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GoLang之”奇怪用法“实践总结

发布时间:2020-12-16 18:58:22 所属栏目:大数据 来源:网络整理
导读:2013-11-23 wcdj 0 摘要 本文通过对 A Tour of Go 的实践,总结Go语言的基础用法。 1 Go语言”奇怪用法“有哪些? 1,go的变量声明顺序是:”先写变量名,再写类型名“,此与C/C++的语法孰优孰劣,可见下文解释: http://blog.golang.org/gos-declaration-sy

2013-11-23 wcdj

0 摘要


本文通过对A Tour of Go的实践,总结Go语言的基础用法。

1 Go语言”奇怪用法“有哪些?


1,go的变量声明顺序是:”先写变量名,再写类型名“,此与C/C++的语法孰优孰劣,可见下文解释:
http://blog.golang.org/gos-declaration-syntax

2,go是通过package来组织的(与python类似),只有package名为main的包可以包含main函数,一个可执行程序有且仅有一个main包,通过import关键字来导入其他非main包。

3,可见性规则。go语言中,使用大小写来决定该常量、变量、类型、接口、结构或函数是否可以被外部包含调用。根据约定,函数名首字母小写即为private,函数名首字母大写即为public。

4,go内置关键字(25个均为小写)。

5,函数不用先声明,即可使用。

6,在函数内部可以通过 := 隐士定义变量。(函数外必须显示使用var定义变量)

7,go程序使用UTF-8编码的纯Unicode文本编写。

8,使用big.Int的陷阱:
http://stackoverflow.com/questions/11270547/go-big-int-factorial-with-recursion

9,从技术层面讲,go语言的语句是以分号分隔的,但这些是由编译器自动添加的,不用手动输入,除非需要在同一行中写入多个语句。没有分号及只需少量的逗号和圆括号,使得go语言的程序更容易阅读。

10,go语言只有一个循环结构——for循环。

11,go里的自增运算符只有——“后++”

12,go语言中的slice用法类似python中数组,关于slice的详细用法可见:http://blog.golang.org/go-slices-usage-and-internals

13,函数也是一个值,使用匿名函数返回一个值。

14,函数闭包的使用,闭包是一个匿名函数值,会引用到其外部的变量。



2 代码实践


/* gerryyang
* 2013-11-23
*/

package main

import (
 "fmt"
 "math"
 "math/big"
 "math/cmplx"
 "math/rand"
 "net/http"
 "os"
 "runtime"
 "time"
)

// Outside a function,every construct begins with a keyword (var,func,and so on) and the := construct is not available
// The var statement declares a list of variables; as in function argument lists,the type is last
var x,y,z int
var c,python,java bool

// A var declaration can include initializers,one per variable
var x1,y1,z1 int = 1,2,3

// If an initializer is present,the type can be omitted; the variable will take the type of the initializer
var c1,python1,java1 = true,false,"no!"

// basic types
// bool
// string
// int int8 int16 int32 int64
// uint uint8 uint16 uint32 uint64 uintptr
// byte (alias for uint8)
// rune (alias for int32,represents a Unicode code point)
// float32 float64
// complex64 complex128
var (
 ToBe bool = false
 MaxInt uint64 = 1<<64 - 1
 complex complex128 = cmplx.Sqrt(-5 + 12i)
)

// Constants are declared like variables,but with the const keyword
const Pi = 3.14

// Constants can be character,string,boolean,or numeric values
const World = "世界"

// Numeric Constants
const (
 Big = 1 << 100
 Small = Big >> 99 // 2
)

type Vertex struct {
 X int
 Y int
}

type Vertex2 struct {
 Lat,Long float64
}

var m map[string]Vertex2

// Map literals are like struct literals,but the keys are required
var m2 = map[string]Vertex2{
 "gerryyang": Vertex2{
  100,200,},"wcdj": Vertex2{
  -300,500,}

// If the top-level type is just a type name,you can omit it from the elements of the literal
var m3 = map[string]Vertex2{
 "math": {20,40},"computer": {30,50},}

type Vertex3 struct {
 X,Y float64
}

type MyFloat float64

type Abser interface {
 Abs() float64
}

////////////////////////////////////////////////////////

func main() {
 fmt.Println("Hello Golang,I'm gerryyang")
 fmt.Println("The time is",time.Now())

 // To see a different number,seed the number generator; see rand.Seed
 fmt.Println("My favorite number is",rand.Intn(7))
 fmt.Printf("Now you have %g problesmsn",math.Nextafter(2,3))
 // In Go,a name is exported if it begins with a capital letter
 fmt.Println(math.Pi)

 // Notice that the type comes after the variable name
 fmt.Println(add(42,13))
 fmt.Println(add2(42,13))

 // multiple results
 a,b := swap("gerry","yang")
 fmt.Println(a,b)

 // named return
 fmt.Println(split(17))
 fmt.Println(split2(17))

 // var used
 fmt.Println(x,z,c,java)
 fmt.Println(x1,z1,c1,java1)

 // Inside a function,the := short assignment statement can be used in place of a var declaration with implicit type
 var x2,y2,z2 int = 1,3
 c2,python2,java2 := true,"yes!"
 fmt.Println(x2,z2,c2,java2)

 // basic types
 const f = "%T(%v)n"
 fmt.Printf(f,ToBe,ToBe)
 fmt.Printf(f,MaxInt,MaxInt)
 fmt.Printf(f,complex,complex)

 // Constants cannot be declared using the := syntax
 const World2 = "和平"
 const Truth = true
 fmt.Println(Pi)
 fmt.Println("你好",World)
 fmt.Println("世界",World2)
 fmt.Println("Go rules?",Truth)

 // Numeric Constants
 fmt.Println(needInt(Small))
 ////fmt.Println(needInt(Big))// error,constant 1267650600228229401496703205376 overflows int
 ////fmt.Println(needInt64(Big)) // error,same as above
 ////fmt.Println(needBigInt(big.NewInt(Big)))// error,使用big.Int貌似入参最大类型只支持int64
 fmt.Println(needFloat(Small))
 fmt.Println(needFloat(Big))

 // Go has only one looping construct,the for loop
 // The basic for loop looks as it does in C or Java,except that the ( ) are gone (they are not even optional) and the { } are required
 sum := 0
 for i := 0; i < 10; i++ {
  sum += i
 }
 fmt.Println(sum)

 // As in C or Java,you can leave the pre and post statements empty
 // At that point you can drop the semicolons: C's while is spelled for in Go
 sum1 := 1
 for sum1 < 1000 {
  sum1 += sum1
 }
 fmt.Println(sum1)

 // If you omit the loop condition it loops forever,so an infinite loop is compactly expressed
 ivar := 1
 for {
  if ivar++; ivar > 1000 {
   fmt.Println("leave out an infinite loop")
   break
  }
 }

 // The if statement looks as it does in C or Java,except that the ( ) are gone and the { } are required
 fmt.Println(sqrt(2),sqrt(-4))

 // Like for,the if statement can start with a short statement to execute before the condition
 fmt.Println(pow(3,10),pow(3,3,20))

 // If and else
 fmt.Println(pow2(3,pow2(3,20))

 ////////////////////////////////////////////////////////////

 // A struct is a collection of fields
 fmt.Println(Vertex{1,2})

 // Struct fields are accessed using a dot
 v := Vertex{1,2}
 v.X = 4
 fmt.Println(v)

 // Go has pointers,but no pointer arithmetic
 // Struct fields can be accessed through a struct pointer. The indirection through the pointer is transparent
 p := Vertex{1,2}
 q := &p
 q.X = 1e9
 fmt.Println(p)

 // struct literals
 // A struct literal denotes a newly allocated struct value by listing the values of its fields
 p = Vertex{1,2} // has type Vertex
 q = &Vertex{1,2} // has type * Vertex
 r := Vertex{X: 1} // Y:0 is implicit
 s := Vertex{} // X:0 and Y:0
 fmt.Println(p,q,r,s)

 // The expression new(T) allocates a zeroed T value and returns a pointer to it
 // var t *T = new(T) or t := new(T)
 pv := new(Vertex)
 fmt.Println(pv)
 pv.X,pv.Y = 11,9
 fmt.Println(pv)

 // A slice points to an array of values and also includes a length
 // []T is a slice with elements of type T
 as := []int{2,5,7,11,13}
 fmt.Println("as ==",as)
 for i := 0; i < len(as); i++ {
  fmt.Printf("as[%d] == %dn",i,as[i])
 }

 // Slices can be re-sliced,creating a new slice value that points to the same array
 // The expression: s[lo:hi]
 // evaluates to a slice of the elements from lo through hi-1,inclusive
 fmt.Println("as[1:4] ==",as[1:4])
 // missing low index implies 0
 fmt.Println("as[:3] ==",as[:3])
 // missing high index implies len(s)
 fmt.Println("as[4:] ==",as[4:])

 // Slices are created with the make function. It works by allocating a zeroed array and returning a slice that refers to that array
 // a := make([]int,5),note,len(a) = 5
 // To specify a capacity,pass a third argument to make
 // b := make([]int,len(b) = 0,cap(b) = 5
 // b = b[:cap(b)],len(b) = 5,cap(b) = 5
 // b = b[1:],len(b) = 4,cap(b) = 4
 s1 := make([]int,5)
 printSlice("s1",s1)
 s2 := make([]int,5)
 printSlice("s2",s2)
 s3 := s2[:2]
 printSlice("s3",s3)
 s4 := s3[2:5]
 printSlice("s4",s4)

 // The zero value of a slice is nil
 // A nil slice has a length and capacity of 0
 var s5 []int
 fmt.Println(s5,len(s5),cap(s5))
 if s5 == nil {
  fmt.Println("slice is nil")
 }

 // The range form of the for loop iterates over a slice or map
 var s6 = []int{1,4,8,16,32,64,128,256,512,1024}
 for i,v := range s6 {
  fmt.Printf("2**%d = %dn",v)
 }

 // If you only want the index,drop the ",value" entirely
 for i := range s6 {
  s6[i] = 1 << uint(i)
 }
 // You can skip the index or value by assigning to _
 for _,value := range s6 {
  fmt.Printf("%dn",value)
 }

 // A map maps keys to values
 // Maps must be created with make (not new) before use; the nil map is empty and cannot be assigned to
 m = make(map[string]Vertex2)
 m["Bell Labs"] = Vertex2{
  40.68433,-74.39967,}
 fmt.Println(m["Bell Labs"])

 // Map literals are like struct literals,but the keys are required
 fmt.Println(m2)

 // If the top-level type is just a type name,you can omit it from the elements of the literal
 fmt.Println(m3)

 // map
 // insert,update,retrieve,delete,test
 m4 := make(map[string]int)
 m4["date"] = 20131129
 fmt.Println("The value:",m4["date"])
 m4["date"] = m4["date"] + 1
 fmt.Println("The value:",m4["date"])
 date,ok := m4["date"]
 fmt.Println("The value:",date,"Present?",ok)

 delete(m4,"date")
 fmt.Println("The value:",m4["date"])
 date2,date2,ok)

 // Function values
 // Functions are values too
 hypot := func(x,y float64) float64 {
  return math.Sqrt(x*x + y*y)
 }
 fmt.Println(hypot(3,4))

 // Function closures
 // For example,the adder function returns a closure. Each closure is bound to its own sum variable
 pos,neg := adder(),adder()
 for i := 0; i < 10; i++ {
  fmt.Println(pos(i),neg(-2*i))
 }

 // fibonacci
 fib := fibonacci()
 for i := 0; i < 10; i++ {
  fmt.Println(fib())
 }

 // switch
 // A case body breaks automatically,unless it ends with a fallthrough statement
 switch os := runtime.GOOS; os {
 case "darwin":
  fmt.Println("OS X")
 case "linux":
  fmt.Println("Linux")
 default:
  // freebsd,openbsd
  // plan9,windows...
  fmt.Printf("%s",os)
 }

 // Switch cases evaluate cases from top to bottom,stopping when a case succeeds
 // Note: Time in the Go playground always appears to start at 2009-11-10 23:00:00 UTC
 fmt.Println("When's Saturday?")
 today := time.Now().Weekday()
 switch time.Saturday {
 case today + 0:
  fmt.Println("Today")
 case today + 1:
  fmt.Println("Tomorrow")
 case today + 2:
  fmt.Println("In two days")
 case today + 3:
  fmt.Println("In three days")
 default:
  fmt.Println("Too far away")
 }

 // Switch without a condition is the same as switch true
 // This construct can be a clean way to write long if-then-else chains
 t_now := time.Now()
 switch {
 case t_now.Hour() < 12:
  fmt.Println("Good morning!")
 case t_now.Hour() < 17:
  fmt.Println("Good afternoon")
 default:
  fmt.Println("Good evening")
 }

 // Go does not have classes. However,you can define methods on struct types
 v3 := &Vertex3{3,4}
 fmt.Println(v3.Abs())

 // In fact,you can define a method on any type you define in your package,not just structs
 // You cannot define a method on a type from another package,or on a basic type
 f1 := MyFloat(-math.Sqrt2)
 fmt.Println(f1.Abs())

 // Methods with pointer receivers
 // Methods can be associated with a named type or a pointer to a named type
 // We just saw two Abs methods. One on the *Vertex pointer type and the other on the MyFloat value type
 // There are two reasons to use a pointer receiver. First,to avoid copying the value on each method call (more efficient if the value type is a large struct). Second,so that the method can modify the value that its receiver points to
 v3 = &Vertex3{3,4}
 v3.Scale(5)
 fmt.Println(v3,v3.Abs())

 // An interface type is defined by a set of methods
 // A value of interface type can hold any value that implements those methods
 var a_interface Abser
 v4 := Vertex3{3,4}
 a_interface = f1 // a MyFloat implements Abser
 a_interface = &v4 // a *Vertex3 implements Abser
 //a_interface = v4 // a Vertex3,does Not,error!
 fmt.Println(a_interface.Abs())

 // Interfaces are satisfied implicitly
 var w Writer
 // os.Stdout implements Writer
 w = os.Stdout
 fmt.Fprintf(w,"hello,writern")

 // An error is anything that can describe itself as an error string. The idea is captured by the predefined,built-in interface type,error,with its single method,Error,returning a string: type error interface { Error() string }
 if err := run(); err != nil {
  fmt.Println(err)
 }

 // Web servers
 //var h Hello
 //http.ListenAndServe("localhost:4000",h)

}

/////////////////////////////////////////////

// func can be used before declare
func add(x int,y int) int {
 return x + y
}

// When two or more consecutive named function parameters share a type,you can omit the type from all but the last
func add2(x,y int) int {
 return x + y
}

// multiple results,a function can return any number of results
func swap(x,y string) (string,string) {
 return y,x
}

// In Go,functions can return multiple "result parameters",not just a single value. They can be named and act just like variables
func split(sum int) (x,y int) {
 x = sum * 4 / 9
 y = sum - x
 return y,not just a single value. They can be named and act just like variables
func split2(sum int) (x,y int) {
 x = sum * 4 / 9
 y = sum - x

 // If the result parameters are named,a return statement without arguments returns the current values of the results
 return
}

func needInt(x int) int { return x*10 + 1 }
func needInt64(x int64) int64 { return x*10 + 1 }
func needBigInt(x *big.Int) (result *big.Int) {
 result = new(big.Int)
 result.Set(x)
 result.Mul(result,big.NewInt(10))
 return
}
func needFloat(x float64) float64 {
 return x * 0.1
}

func sqrt(x float64) string {
 if x < 0 {
  return sqrt(-x) + "i"
 }
 return fmt.Sprint(math.Sqrt(x))
}

// Variables declared by the statement are only in scope until the end of the if
func pow(x,n,lim float64) float64 {
 if v := math.Pow(x,n); v < lim {
  return v
 }
 return lim
}

// Variables declared inside an if short statement are also available inside any of the else blocks
func pow2(x,n); v < lim {
  return v
 } else {
  fmt.Printf("%g >= %gn",v,lim)
 }
 // can't use v here,though
 return lim
}

func printSlice(s string,x []int) {
 fmt.Printf("%s len = %d cap = %d %vn",s,len(x),cap(x),x)
}

// Go functions may be closures. A closure is a function value that references variables from outside its body. The function may access and assign to the referenced variables; in this sense the function is "bound" to the variables
func adder() func(int) int {
 sum := 0
 return func(x int) int {
  sum += x
  return sum
 }
}

// fibonacci is a function that returns
// a function that returns an int.
func fibonacci() func() int {
 p := 0
 q := 1
 s := 0
 return func() int {
  s = p + q
  p = q
  q = s
  return s
 }
}

// The method receiver appears in its own argument list between the func keyword and the method name
func (v *Vertex3) Abs() float64 {
 return math.Sqrt(v.X*v.X + v.Y*v.Y)
}

func (f MyFloat) Abs() float64 {
 if f < 0 {
  fmt.Println("f < 0 here")
  return float64(-f)
 }
 return float64(f)
}

// Methods with pointer receivers
func (v *Vertex3) Scale(f float64) {
 v.X = v.X * f
 v.Y = v.Y * f
}

// Interfaces are satisfied implicitly
type Reader interface {
 Read(b []byte) (n int,err error)
}
type Writer interface {
 Write(b []byte) (n int,err error)
}
type ReadWriter interface {
 Reader
 Writer
}

// error control
type MyError struct {
 When time.Time
 What string
}

func (e *MyError) Error() string {
 return fmt.Sprintf("at %v,%s",e.When,e.What)
}
func run() error {
 return &MyError{
  time.Now(),"it didn't work",}
}

// Web servers
type Hello struct{}

func (h Hello) ServeHTTP(
 w http.ResponseWriter,r *http.Request) {
 fmt.Fprint(w,"gerryyang")
}


/*
output:

Hello Golang,I'm gerryyang
The time is 2013-12-04 22:52:01.336562598 +0800 HKT
My favorite number is 6
Now you have 2.0000000000000004 problesms
3.141592653589793
55
55
yang gerry
10 7
7 10
0 0 0 false false false
1 2 3 true false no!
1 2 3 true false yes!
bool(false)
uint64(18446744073709551615)
complex128((2+3i))
3.14
你好 世界
世界 和平
Go rules? true
21
0.2
1.2676506002282295e+29
45
1024
leave out an infinite loop
1.4142135623730951 2i
9 20
27 >= 20
9 20
{1 2}
{4 2}
{1000000000 2}
{1 2} &{1 2} {1 0} {0 0}
&{0 0}
&{11 9}
as == [2 3 5 7 11 13]
as[0] == 2
as[1] == 3
as[2] == 5
as[3] == 7
as[4] == 11
as[5] == 13
as[1:4] == [3 5 7]
as[:3] == [2 3 5]
as[4:] == [11 13]
s1 len = 5 cap = 5 [0 0 0 0 0]
s2 len = 0 cap = 5 []
s3 len = 2 cap = 5 [0 0]
s4 len = 3 cap = 3 [0 0 0]
[] 0 0
slice is nil
2**0 = 1
2**1 = 2
2**2 = 4
2**3 = 8
2**4 = 16
2**5 = 32
2**6 = 64
2**7 = 128
2**8 = 256
2**9 = 512
2**10 = 1024
1
2
4
8
16
32
64
128
256
512
1024
{40.68433 -74.39967}
map[gerryyang:{100 200} wcdj:{-300 500}]
map[math:{20 40} computer:{30 50}]
The value: 20131129
The value: 20131130
The value: 20131130 Present? true
The value: 0
The value: 0 Present? false
5
0 0
1 -2
3 -6
6 -12
10 -20
15 -30
21 -42
28 -56
36 -72
45 -90
1
2
3
5
8
13
21
34
55
89
OS X
When's Saturday?
In three days
Good evening
5
f < 0 here
1.4142135623730951
&{15 20} 25
5
hello,writer
at 2013-12-04 22:52:01.337206342 +0800 HKT,it didn't work



*/

(编辑:李大同)

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