lua – 清理数据表单场景
发布时间:2020-12-14 21:45:02 所属栏目:大数据 来源:网络整理
导读:如何清除’game.lua中的所有对象,当我离开游戏场景时,所有数据仍然在屏幕上,当我离开时如何移除所有内容并在我返回时将其重置回起始位置game.lua’? game.lua: local storyboard = require( "storyboard" )local scene = storyboard.newScene()_W = displa
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如何清除’game.lua中的所有对象,当我离开游戏场景时,所有数据仍然在屏幕上,当我离开时如何移除所有内容并在我返回时将其重置回起始位置game.lua’?
game.lua: local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
_W = display.contentWidth
_H = display.contentHeight
system.setIdleTimer(false); -- Prevent the app from becoming suspended
local physics = require "physics"
physics.start()
clouts = true
score = 0
speeda1 = 100
speedb1 = 150
function scene:createScene( event )
local group = self.view
end
function scene:enterScene( event )
local group = self.view
--start drop zone
if clouts then
local badclout1 = {}
local bad1Group = display.newGroup()
local function spawnBC1()
local badclouts1 = display.newImage("BCloud1.png")
badclouts1.x = math.random(0,_W)
physics.addBody( badclouts1,"dynamic",{ density=.1,bounce=.1,friction=.2,radius=45 } )
badclouts1.name = "BCloud1"
badclouts1.bodyType = "kinematic"
badclouts1.isSensor = true
badclouts1.y = math.random(-100,-50)
badclouts1.index = #badclout1 + 1
bad1Group:insert(badclouts1)
badclouts1.rotation = math.random(-10,10) -- Rotate the object
badclouts1:setLinearVelocity(0,math.random(speeda1,speedb1)) -- Drop down
badclout1[badclouts1.index] = badclouts1
tmrSpawn1 = timer.performWithDelay(math.random(spawna,spawnb),spawnBC1)
return badclouts1
end
tmrSpawn1 = timer.performWithDelay(math.random(1000,10000),spawnBC1)
local function removeBomb()
for i,v in pairs(badclout1) do
if badclout1[i].y >1000 then
badclout1[i]:removeSelf()
badclout1[i] = nil
end
end
end
Runtime:addEventListener("enterFrame",removeBomb)
end
-- end drop zone
local function speatTimer()
speeda1 = speeda1+1
speedb1 = speedb1+1
end
local mainTimer = timer.performWithDelay( 550,speatTimer,200 )
function gameOver()
storyboard.gotoScene("restart","fade",400)
end
end
function scene:exitScene( event )
local group = self.view
Runtime:removeEventListener( "collision",onCollision )
Runtime:removeEventListener("accelerometer",onTilt)
Runtime:removeEventListener("enterFrame",removeBomb)
end
function scene:destroyScene( event )
local group = self.view
end
function scene:overlayEnded( event )
local group = self.view
end
scene:addEventListener( "createScene",scene )
scene:addEventListener( "enterScene",scene )
scene:addEventListener( "exitScene",scene )
scene:addEventListener( "destroyScene",scene )
scene:addEventListener( "overlayEnded",scene )
return scene
关心凯文, 解决方法
如果您正在使用故事板并希望重置所有值,则可以在转到另一个场景之前删除场景,这样当您再次进入同一场景时,将创建所有值
function scene:exitScene( event )
local group = self.view
Runtime:removeEventListener( "collision",removeBomb)
storyboard.removeScene("SCENE TO REMOVE")
end
或者在你去现场后这样做 function scene:enterScene( event )
storyboard.removeScene("SCENE TO REMOVE")
end
这是关于如何实现它的链接. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
