Qt--Http请求封装(Get Post)
之前使用c++开发的程序都是使用curl库进行各种http操作。 qt为我们继承了1些网络操作的类,因此不需要第3方库的支持了。今天就跟大家分享1下qt中对http要求的封装。 其中用到了: QNetworkAccessManager QNetworkReply 这里不再过量的介绍上面3个类,由于qt的文档描写的非常非常的清楚。 开始写我们自己的http api: 写1个基类,命名为BaseAPI: #ifndef BASEAPI_H
#define BASEAPI_H
#include <QSettings>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#include "base/constants.h"
class BaseAPI : public QObject
{
Q_OBJECT
public:
BaseAPI();
~BaseAPI();
void get(const QString url);
void post(const QString url,const QByteArray &data);
protected:
virtual void requestFinished(QNetworkReply *reply,const QByteArray data,const int statusCode) = 0;
public slots:
void serviceRequestFinished(QNetworkReply *reply);
private:
QNetworkRequest httpRequest;
QNetworkAccessManager networkAccessManager;
QSettings *settings;
};
#endif // BASEAPI_H
baseapi.cc #include "baseapi.h"
BaseAPI::BaseAPI()
{
httpRequest.setRawHeader("Accept",API_ACCEPT);
httpRequest.setRawHeader("User-Agent",API_USER_AGENT);
httpRequest.setRawHeader("X-XXX-API-Key",API_KEY);
httpRequest.setRawHeader("X-XXX-API-Secret",API_SECRET);
httpRequest.setRawHeader("Accept-Encoding","gzip,deflate");
httpRequest.setRawHeader("Content-Type","application/json");
settings = new QSettings("XXX");
QString id = settings->value(SETTING_ACCOUNT_ID,"").toString();
QString token = settings->value(SETTING_ACCOUNT_TOKEN,"").toString();
if(!id.isEmpty()) {
httpRequest.setRawHeader("X-XXX-User-ID",id.toStdString().c_str());
}
if (!token.isEmpty()) {
httpRequest.setRawHeader("X-XXX-User-Token",token.toStdString().c_str());
}
qDebug() << "BaseAPI...id:" << id << " token:" + token;
QObject::connect(&networkAccessManager,SIGNAL(finished(QNetworkReply*)),this,SLOT(serviceRequestFinished(QNetworkReply*)));
}
BaseAPI::~BaseAPI()
{
networkAccessManager.disconnect();
if (settings){
delete settings;
settings = nullptr;
}
}
void BaseAPI::get(const QString url)
{
httpRequest.setUrl(QUrl(url));
networkAccessManager.get(httpRequest);
}
void BaseAPI::post(const QString url,const QByteArray &data)
{
httpRequest.setUrl(QUrl(url));
networkAccessManager.post(httpRequest,data);
}
void BaseAPI::serviceRequestFinished(QNetworkReply *reply)
{
int statusCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
qDebug() << "BaseAPI...serviceRequestFinished...statusCode:" << statusCode;
if(reply->error() == QNetworkReply::NoError) {
requestFinished(reply,reply->readAll(),statusCode);
} else {
requestFinished(reply,"",statusCode);
}
// At the end of that slot,we won't need it anymore
reply->deleteLater();
} 解释: 2 声明了1个纯虚函数,使得子类根据自己的情况进行重写 基类就这样写完了,下面写1个利用,比如从服务器要求游戏列表: #ifndef GAMEAPI
#define GAMEAPI
#include <functional>
#include <QList>
#include <QPair>
#include "baseapi.h"
class GameAPI: public BaseAPI
{
public:
GameAPI();
~GameAPI();
void getGameList(std::function<void(bool,QList<QPair<QString,QString>>)> callback);
protected:
void requestFinished(QNetworkReply* reply,const int statusCode);
private:
std::function<void(bool,QString>>)> checkCallback;
};
#endif // GAMEAPI
gameapi.cc #include "gameapi.h"
#include "qdebug.h"
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonDocument>
const QString GET_GAME = QString("https://www.xxx.com").append("/apps");
GameAPI::GameAPI()
{
}
GameAPI::~GameAPI()
{
}
void GameAPI::requestFinished(QNetworkReply* reply,const int statusCode)
{
if (statusCode == 200) {
QJsonParseError jsonError;
QJsonArray json_array = QJsonDocument::fromJson(data,&jsonError).array();
if(jsonError.error == QJsonParseError::NoError) {
QList<QPair<QString,QString>> games;
for(int i = 0; i < json_array.size(); ++i) {
QJsonObject json = json_array.at(i).toObject();
games.append(qMakePair(json.value("key1").toString(),json.value("key2").toString()));
}
this->checkCallback(true,games);
return;
}
}
QList<QPair<QString,QString>> games;
this->checkCallback(false,games);
}
void GameAPI::getGameList(std::function<void(bool,QString>>)> callback)
{
this->checkCallback = callback;
get(GET_GAME);
} 使用接口: GameAPI game_api = new GameAPI();
game_api->getGameList([&](bool success,QString>> games){
if (success)
{
//do something
}
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