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自动生成APK包

发布时间:2020-12-14 22:55:52 所属栏目:大数据 来源:网络整理
导读:今天PHP站长网 52php.cn把收集自互联网的代码分享给大家,仅供参考。 -- Authors: sails鸢@oschina-- Date: 20th,August,2014-- Note:-- This is used for Cocos2dx + Lua-- This is a script to making .APK file for an

以下代码由PHP站长网 52php.cn收集自互联网

现在PHP站长网小编把它分享给大家,仅供参考

-- Authors: sails鸢@oschina
-- Date: 20th,August,2014
-- Note:
-- This is used for Cocos2dx + Lua
-- This is a script to making .APK file for android platform
-- Make sure you have installed java,ant,android sdk,ndk,svn,jit
-- Also plz check and rewrite following paths before you use this script
-- Remarks:
-- The script will update your cocos engine directory and your Lua script which probably is Resources
-- then it should jit your Lua files,use ASMaker to encrypt your Lua-jit files 
-- all files and resources will move to this folder proj.android/assets
-- finally it will make a .APK package with ANT
require('support')

--tools paths
local JAVA_HOME = 'C:Program FilesJavajdk1.8.0_05'
local ANT_HOME = 'D:ProgramSoftwareapache-ant-1.9.4'
local ANDROID_HOME = '"D:ProgramSoftwareandroid sdksdk"'
local NDK_HOME =  'D:ProgramSoftwareandroid-ndk-r9d-windows-x86_64android-ndk-r9d'
local SVN_HOME = 'C:Program FilesTortoiseSVNbin'

--target paths
local ENGINE_DIR = 'D:engine'
local WORK_DIR = 'D:engineprojectsXXXXproj.android' 
local RESOURCES_DIR = WORK_DIR ..'..Resources'
local ASSETS_DIR = WORK_DIR ..'assets'

--function detect directory
local function dir_exist(dir)
	return os.execute(string.format('pushd "%s">nul 2>nul && popd',dir))
end

--remove old assets
if dir_exist(ASSETS_DIR) then
	rmdir(ASSETS_DIR)
end

--remove old APK
local old_apk,err = io.open(WORK_DIR..'binXXXX-release.apk')
if err == nil then
	old_apk:close()
	delfile(WORK_DIR..'binXXXX-release.apk')
end

--svn update
--check
--svn_up(ENGINE_DIR)
--svn_up(WORK_DIR..'..')

--luajit 
--iter directory
local cmd = string.format("pushd %q &dir /b /s &popd",RESOURCES_DIR)
local file_list = io.popen(cmd)
for line in file_list:lines() do
    line_to = string.gsub(line,'Resources','Resources_jit')
	if dir_exist(line) then
		check_mk_path(line_to)
	else
		if(string.find(line,'.lua$')) then
			jit_file(WORK_DIR,line,line_to)
		else
			copy_file(line,line_to)
		end
	end
end
file_list:close()

--encryption with ASmaker
local enc_cmd = WORK_DIR..'ASmaker.exe'..' -i '..WORK_DIR..'..Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'
local enc_re = run_one_cmd(enc_cmd)
if enc_re:find ("失败") then
	print("ASmaker加密文件夹失败!",enc_re)
	os.exit(1)
end

--ndk build
local ndk_cmd = 'call '..NDK_HOME..'ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'cocos2dxplatformthird_partyandroidprebuilt'
local ndk_re = run_one_cmd(ndk_cmd)
if ndk_re:find ("error") then
	print("NDK build失败!",ndk_re)
	os.exit(1)
end

--android update
local and_cmd = 'call '..ANDROID_HOME..'toolsandroid'..' update project -p '..WORK_DIR
local and_re = run_one_cmd(and_cmd)
and_cmd = 'call "'..ANDROID_HOME..'toolsandroid"'..' update lib-project -p '..ENGINE_DIR..'cocos2dxplatformandroidjava'
and_re = run_one_cmd(and_cmd)

--ant
local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'binant release'
local ant_re = run_one_cmd(ant_cmd)
if ant_re:find ("failed") then
	print("生成APK失败!",ant_re)
	os.exit(1)
end

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