JavaFX:如何通过一行连接两个节点?
发布时间:2020-12-14 16:20:48 所属栏目:Java 来源:网络整理
导读:我想用一条线连接两个节点(从第一个的中心到第二个的中心). 初步想法: 假设两个节点存在于场景图中的某处 线条作为装饰器,不应该是可选的 如果Node Bounds改变,Line应该被更新 看起来我需要一些复合属性绑定,包括正确的坐标空间转换. 如何实现这一点?有人
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我想用一条线连接两个节点(从第一个的中心到第二个的中心).
初步想法: 假设两个节点存在于场景图中的某处 看起来我需要一些复合属性绑定,包括正确的坐标空间转换. 如何实现这一点?有人可以指出方向吗? 解决方法
此响应中的代码基于问题的答案:
CubicCurve JavaFX
以下示例: 假设涉及的所有节点都是兄弟姐妹. import javafx.application.Application;
import javafx.beans.property.*;
import javafx.event.EventHandler;
import javafx.scene.*;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.Stage;
/** Example of dragging anchors around to manipulate a line. */
public class LineManipulator extends Application {
public static void main(String[] args) throws Exception { launch(args); }
@Override public void start(final Stage stage) throws Exception {
DoubleProperty startX = new SimpleDoubleProperty(100);
DoubleProperty startY = new SimpleDoubleProperty(100);
DoubleProperty endX = new SimpleDoubleProperty(300);
DoubleProperty endY = new SimpleDoubleProperty(200);
Anchor start = new Anchor(Color.PALEGREEN,startX,startY);
Anchor end = new Anchor(Color.TOMATO,endX,endY);
Line line = new BoundLine(startX,startY,endY);
stage.setTitle("Line Manipulation Sample");
stage.setScene(new Scene(new Group(line,start,end),400,Color.ALICEBLUE));
stage.show();
}
class BoundLine extends Line {
BoundLine(DoubleProperty startX,DoubleProperty startY,DoubleProperty endX,DoubleProperty endY) {
startXProperty().bind(startX);
startYProperty().bind(startY);
endXProperty().bind(endX);
endYProperty().bind(endY);
setStrokeWidth(2);
setStroke(Color.GRAY.deriveColor(0,1,0.5));
setStrokeLineCap(StrokeLineCap.BUTT);
getStrokeDashArray().setAll(10.0,5.0);
setMouseTransparent(true);
}
}
// a draggable anchor displayed around a point.
class Anchor extends Circle {
Anchor(Color color,DoubleProperty x,DoubleProperty y) {
super(x.get(),y.get(),10);
setFill(color.deriveColor(1,0.5));
setStroke(color);
setStrokeWidth(2);
setStrokeType(StrokeType.OUTSIDE);
x.bind(centerXProperty());
y.bind(centerYProperty());
enableDrag();
}
// make a node movable by dragging it around with the mouse.
private void enableDrag() {
final Delta dragDelta = new Delta();
setOnMousePressed(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
// record a delta distance for the drag and drop operation.
dragDelta.x = getCenterX() - mouseEvent.getX();
dragDelta.y = getCenterY() - mouseEvent.getY();
getScene().setCursor(Cursor.MOVE);
}
});
setOnMouseReleased(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
getScene().setCursor(Cursor.HAND);
}
});
setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
double newX = mouseEvent.getX() + dragDelta.x;
if (newX > 0 && newX < getScene().getWidth()) {
setCenterX(newX);
}
double newY = mouseEvent.getY() + dragDelta.y;
if (newY > 0 && newY < getScene().getHeight()) {
setCenterY(newY);
}
}
});
setOnMouseEntered(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.HAND);
}
}
});
setOnMouseExited(new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent mouseEvent) {
if (!mouseEvent.isPrimaryButtonDown()) {
getScene().setCursor(Cursor.DEFAULT);
}
}
});
}
// records relative x and y co-ordinates.
private class Delta { double x,y; }
}
}
上面的代码是基于一个圆,所以很容易跟踪圆的centerX和centerY属性. 对于任意形状的节点,您可以使用以下代码来跟踪其父级中心属性: class Center {
private ReadOnlyDoubleWrapper centerX = new ReadOnlyDoubleWrapper();
private ReadOnlyDoubleWrapper centerY = new ReadOnlyDoubleWrapper();
public Center(Node node) {
calcCenter(node.getBoundsInParent());
node.boundsInParentProperty().addListener(new ChangeListener<Bounds>() {
@Override public void changed(
ObservableValue<? extends Bounds> observableValue,Bounds oldBounds,Bounds bounds
) {
calcCenter(bounds);
}
});
}
private void calcCenter(Bounds bounds) {
centerX.set(bounds.getMinX() + bounds.getWidth() / 2);
centerY.set(bounds.getMinY() + bounds.getHeight() / 2);
}
ReadOnlyDoubleProperty centerXProperty() {
return centerX.getReadOnlyProperty();
}
ReadOnlyDoubleProperty centerYProperty() {
return centerY.getReadOnlyProperty();
}
}
将中心代码应用到上面的锚定示例中,您将获得以下代码: Anchor start = new Anchor(Color.PALEGREEN,startY);
Anchor end = new Anchor(Color.TOMATO,endY);
Center startCenter = new Center(start);
Center endCenter = new Center(end);
Line line = new BoundLine(
startCenter.centerXProperty(),startCenter.centerYProperty(),endCenter.centerXProperty(),endCenter.centerYProperty()
);
如果要跟踪场景中的任意节点,而不仅仅是兄弟节点,您可能需要查看node.getLayoutBounds和node.getLocalToSceneTransform的功能. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
