多线程 – Rust为线程或函数创建超时的正确方法是什么?
发布时间:2020-12-14 16:32:52 所属栏目:Java 来源:网络整理
导读:这是我的代码: use std::net;use std::thread;extern crate argparse;use argparse::{ArgumentParser,StoreTrue,Store};fn scan_port(host: str,port: u16) - bool { let host = host.to_string(); let port = port; let t = thread::spawn(move || net::Tc
这是我的代码:
use std::net; use std::thread; extern crate argparse; use argparse::{ArgumentParser,StoreTrue,Store}; fn scan_port(host: &str,port: u16) -> bool { let host = host.to_string(); let port = port; let t = thread::spawn(move || net::TcpStream::connect((host.as_str(),port)).is_ok()); t.join().unwrap() } 如果连接未在N秒内完成,如何创建线程将被终止或终止的情况? 所有这一切的原因是Rust无法设置套接字连接超时,因此我无法确保程序不会卡住. 解决方法
正如@Shepmaster所说:终止线程是个坏主意.
你可以做的是给线程一个 当然你不应该有这些开放线程的bazillions,因为它们仍然使用资源(内存和系统线程句柄),但在正常的系统上,这不是一个问题. 例: use std::net; use std::thread; use std::sync::mpsc; fn scan_port(host: &str,port: u16) -> bool { let host = host.to_string(); let port = port; let (sender,receiver) = mpsc::channel(); let t = thread::spawn(move || { match sender.send(net::TcpStream::connect((host.as_str(),port))) { Ok(()) => {},// everything good Err(_) => {},// we have been released,don't panic } }); thread::sleep(std::time::Duration::new(5,0)); match receiver.try_recv() { Ok(Ok(handle)) => true,// we have a connection Ok(Err(_)) => false,// connecting failed Err(mpsc::TryRecvError::Empty) => { drop(receiver); drop(t); // connecting took more than 5 seconds false },Err(mpsc::TryRecvError::Disconnected) => unreachable!(),} } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |