加入收藏 | 设为首页 | 会员中心 | 我要投稿 李大同 (https://www.lidatong.com.cn/)- 科技、建站、经验、云计算、5G、大数据,站长网!
当前位置: 首页 > 大数据 > 正文

Unity more efficient find

发布时间:2020-12-14 05:17:15 所属栏目:大数据 来源:网络整理
导读:Unity caches GameObjects based on their tags,so in a big scene with lots of objects, GameObject.FindWithTag is several orders of magnitudes faster that GameObject.Find. It still does not beat the simple deserialization of a direct public v

Unity caches GameObjects based on their tags,so in a big scene with lots of objects,

GameObject.FindWithTag is several orders of magnitudes faster that GameObject.Find.

It still does not beat the simple deserialization of a direct public variable link (in terms of speed).

Just for the record: Object.FindObjectOfType is?A LOT?slower than GameObject.Find.

In our measurements,the relation is roughly: 10x GameObject.FindWithTag = GameObject.Find and 100x GameObject.Find = Object.FindObjectOfType.

Of course,all that only matters if it really matters. 99% of the cases,it?just does not matter?so if you don‘t write a tight Update() function in a big scene targeting iPhone 3,go on with any method you like until you run into trouble.

(编辑:李大同)

【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容!

    推荐文章
      热点阅读