德尔福 – 连接4:检查获胜者
发布时间:2020-12-15 09:37:54 所属栏目:大数据 来源:网络整理
导读:在Delphi中,我有一个数组形式的Connect 4板表示(7列x 6行): TBoard = Array[1..7,1..6] of SmallInt;Board: TBoard; // instance ob TBoard 每个元素可以有三种不同的状态: 1 =球员1的棋子 0 =空 -1 =玩家2的棋子 现在我需要一个功能来检查是否有赢家或平
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在Delphi中,我有一个数组形式的Connect 4板表示(7列x 6行):
TBoard = Array[1..7,1..6] of SmallInt; Board: TBoard; // instance ob TBoard 每个元素可以有三种不同的状态: > 1 =球员1的棋子 现在我需要一个功能来检查是否有赢家或平局: function CheckForWinner(): SmallInt; …其中1是玩家1的胜利,0是平局,-1是玩家2的胜利,“nil”是尚未结束的游戏. 我的草案如下 – 分为两个单一功能: function CheckForWinner(): SmallInt;
var playerToCheck: ShortInt;
s,z: Byte;
draw: Boolean;
begin
draw := TRUE;
for s := 1 to 7 do begin
for z := 1 to 6 do begin
if Board[s,z] = 0 then draw := FALSE; // if there are empty fields then it is no draw
end;
end;
if draw then begin
result := 0;
end
else begin
playerToCheck := Board[lastPieceX,lastPieceY]; // only for last-moving player
if searchRow(playerToCheck,+1,lastPieceX,lastPieceY) then // search right/left
result := playerToCheck
else if searchRow(playerToCheck,lastPieceY) then // search up/down
result := playerToCheck
else if searchRow(playerToCheck,lastPieceY) then // search right-down/left-up
result := playerToCheck
else if searchRow(playerToCheck,-1,lastPieceY) then // search right-up/left-down
result := playerToCheck;
else
result := nil;
end;
end;
end;
function searchRow(player: SmallInt; sChange,zChange: ShortInt; startS,startZ: Byte): Boolean;
var inRow,s,z: SmallInt;
begin
inRow := 0;
s := startS;
z := startZ;
while (Board[s,z] = player) AND (inRow < 4) AND (s >= 1) AND (s <= 7) AND (z >= 1) AND (z <= 6) do begin
s := s+sChange;
z := z+zChange;
inRow := inRow+1;
end;
s := startS-sChange;
z := startZ-zChange;
while (Board[s,z] = player) AND (inRow < 4) AND (s >= 1) AND (s <= 7) AND (z >= 1) AND (z <= 6) do begin
s := s-sChange;
z := z-zChange;
inRow := inRow+1;
end;
if inRow = 4 then
result := TRUE
else
result := FALSE;
end;
您如何看待这种方法?你有更好的(更快/更短)的解决方案吗? 非常感谢你! 解决方法
以与您相同的方式检查获胜者,只需少量代码.
我想你不需要检查所有字段来确定游戏是否完成.当你在游戏中放下一块时,只需增加一个计数器.如果计数器达到42并且还没有赢家,则该游戏是平局. function CheckRow(x,y,xd,yd: Integer): Boolean;
var
c: Integer;
function RowLength(x,yd: Integer): Integer;
begin
Result := 0;
repeat
Inc(Result);
Inc(x,xd);
Inc(y,yd);
until not ((x in [1..7]) and (y in [1..6]) and (Board[x,y] = c));
end;
begin
c := Board[x,y];
Result := 4 <= RowLength(x,yd) + RowLength(x,xd*-1,yd*-1) - 1;
end;
function CheckForWinner(x,y: Integer): Integer;
begin
Result := 0;
if CheckRow(x,1) or CheckRow(x,1,1) or
CheckRow(x,0) or CheckRow(x,-1) then
Result := Board[x,y];
end;
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