加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 编程开发 > Java > 正文

java – 尽管设置了属性,但没有正确绘制画布

发布时间:2020-12-15 00:37:10 所属栏目:Java 来源:网络整理
导读:我刚刚制作了两张图纸,试图让一张图纸看起来和另一幅图??纸一样,但我没有运气.关于屏幕截图,顶部的绘图是使用画布创建的,底部的绘图是使用 XML创建的. XML绘图对我来说是完美的,但不幸的是根据 Android,我不应该使用它,因为它返回“太多视图”警告.我已经尝
我刚刚制作了两张图纸,试图让一张图纸看起来和另一幅图??纸一样,但我没有运气.关于屏幕截图,顶部的绘图是使用画布创建的,底部的绘图是使用 XML创建的. XML绘图对我来说是完美的,但不幸的是根据 Android,我不应该使用它,因为它返回“太多视图”警告.我已经尝试了以下方法绘制画布,但我仍然没有得到所需的结果.

I’ve tested the project on a dozen emulators and they all take no more than a second to appear despite the XML drawing having so many views.

>根据设备的方向使用不同的图纸
>使用浮点值而不是整数
>多次调整浮动值

有谁知道有什么其他选项可以解决这个烦人的画布问题,并确保画布绘图看起来与XML绘图完全相同,无论屏幕大小和方向如何?此情景中是否应忽略“太多视图”警告和/或我将查看次数限制增加到80以上?所有相关的帮助将受到高度赞赏.

Java代码

http://pastebin.com/VXgkJR2Z

XML代码

http://pastebin.com/JyVvxS5n


解决方法

您可以在下面看到处理代码后的结果.它几乎与xml相似,但如果你用mignifier来看它,你可以找到一些差异.

所以当你画画时有一些重要的事情.

>不要使用int.你正在失去精确度.我在代码中将所有int替换为float.
>小心循环.你也在循环中失去精确度.

代码中的常见模式:

float boxWidth = (getWidth() - mSideRectWidth) / 8; // I replaced int to float
for (int i = 0; i < 8; i++) {
    float position = i * boxWidth; // loss of precision
    ...
}

最好在循环中计算位置:

for (int i = 0; i < 8; i++) {
    float position = i * (getWidth() - mSideRectWidth) / 8;
    ...
}

>不要忘记笔画宽度.在计算形状和线条的位置时,您会错过该值.

这是我的完整代码:

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.View;

public class Car extends View {
    private final Paint mBlackPaint = new Paint();
    private final Paint mRedPaint = new Paint();
    private final TextPaint mTextPaint;

    public static final int BOXES_COUNT = 8;

    private float oneDp;
    private float textSize;
    private float windowHeight;

    public Car(Context context,AttributeSet attrs) {
        super(context,attrs);
        oneDp = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,1,getResources().getDisplayMetrics());
        windowHeight = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,10,getResources().getDisplayMetrics());
        textSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,15,getResources().getDisplayMetrics());

        mRedPaint.setColor(Color.parseColor("#CC3333"));

        mBlackPaint.setAntiAlias(true);
        mBlackPaint.setColor(Color.BLACK);
        mBlackPaint.setStrokeWidth(oneDp);
        mBlackPaint.setStyle(Paint.Style.STROKE);

        mTextPaint = new TextPaint(TextPaint.ANTI_ALIAS_FLAG);
        mTextPaint.setColor(Color.BLACK);
        mTextPaint.setTextAlign(Paint.Align.CENTER);
        mTextPaint.setTextSize(textSize);

        mWindowPaint = new Paint();
        mWindowPaint.setAntiAlias(true);
        mWindowPaint.setColor(Color.parseColor("#CC3333"));
        mWindowPaint.setStyle(Paint.Style.STROKE);
        mWindowPaint.setStrokeWidth(oneDp);
    }

    private Paint mWindowPaint;
    RectF rect = new RectF();
    RectF rect2 = new RectF();

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (getWidth() == 0) return;

        int w = canvas.getWidth();
        int h = canvas.getHeight();

        //draw red rectangles
        float mSideRectWidth = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,5,getResources().getDisplayMetrics());
        canvas.drawRect(0,mSideRectWidth,getHeight(),mRedPaint); //draw left end rectangle
        canvas.drawRect(getWidth() - mSideRectWidth,getWidth(),mRedPaint); //draw right end rectangle

        //draw grey boxes
        setBackgroundColor(Color.parseColor("#808080"));

        for (int i = 0; i < BOXES_COUNT; i++) {
            float leftPosition = mSideRectWidth
                + i * oneDp
                + (getWidth() - mSideRectWidth * 2 - (BOXES_COUNT - 1) * oneDp) * i / BOXES_COUNT;
            float rightPosition = mSideRectWidth
                + i * oneDp
                + (getWidth() - mSideRectWidth * 2 - (BOXES_COUNT - 1) * oneDp) * (i + 1)
                / BOXES_COUNT;
            if (i == 0) {
                fillRectLeft(canvas,leftPosition,rightPosition,(i + 1) + "");
            } else if ( i == BOXES_COUNT - 1) {
                fillRectRight(canvas,(i + 1) + "");
            } else {
                fillRect(canvas,(i + 1) + "");
            }
        }

        //draw black lines
        for (int i = 1; i < BOXES_COUNT; i++) {
            float position = mSideRectWidth + (getWidth() - mSideRectWidth * 2) * i / BOXES_COUNT;
            canvas.drawLine(position,position,mBlackPaint);
        }
    }

    private void fillRect(Canvas canvas,float left,float right,String number) {
        rect.set(left + oneDp / 2,0 + oneDp / 2,right - oneDp / 2,getHeight() - oneDp / 2);
        float xPos = left + ((right - left) / 2);
        float yPos = (canvas.getHeight() / 2) - ((mTextPaint.descent() + mTextPaint.ascent()) / 2);
        //((textPaint.descent() + textPaint.ascent()) / 2) is the distance from the baseline to the center.
        canvas.drawText(number,xPos,yPos,mTextPaint);
        //canvas.drawRect(rect,mWindowPaint);

        // top row
        rect2.set(left + oneDp / 2,left + (right - left) * 20 / 100 - oneDp / 2,windowHeight - oneDp / 2);
        canvas.drawRect(rect2,mWindowPaint);
        rect2.set(left + (right - left) * 27 / 100 + oneDp / 2,left + (right - left) * 47 / 100 - oneDp / 2,mWindowPaint);
        rect2.set(left + (right - left) * 53 / 100 + oneDp / 2,left + (right - left) * 73 / 100 - oneDp / 2,mWindowPaint);
        rect2.set(left + (right - left) * 80 / 100 + oneDp / 2,left + (right - left) * 100 / 100 - oneDp / 2,mWindowPaint);

        // bottom row
        rect2.set(left + oneDp / 2,getHeight() - windowHeight + oneDp / 2,getHeight() - oneDp / 2);
        canvas.drawRect(rect2,mWindowPaint);
    }

    private void fillRectLeft(Canvas canvas,mWindowPaint);

        // top row
        rect2.set(left + (right - left) * 4 / 100 + oneDp / 2,left + (right - left) * 24 / 100 - oneDp / 2,mWindowPaint);
        rect2.set(left + (right - left) * 42 / 100 + oneDp / 2,left + (right - left) * 62 / 100 - oneDp / 2,mWindowPaint);

        // bottom row
        rect2.set(left + (right - left) * 4 / 100 + oneDp / 2,mWindowPaint);
    }

    private void fillRectRight(Canvas canvas,mWindowPaint);

        // top row
        rect2.set(left + (right - left) * 0 / 105 + oneDp / 2,left + (right - left) * 20 / 105 - oneDp / 2,mWindowPaint);
        rect2.set(left + (right - left) * 38 / 105 + oneDp / 2,left + (right - left) * 58 / 105 - oneDp / 2,mWindowPaint);
        rect2.set(left + (right - left) * 78 / 105 + oneDp / 2,left + (right - left) * 98 / 105 - oneDp / 2,mWindowPaint);

        // bottom row
        rect2.set(left + (right - left) * 0 / 105 + oneDp / 2,mWindowPaint);
    }
}

肖像

景观

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读