Ubuntu14.04下C++开发SDL2应用
1 下载与安装 到http://www.libsdl.org/下载http://www.libsdl.org/release/SDL2⑵.0.3.zip源码 解压后 ./configure make sudo make install 检查 头文件:/usr/local/include/SDL2 库位置:/usr/local/lib
2 建立测试程序: #include <iostream>
#include <SDL.h>
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
#define DEPTH 32
using namespace std;
int main(int argc,char* argv[])
{
SDL_Surface *screen;
SDL_Event event;
int keypress = 0;
int h = 0;
if (SDL_Init(SDL_INIT_EVERYTHING) == ⑴ ) {
cout << "error: " << SDL_GetError() << endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow("hello",SDL_WINDOWPOS_CENTERED,640,480,SDL_WINDOW_SHOWN);
if (window == NULL){
cout << "Error: " << SDL_GetError() << endl;
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window,⑴,SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == NULL){
cout << "Error: " << SDL_GetError() << endl;
return 1;
}
SDL_Surface* surface = SDL_LoadBMP("bk.bmp");
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer,surface);
SDL_FreeSurface(surface);
SDL_RenderClear(renderer); //清除屏幕
SDL_RenderCopy(renderer,texture,0); //把texture画到renderer上
SDL_RenderPresent(renderer);
while(!keypress)
{
//DrawScreen(screen,h++);
while(SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
keypress = 1;
break;
case SDL_KEYDOWN:
keypress = 1;
break;
}
}
}
SDL_Quit();
return 0;
} 3 编写编译命令build文件,内容以下: g++ sdl_app1.cpp -I/usr/local/include/SDL2 -L/usr/local/lib -lSDL2 -lpthread 设置该文件的履行权限: chmod +x build 运行编译命令: ./build 产生履行文件a.out
4 运行程序 ./a.out 若出现找不到.so.0...,即找不到动态链接库的情况 运行命令: sudo vim /etc/ld.so.conf #修改系统同享库搜索路径 在第1行增加 include /usr/local/lib 再运行命令: sudo ldconfig 运行./a.out 结果运行正常
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