【POJ 1222】EXTENDED LIGHTS OUT
EXTENDED LIGHTS OUTTime Limit: 1000MS Memory Limit: 10000K In an extended version of the game Lights Out,is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed,that button and each of its (up to four) neighbors above,below,right and left,has the state of its light reversed. (If on,the light is turned off; if off,the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example,if the buttons marked X on the left below were to be pressed,the display would change to the image on the right. The aim of the game is,starting from any initial set of lights on in the display,to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed,the action of one button can undo the effect of another. For instance,in the display below,pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that,in the end,its state is unchanged. Note: The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines,each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off,while a 1 indicates that the light is on initially. For each puzzle,the output consists of a line with the string: “PUZZLE #m”,where m is the index of the puzzle in the input file. Following that line,is a puzzle-like display (in the same format as the input) . In this case,1’s indicate buttons that must be pressed to solve the puzzle,while 0 indicate buttons,which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display. 2 PUZZLE #1 Greater New York 2002 高斯消元解异或方程组。 首先把数组标号为 ①我们用 ② ③最后的答案数组为 ④ 对1个方格 由于对方程 那末现在有 #include <iostream>
#include <algorithm>
#include <cstring>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#define N 5
#define M 6
using namespace std;
int a[35][35],ans[35],id[10][10],d[15][3];
void Gauss(int n,int m)
{
for (int i=1;i<=n;i++)
{
int j;
for (j=i;j<=n&&!a[i][j];j++);
if (j==n+1) continue;
if (i!=j)
for (int k=i;k<=m;k++)
swap(a[i][k],a[j][k]);
for (int j=i+1;j<=n;j++)
if (a[j][i])
for (int k=i;k<=m;k++)
a[j][k]^=a[i][k];
}
for (int i=n;i;i--)
{
for (int j=n;j>i;j--)
a[i][m]^=(a[i][j]*a[j][m]);
ans[i]=a[i][m];
}
}
int main()
{
int T;
scanf("%d",&T);
int cnt=0;
for (int i=1;i<=N;i++)
for (int j=1;j<=M;j++)
id[i][j]=++cnt;
d[0][1]=d[0][2]=0;
d[1][1]=d[2][1]=0,d[1][2]=1,d[2][2]=-1;
d[3][2]=d[4][2]=0,d[3][1]=1,d[4][1]=-1;
for (int t=1;t<=T;t++)
{
memset(a,0,sizeof(a));
printf("PUZZLE #%d
",t);
for (int i=1;i<=N;i++)
for (int j=1;j<=M;j++)
for (int k=0;k<=4;k++)
{
int p=id[i+d[k][1]][j+d[k][2]];
if (p) a[id[i][j]][p]=1;
else a[id[i][j]][p]=0;
}
for (int i=1;i<=N;i++)
for (int j=1;j<=M;j++)
scanf("%d",&a[id[i][j]][31]);
Gauss(cnt,cnt+1);
int now=0;
for (int i=1;i<=N;i++)
{
printf("%d",ans[++now]);
for (int j=2;j<=M;j++)
printf(" %d",ans[++now]);
printf("
");
}
}
return 0;
}
感悟:WA是由于没有清零a数组,致使1些本来是0的在以后变成1了。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |