Unity more efficient find
Unity caches GameObjects based on their tags,so in a big scene with lots of objects, GameObject.FindWithTag is several orders of magnitudes faster that GameObject.Find. It still does not beat the simple deserialization of a direct public variable link (in terms of speed). Just for the record: Object.FindObjectOfType is?A LOT?slower than GameObject.Find. In our measurements,the relation is roughly: 10x GameObject.FindWithTag = GameObject.Find and 100x GameObject.Find = Object.FindObjectOfType. Of course,all that only matters if it really matters. 99% of the cases,it?just does not matter?so if you don‘t write a tight Update() function in a big scene targeting iPhone 3,go on with any method you like until you run into trouble. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |