PHP树的深度编历生成迷宫及A*自动寻路算法实例分析
本篇章节讲解PHP树的深度编历生成迷宫及A*自动寻路算法。分享给大家供大家参考。具体分析如下: 有一同事推荐了三思的迷宫算法,看了感觉还不错,就转成php 三思的迷宫算法是采用树的深度遍历原理,这样生成的迷宫相当的细,而且死胡同数量相对较少! 任意两点之间都存在唯一的一条通路。 至于A*寻路算法是最大众化的一全自动寻路算法 废话不多说,贴上带代码 迷宫生成类: 代码如下: _w = 6;
$this->_h = 6;
$this->_grids = array();
}
// 设置迷宫大小
public function set($width = 6,$height = 6) {
if ( $width > 0 ) $this->_w = $width;
if ( $height > 0 ) $this->_h = $height;
return $this;
}
// 取到迷宫
public function get() {
return $this->_grids;
}
// 生成迷宫
public function create() {
$this->_init();
return $this->_walk(rand(0,count($this->_grids) -1 ));
}
// 获取死胡同点
public function block($n = 0,$rand = false) {
$l = count($this->_grids);
for( $i = 1; $i < $l; $i++ ) {
$v = $this->_grids[$i];
if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) {
$return[] = $i;
}
}
// 随机取点
if ( $rand ) shuffle($return);
if ( $n == 0 ) return $return; if ( $n == 1 ) { for ($i = 0; $i <= $l; $i++ ) { A*寻路算法 代码如下: _w = null;
$this->_h = null;
$this->_grids = null;
}
public function set($width,$height,$grids) {
$this->_w = $width;
$this->_h = $height;
$this->_grids = $grids;
return $this;
}
// 迷宫中寻路
public function search($start = false,$end = false) {
return $this->_search($start,$end);
}
/**
|---------------------------------------------------------------
| 自动寻路 - A-star 算法
|---------------------------------------------------------------
*/
public function _search($start = false,$end = false) {
if ( $start !== false ) $this->_start = $start;
if ( $end !== false ) $this->_end = $end;
$_sh = $this->_getH($start);
$point['i'] = $start;
$point['f'] = $_sh;
$point['g'] = 0;
$point['h'] = $_sh;
$point['p'] = null;
$this->_open[] = $point;
$this->_closed[$start] = $point;
while ( 0 < count($this->_open) ) {
$minf = false;
foreach( $this->_open as $key => $maxNode ) {
if ( $minf === false || $minf > $maxNode['f'] ) {
$minIndex = $key;
}
}
$nowNode = $this->_open[$minIndex];
unset($this->_open[$minIndex]);
if ( $nowNode['i'] == $this->_end ) {
$tp = array();
while( $nowNode['p'] !== null ) {
array_unshift($tp,$nowNode['p']);
$nowNode = $this->_closed[$nowNode['p']];
}
array_push($tp,$this->_end);
break;
}
$this->_setPoint($nowNode['i']);
}
$this->_closed = array();
$this->_open = array();
return $tp;
}
private function _setPoint($me) {
$point = $this->_grids[$me];
// 所有可选方向入队列
if ( $point & 1 ) {
$next = $me - $this->_w;
$this->_checkPoint($me,$next);
}
if ( $point & 2 ) {
$next = $me + 1;
$this->_checkPoint($me,$next);
}
if ( $point & 4 ) {
$next = $me + $this->_w;
$this->_checkPoint($me,$next);
}
if ( $point & 8 ) {
$next = $me - 1;
$this->_checkPoint($me,$next);
}
}
private function _checkPoint($pNode,$next) {
if ( $this->_closed[$next] ) {
$_g = $this->_closed[$pNode]['g'] + $this->_getG($next);
if ( $_g < $check['g'] ) {
$this->_closed[$next]['g'] = $_g;
$this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h'];
$this->_closed[$next]['p'] = $pNode;
}
} else {
$point['p'] = $pNode;
$point['h'] = $this->_getH($next);
$point['g'] = $this->_getG($next);
$point['f'] = $point['h'] + $point['g'];
$point['i'] = $next;
$this->_open[] = $point;
$this->_closed[$next] = $point;
}
}
private function _getG($point) {
return abs($this->_start - $point);
}
private function _getH($point) {
return abs($this->_end - $point);
}
}
完整实例代码点击此处。 有需要大家可以直接下demo,看看效果! 希望本文所述对大家的php程序设计有所帮助。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |