android 绘制圆形图片
发布时间:2020-12-15 03:21:11 所属栏目:Java 来源:网络整理
导读:今天PHP站长网 52php.cn把收集自互联网的代码分享给大家,仅供参考。 1.自定义CircleImageView,加载即可使用 import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap;
以下代码由PHP站长网 52php.cn收集自互联网 现在PHP站长网小编把它分享给大家,仅供参考 1.自定义CircleImageView,加载即可使用import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ColorDrawable; import android.graphics.drawable.Drawable; import android.net.Uri; import android.util.AttributeSet; import android.widget.ImageView; public class CircleImageView extends ImageView { private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP; private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888; private static final int COLORDRAWABLE_DIMENSION = 1; private static final int DEFAULT_BORDER_WIDTH = 0; private static final int DEFAULT_BORDER_COLOR = Color.BLACK; private final RectF mDrawableRect = new RectF(); private final RectF mBorderRect = new RectF(); private final Matrix mShaderMatrix = new Matrix(); private final Paint mBitmapPaint = new Paint(); private final Paint mBorderPaint = new Paint(); private int mBorderColor = DEFAULT_BORDER_COLOR; private int mBorderWidth = DEFAULT_BORDER_WIDTH; private Bitmap mBitmap; private BitmapShader mBitmapShader; private int mBitmapWidth; private int mBitmapHeight; private float mDrawableRadius; private float mBorderRadius; private boolean mReady; private boolean mSetupPending; public static final int CircleImageView_border_width = 0; public static final int CircleImageView_border_color = 1; public static final int[] CircleImageView = { 0x7f010000,0x7f010001 }; public CircleImageView(Context context) { super(context); init(); } public CircleImageView(Context context,AttributeSet attrs) { this(context,attrs,0); } public CircleImageView(Context context,AttributeSet attrs,int defStyle) { super(context,defStyle); TypedArray a = context.obtainStyledAttributes(attrs,CircleImageView,defStyle,0); mBorderWidth = a.getDimensionPixelSize(0,DEFAULT_BORDER_WIDTH); mBorderColor = a.getColor(CircleImageView_border_color,DEFAULT_BORDER_COLOR); a.recycle(); init(); } private void init() { super.setScaleType(SCALE_TYPE); mReady = true; if (mSetupPending) { setup(); mSetupPending = false; } } @Override protected void onDraw(Canvas canvas) { if (getDrawable() == null) { return; } canvas.drawCircle(getWidth() / 2,getHeight() / 2,mDrawableRadius,mBitmapPaint); if (mBorderWidth != 0) { canvas.drawCircle(getWidth() / 2,mBorderRadius,mBorderPaint); } } @Override protected void onSizeChanged(int w,int h,int oldw,int oldh) { super.onSizeChanged(w,h,oldw,oldh); setup(); } public int getBorderColor() { return mBorderColor; } public void setBorderColor(int borderColor) { if (borderColor == mBorderColor) { return; } mBorderColor = borderColor; mBorderPaint.setColor(mBorderColor); invalidate(); } public int getBorderWidth() { return mBorderWidth; } public void setBorderWidth(int borderWidth) { if (borderWidth == mBorderWidth) { return; } mBorderWidth = borderWidth; setup(); } @Override public void setImageBitmap(Bitmap bm) { super.setImageBitmap(bm); mBitmap = bm; setup(); } @Override public void setBackgroundResource(int resid) { super.setBackgroundResource(resid); mBitmap = getBitmapFromDrawable(getDrawable()); setup(); } @Override public void setImageDrawable(Drawable drawable) { super.setImageDrawable(drawable); mBitmap = getBitmapFromDrawable(drawable); setup(); } @Override public void setImageResource(int resId) { super.setImageResource(resId); mBitmap = getBitmapFromDrawable(getDrawable()); setup(); } @Override public void setImageURI(Uri uri) { super.setImageURI(uri); mBitmap = getBitmapFromDrawable(getDrawable()); setup(); } private Bitmap getBitmapFromDrawable(Drawable drawable) { if (drawable == null) { return null; } if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable) drawable).getBitmap(); } try { Bitmap bitmap; if (drawable instanceof ColorDrawable) { bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION,COLORDRAWABLE_DIMENSION,BITMAP_CONFIG); } else { bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),drawable.getIntrinsicHeight(),BITMAP_CONFIG); } Canvas canvas = new Canvas(bitmap); drawable.setBounds(0,canvas.getWidth(),canvas.getHeight()); drawable.draw(canvas); return bitmap; } catch (OutOfMemoryError e) { return null; } } private void setup() { if (!mReady) { mSetupPending = true; return; } if (mBitmap == null) { return; } mBitmapShader = new BitmapShader(mBitmap,Shader.TileMode.CLAMP,Shader.TileMode.CLAMP); mBitmapPaint.setAntiAlias(true); mBitmapPaint.setShader(mBitmapShader); mBorderPaint.setStyle(Paint.Style.STROKE); mBorderPaint.setAntiAlias(true); mBorderPaint.setColor(mBorderColor); mBorderPaint.setStrokeWidth(mBorderWidth); mBitmapHeight = mBitmap.getHeight(); mBitmapWidth = mBitmap.getWidth(); mBorderRect.set(0,getWidth(),getHeight()); mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2,(mBorderRect.width() - mBorderWidth) / 2); mDrawableRect.set(mBorderWidth,mBorderWidth,mBorderRect.width() - mBorderWidth,mBorderRect.height() - mBorderWidth); mDrawableRadius = Math.min(mDrawableRect.height() / 2,mDrawableRect.width() / 2); updateShaderMatrix(); invalidate(); } private void updateShaderMatrix() { float scale; float dx = 0; float dy = 0; mShaderMatrix.set(null); if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) { scale = mDrawableRect.height() / (float) mBitmapHeight; dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f; } else { scale = mDrawableRect.width() / (float) mBitmapWidth; dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f; } mShaderMatrix.setScale(scale,scale); mShaderMatrix.postTranslate((int) (dx + 0.5f) + mBorderWidth,(int) (dy + 0.5f) + mBorderWidth); mBitmapShader.setLocalMatrix(mShaderMatrix); } } 2.绘制现有图片private Bitmap cicleImage(int id) { // 加载现有图片 Bitmap bitmap = BitmapFactory.decodeResource(getResources(),id); int width = bitmap.getWidth(); int height = bitmap.getHeight(); // 构造新图纸 Bitmap output = Bitmap.createBitmap(width,height,Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(output); Paint paint = new Paint(); paint.setAntiAlias(true); // 抗锯齿 canvas.drawARGB(0,0); // 将背景绘制成黑色 // 画一个灰色的实心园 paint.setColor(0xff424242); canvas.drawCircle(width / 2,height / 2,width / 2,paint); /* [Sa * Da,Sc * Da] */ // 取两层绘制交集,显示上层,本例下层是刚绘制的实心园,上层是即将绘制 // 的图片,两者的交集就是个园,显示上层,就把图片中的园形部分显示出来了 paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); // 绘制现有图片 Rect src = new Rect(0,width,width); Rect dst = new Rect(0,height); //Rect src: 是对图片进行裁截,若是空null则显示整个图片 //Rect dst:是图片在Canvas画布中显示的区域,大于src则把src的裁截区放大, 小于src则把src的裁截区缩小。 canvas.drawBitmap(bitmap,src,dst,paint); return output; } 以上内容由PHP站长网【52php.cn】收集整理供大家参考研究 如果以上内容对您有帮助,欢迎收藏、点赞、推荐、分享。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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