[lazarus] 分享一个BMP图像平滑缩放的代码
发布时间:2020-12-15 10:00:24 所属栏目:大数据 来源:网络整理
导读:刚把fastbmp的SmoothResize移植成功,速度比lazarus官方例子要快接近一倍,效果也比他的好,常规的缩放,有些点阵会有变色,但通过插值缩放则不会,而且细节还会得到保留。 先贴出lazarus官方的source: procedure StretchDrawBitmapToBitmap(SourceBitmap,De
刚把fastbmp的SmoothResize移植成功,速度比lazarus官方例子要快接近一倍,效果也比他的好,常规的缩放,有些点阵会有变色,但通过插值缩放则不会,而且细节还会得到保留。
先贴出lazarus官方的source: procedure StretchDrawBitmapToBitmap(SourceBitmap,DestBitmap: TBitmap; DestWidth,DestHeight: integer); var DestIntfImage,SourceIntfImage: TLazIntfImage; DestCanvas: TLazCanvas; begin // Prepare the destination DestBitmap.Height:=DestHeight; DestBitmap.Width:=DestWidth; DestIntfImage := TLazIntfImage.Create(0,0); DestIntfImage.LoadFromBitmap(DestBitmap.Handle,0); DestCanvas := TLazCanvas.Create(DestIntfImage); //Prepare the source SourceIntfImage := TLazIntfImage.Create(0,0); SourceIntfImage.LoadFromBitmap(SourceBitmap.Handle,0); // Execute the stretch draw via TFPSharpInterpolation DestCanvas.Interpolation := TFPSharpInterpolation.Create; DestCanvas.StretchDraw(0,DestWidth,DestHeight,SourceIntfImage); // Reload the image into the TBitmap DestBitmap.LoadFromIntfImage(DestIntfImage); SourceIntfImage.Free; DestCanvas.Interpolation.Free; DestCanvas.Free; DestIntfImage.Free; end; SmoothResize的source ,代码源自若干年前Gordon Alex Cowie等大神之手的fastbmp,原代码要依赖window api,故一直编译不成功,所以只能抽离此procedure。原来的流程是首选获得bitmap的点阵数据储存于内存,然后scanline时直接取内存块对应位置的数据,速度相当迅猛。当年楼主作的一个类似remote control之类的工具就使用了fastbmp,比用tbitmap快多了而且不耗内存。现在谷歌fastbmp,资料已经寥寥无几了,感叹delphi/pascal已到了末日黄花。。。。 type TFColor = record b,g,r: Byte; end; PFColor = ^TFColor; TLine = array[0..0] of TFColor; PLine = ^TLine; procedure SmoothResize(Src,Dst: TBitmap;newWidth,newHeight:integer); var x,y,xP,yP,yP2,xP2: Integer; Read,Read2: PLine; t,z,iz,z2,iz2: Integer; pc: PFColor; begin if src.Width = 1 then begin Exit; end; Dst.Width:=newWidth; Dst.Height:=newHeight; {if (Dst.Width = src.Width) and (Dst.Height = src.Height) then begin CopyMemory(Dst.Bits,Bits,Size); Exit; end; } xP2 := ((src.Width - 1) shl 16) div Dst.Width; yP2 := ((src.Height - 1) shl 16) div Dst.Height; yP := 0; for y := 0 to Dst.Height - 1 do begin xP := 0; Read := src.ScanLine[yP shr 16]; if yP shr 16 < src.Height - 1 then Read2 := src.ScanLine[yP shr 16 + 1] else Read2 := src.ScanLine[yP shr 16]; pc := Dst.ScanLine[y]; z2 := yP and $FFFF; iz2 := $10000 - z2; for x := 0 to Dst.Width - 1 do begin t := xP shr 16; z := xP and $FFFF; iz := $10000 - z; pc^.b := (((Read^[t].b * iz + Read^[t + 1].b * z) shr 16) * iz2 + ((Read2^[t].b * iz + Read2^[t + 1].b * z) shr 16) * z2) shr 16; pc^.r := (((Read^[t].r * iz + Read^[t + 1].r * z) shr 16) * iz2 + ((Read2^[t].r * iz + Read2^[t + 1].r * z) shr 16) * z2) shr 16; pc^.g := (((Read^[t].g * iz + Read^[t + 1].g * z) shr 16) * iz2 + ((Read2^[t].g * iz + Read2^[t + 1].g * z) shr 16) * z2) shr 16; Inc(pc); Inc(xP,xP2); end; Inc(yP,yP2); end; end; 调用例子如下,在exe同目录,必须存在1.bmp图片,运行后会生成2.bmp/3.bmp,很明显2.bmp要平滑得多,而且不变色: procedure TForm1.Button1Click(Sender: TObject); var w_src_path:string; w_src,w_dest:TBitmap; w_t1:TDateTime; begin w_src_path:=ExtractFileDir(ParamStrUTF8(0))+'/1.bmp'; w_src:=TBitmap.Create; w_src.LoadFromFile(w_src_path); w_dest:=TBitmap.Create; w_t1:=Now; SmoothResize(w_src,w_dest,320,320); Label1.Caption:=FloatToStr((Now-w_t1)/1000); w_dest.SaveToFile(ExtractFileDir(ParamStrUTF8(0))+'/2.bmp'); w_t1:=Now; StretchDrawBitmapToBitmap(w_src,320); Label2.Caption:=FloatToStr((Now-w_t1)/1000); w_dest.SaveToFile(ExtractFileDir(ParamStrUTF8(0))+'/3.bmp'); /* w_src,w_dest free ....*/ ... end; (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |