules-support>easy-rules-mvel>org.slf4j>slf4j-simple>1.7.30project>

4.? 扩展

规则本质上是一个函数,如y=f(x1,x2,..,xn)

规则引擎就是为了解决业务代码和业务规则分离的引擎,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离。

还有一种常见的方式是Java+Groovy来实现,Java内嵌Groovy脚本引擎进行业务规则剥离。

https://github.com/j-easy/easy-rules/wiki

?

(编辑:李大同)

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