live555源码分析----H264的数据处理
http://blog.csdn.net/gavinr/article/details/7042228 现在来分析live555中关于H264的处理部分,主要包括从文件中读取数据进行并进行frame(NALU)的分割,然后对frame进行分片,这些工作都是在frame交给RTP sink之前完成的。接着上篇分析文章(RTP的打包与发送)中提到的MultiFramedRTP::packFrame函数进行分析。[cpp] view plaincopyprint?void MultiFramedRTPSink::packFrame() { if (fOutBuf->haveOverflowData()) { ... } else { ... // //从source中获取下一个frame // fSource->getNextFrame(fOutBuf->curPtr(),fOutBuf->totalBytesAvailable(),afterGettingFrame,this,ourHandleClosure,this); } } getNextFrame是定义在FramedSource中的非虚函数,从source中获取下一个frame,然后调用回调函数afterGettingFrame。afterGettingFrame被定义为静态函数,因为在C++中类成员函数是不能作为回调用函数的。不过这里为什么要用回调函数回? 注意,对于H264来说,上面的fSource并不是MPEGVideoStreamFramer类,因?现在来分析llive555源码分析----H264的数据处理ive555中关于H264的处理部分,主要包括从文件中读取数据进行并进行frame(NALU)的分割,然后对frame进行分片,这些工作都是在frame交给RTP sink之前完成的。接着上篇分析文章(RTP的打包与发送)中提到的MultiFramedRTP::packFrame函数进行分析。
?? ?getNextFrame是定义在FramedSource中的非虚函数,从source中获取下一个frame,然后调用回调函数afterGettingFrame。afterGettingFrame被定义为静态函数,因为在C++中类成员函数是不能作为回调用函数的。不过这里为什么要用回调函数回? ?? ?注意,对于H264来说,上面的fSource并不是MPEGVideoStreamFramer类,因为在 H264VideoRTPSink::continuePlaying()函数中改变了fSource的值。 ? ? ?
?? ?fSource被指向了H264FUAFragmenter类,这个类主要实现了H264按照RFC3984进行RTP分包,不过这里的实现每个RTP中最多只包含一个NALU,没有实现组合封包的情形。这个类的继承关系如下:H264FUAFragmenter->FramedFilter->FramedSource。很明显,这是一个filter,包装了MPEGVideoStreamFramer类的对像。 ?? ?先来看来看getNextFrame的实现 ?
?? ?上面的函数主要是进行一些成员变量的初始化,获取到的frame需要保存到fTo地址中,然后调用fAfterGettingFunc函数,若文件读取完毕,还需要调用fOnCloseFunc函数。重要的工作还是在doGetNextFrame函数中完成,不过它是定义在FramedSource类中的纯虚函数,需要在子类中重新实现。 ?? ?现在来看H264FUAFragmenter中对doGetNextFrame的实现 ?
?? ?H264FUAFragmenter::doGetNextFrame函数第一次执行时,执行条件1,需要调用 MPEGVideoStreamFramer::doGetNextFrame读取一个新的frame,获取frame的具体过程稍后再分析。现在先看获取frame之后的工作,afterGettingFrame函数 ?
没什么好说的,再看afterGettingFrame1函数 ?
?? ?上面的代码首先记录几个数据到成员变量中,fNumValidDataBytes很重要,表示读取到的frame长度+1。然后又一次调用了H264FUAFragmenter::doGetNextFrame(),这里将进入H264FUAFragmenter::doGetNextFrame函数中第二个条件分支,这种循环调用很容易把人弄迷糊了。 ?? ?H264FUAFragmenter::doGetNextFrame函数中第二个条件分支中,处理H264的RTP分片问题,这里是按照RFC3984进行RTP封装的。你应该注意到,在上篇文章"RTP的打包与发送"中,也出现了分片的代码(MultiFramedRTPSink::packFrame函数中),那里直接将frame按MTU的长度来拆分。那为什么H264还要自定义一套RTP打包的标准呢?暂时我也不清楚。 ?
?? ?上面的代码主要是调用了FramedSource::getNextFrame函数中传递下来的回调函数,这个回调函数就是MultiFramedRTPSink::afterGettingFrame,处理过程在上一篇文章"RTP的打包与发送"中已经分析过了。 ?? ?? ?现在来看MPEGVideoStreamFramer::doGetNextFrame获取Frame的过程。继承关系:H264VideoStreamFramer->MPEGVideoStreamFramer->FramedFilter->FramedSource。在继承路径中存在FrameFilter,这说明H264VideoStreamFramer包装了其它source(包装的是读取文件的字节流source)。doGetNextFrame函数首先在MPEGVideoStreamFramer中实现。 ?
?? ?这里的MPEGVideoStreamFramer::fParser,是一个MPEGVideoStreamParser类型指针,作为语法分析器。再来看continueReadProcessing函数 ?
?? ?函数中首先调用了MPEGVideoStreamParser::parse函数,将一个完整的Frame分析出来,并copy到了fTo(fTo就是OutPacketBuffer中的缓冲区)中,这其中肯定也实现了从文件中读取数据的过程。这里的fNumTruncatedBytes变量需要注意,fNumTruncatedBytes>0的话,表明Frame的实际长度大于fTo的最大长度,这将导致数据丢失,这时就要考虑增加缓冲区的长度了。成功获取一个Frame后,将调用afterGetting函数处理后续工作。 ?? ?先来看parse函数,parse是定义在MPEGVideoStreamParser中的纯虚函数,在子类H264VideoStreamParser中实现。parse主要是从文件的字节流中,分离出一个个的Frame,对于H264而言其实就是对一个个的NALU。*.264文件的格式非常简单,每个NALU以 0x00000001 作为起始符号(中间的NALU也可以以0x000001作为起始符),顺序存放。 ?
?? ?H264VideoStreamParser::parse()函数除了取出Frame,还对NALU中的部分参数做了解释工作。对于PPS或者SPS类型的NALU,要保存到H264VideoStreamFramer中。"access unit",在这里可以理解为一副图像,一个"access unit"可以包含多个NALU,很显示这些NALU的时间戳应该是相同的。实际上,很多时候一个"access unit"单元只包含一个NALU,这里简单多了。分析过程是根据section 7.4.1.2.4 of the H.264 specification进行的。为在 H264VideoRTPSink::continuePlaying()函数中改变了fSource的值。 [cpp] view plaincopyprint?Boolean H264VideoRTPSink::continuePlaying() { // First,check whether we have a 'fragmenter' class set up yet. // If not,create it now: if (fOurFragmenter == NULL) { //创建一个辅助类H264FUAFragmenter,用于H264按照RFC3984进行RTP打包 fOurFragmenter = new H264FUAFragmenter(envir(),fSource,OutPacketBuffer::maxSize,ourMaxPacketSize() - 12/*RTP hdr size*/); fSource = fOurFragmenter; } // Then call the parent class's implementation: return MultiFramedRTPSink::continuePlaying(); } fSource被指向了H264FUAFragmenter类,这个类主要实现了H264按照RFC3984进行RTP分包,不过这里的实现每个RTP中最多只包含一个NALU,没有实现组合封包的情形。这个类的继承关系如下:H264FUAFragmenter->FramedFilter->FramedSource。很明显,这是一个filter,包装了MPEGVideoStreamFramer类的对像。 先来看来看getNextFrame的实现[cpp] view plaincopyprint?void FramedSource::getNextFrame(unsigned char* to,unsigned maxSize,afterGettingFunc* afterGettingFunc,void* afterGettingClientData,onCloseFunc* onCloseFunc,void* onCloseClientData) { // Make sure we're not already being read: if (fIsCurrentlyAwaitingData) { envir() << "FramedSource[" << this << "]::getNextFrame(): attempting to read more than once at the same time!n"; envir().internalError(); } fTo = to; //buffer地址 fMaxSize = maxSize; //buffer最大长度 fNumTruncatedBytes = 0; // by default; could be changed by doGetNextFrame() fDurationInMicroseconds = 0; // by default; could be changed by doGetNextFrame() fAfterGettingFunc = afterGettingFunc; //获取完一个frame后将执行这个函数 fAfterGettingClientData = afterGettingClientData; //这个参数就是MultiFramedRTPSink类型指针 fOnCloseFunc = onCloseFunc; fOnCloseClientData = onCloseClientData; fIsCurrentlyAwaitingData = True; doGetNextFrame(); } 上面的函数主要是进行一些成员变量的初始化,获取到的frame需要保存到fTo地址中,然后调用fAfterGettingFunc函数,若文件读取完毕,还需要调用fOnCloseFunc函数。重要的工作还是在doGetNextFrame函数中完成,不过它是定义在FramedSource类中的纯虚函数,需要在子类中重新实现。 现在来看H264FUAFragmenter中对doGetNextFrame的实现[cpp] view plaincopyprint?void H264FUAFragmenter::doGetNextFrame() { if (fNumValidDataBytes == 1) { //读取一个新的frame // We have no NAL unit data currently in the buffer. Read a new one: fInputSource->getNextFrame(&fInputBuffer[1],fInputBufferSize - 1,FramedSource::handleClosure,this); } else { // //现在buffer中已经存在NALU数据了,需要考虑三种情况 //1.一个新的NALU,且足够小能投递给RTP sink。 //2.一个新的NALU,但是比RTP sink要求的包大了,投递第一个分片作为一个FU-A packet,并带上一个额外的头字节。 //3.部分NALU数据,投递下一个分片作为一个FU-A packet,并带上2个额外的头字节。 // We have NAL unit data in the buffer. There are three cases to consider: // 1. There is a new NAL unit in the buffer,and it's small enough to deliver // to the RTP sink (as is). // 2. There is a new NAL unit in the buffer,but it's too large to deliver to // the RTP sink in its entirety. Deliver the first fragment of this data,// as a FU-A packet,with one extra preceding header byte. // 3. There is a NAL unit in the buffer,and we've already delivered some // fragment(s) of this. Deliver the next fragment of this data,with two extra preceding header bytes. if (fMaxSize < fMaxOutputPacketSize) { // shouldn't happen envir() << "H264FUAFragmenter::doGetNextFrame(): fMaxSize (" << fMaxSize << ") is smaller than expectedn"; } else { fMaxSize = fMaxOutputPacketSize; } fLastFragmentCompletedNALUnit = True; // by default if (fCurDataOffset == 1) { // case 1 or 2 if (fNumValidDataBytes - 1 <= fMaxSize) { // case 1 // //情况1,处理整个NALU // memmove(fTo,&fInputBuffer[1],fNumValidDataBytes - 1); fFrameSize = fNumValidDataBytes - 1; fCurDataOffset = fNumValidDataBytes; } else { // case 2 // //情况2,处理NALU的第1个分片。注意,我们添加FU指示符和FU头字节(with S bit)到包的最前面( //重用已经存在的NAL 头字节作为FU的头字节) // // We need to send the NAL unit data as FU-A packets. Deliver the first // packet now. Note that we add FU indicator and FU header bytes to the front // of the packet (reusing the existing NAL header byte for the FU header). fInputBuffer[0] = (fInputBuffer[1] & 0xE0) | 28; // FU indicator fInputBuffer[1] = 0x80 | (fInputBuffer[1] & 0x1F); // FU header (with S bit) 重用NALU头字节 memmove(fTo,fInputBuffer,fMaxSize); fFrameSize = fMaxSize; fCurDataOffset += fMaxSize - 1; fLastFragmentCompletedNALUnit = False; } } else { // case 3 // //情况3,处理非第1个分片。需要添加FU指示符和FU头(我们重用了第一个分片中的字节,但是需要清除S位, //并在最后一个分片中添加E位) // // // We are sending this NAL unit data as FU-A packets. We've already sent the // first packet (fragment). Now,send the next fragment. Note that we add // FU indicator and FU header bytes to the front. (We reuse these bytes that // we already sent for the first fragment,but clear the S bit,and add the E // bit if this is the last fragment.) fInputBuffer[fCurDataOffset-2] = fInputBuffer[0]; // FU indicator fInputBuffer[fCurDataOffset-1] = fInputBuffer[1]&~0x80; // FU header (no S bit) unsigned numBytesToSend = 2 + fNumValidDataBytes - fCurDataOffset; if (numBytesToSend > fMaxSize) { // We can't send all of the remaining data this time: numBytesToSend = fMaxSize; fLastFragmentCompletedNALUnit = False; } else { // //最后一个分片,需要在FU头中设置E标志位 // This is the last fragment: fInputBuffer[fCurDataOffset-1] |= 0x40; // set the E bit in the FU header fNumTruncatedBytes = fSaveNumTruncatedBytes; } memmove(fTo,&fInputBuffer[fCurDataOffset-2],numBytesToSend); fFrameSize = numBytesToSend; fCurDataOffset += numBytesToSend - 2; } if (fCurDataOffset >= fNumValidDataBytes) { // We're done with this data. Reset the pointers for receiving new data: fNumValidDataBytes = fCurDataOffset = 1; } // Complete delivery to the client: FramedSource::afterGetting(this); } } H264FUAFragmenter::doGetNextFrame函数第一次执行时,执行条件1,需要调用 MPEGVideoStreamFramer::doGetNextFrame读取一个新的frame,获取frame的具体过程稍后再分析。现在先看获取frame之后的工作,afterGettingFrame函数[cpp] view plaincopyprint?void H264FUAFragmenter::afterGettingFrame(void* clientData,unsigned frameSize,unsigned numTruncatedBytes,struct timeval presentationTime,unsigned durationInMicroseconds) { H264FUAFragmenter* fragmenter = (H264FUAFragmenter*)clientData; fragmenter->afterGettingFrame1(frameSize,numTruncatedBytes,presentationTime,durationInMicroseconds); } 没什么好说的,再看afterGettingFrame1函数[cpp] view plaincopyprint?void H264FUAFragmenter::afterGettingFrame1(unsigned frameSize,unsigned durationInMicroseconds) { fNumValidDataBytes += frameSize; //保存读到的frame长度 fSaveNumTruncatedBytes = numTruncatedBytes; fPresentationTime = presentationTime; fDurationInMicroseconds = durationInMicroseconds; // Deliver data to the client: doGetNextFrame(); } 上面的代码首先记录几个数据到成员变量中,fNumValidDataBytes很重要,表示读取到的frame长度+1。然后又一次调用了H264FUAFragmenter::doGetNextFrame(),这里将进入H264FUAFragmenter::doGetNextFrame函数中第二个条件分支,这种循环调用很容易把人弄迷糊了。 H264FUAFragmenter::doGetNextFrame函数中第二个条件分支中,处理H264的RTP分片问题,这里是按照RFC3984进行RTP封装的。你应该注意到,在上篇文章"RTP的打包与发送"中,也出现了分片的代码(MultiFramedRTPSink::packFrame函数中),那里直接将frame按MTU的长度来拆分。那为什么H264还要自定义一套RTP打包的标准呢?暂时我也不清楚。 在H264FUAFragmenter::doGetNextFrame()最后调用了 FramedSource::afterGetting[cpp] view plaincopyprint?void FramedSource::afterGetting(FramedSource* source) { source->fIsCurrentlyAwaitingData = False; //表示已经获取到数据了,处于非等待状态 // indicates that we can be read again // Note that this needs to be done here,in case the "fAfterFunc" // called below tries to read another frame (which it usually will) //通过回调用进行后续处理 if (source->fAfterGettingFunc != NULL) { (*(source->fAfterGettingFunc))(source->fAfterGettingClientData,source->fFrameSize,source->fNumTruncatedBytes,source->fPresentationTime,source->fDurationInMicroseconds); } } 上面的代码主要是调用了FramedSource::getNextFrame函数中传递下来的回调函数,这个回调函数就是MultiFramedRTPSink::afterGettingFrame,处理过程在上一篇文章"RTP的打包与发送"中已经分析过了。 现在来看MPEGVideoStreamFramer::doGetNextFrame获取Frame的过程。继承关系:H264VideoStreamFramer->MPEGVideoStreamFramer->FramedFilter->FramedSource。在继承路径中存在FrameFilter,这说明H264VideoStreamFramer包装了其它source(包装的是读取文件的字节流source)。doGetNextFrame函数首先在MPEGVideoStreamFramer中实现。[cpp] view plaincopyprint?void MPEGVideoStreamFramer::doGetNextFrame() { fParser->registerReadInterest(fTo,fMaxSize); //将目的buffer信息注册到语法分析类中 continueReadProcessing(); //继续进行读数据 } 这里的MPEGVideoStreamFramer::fParser,是一个MPEGVideoStreamParser类型指针,作为语法分析器。再来看continueReadProcessing函数[cpp] view plaincopyprint?void MPEGVideoStreamFramer::continueReadProcessing() { unsigned acquiredFrameSize = fParser->parse(); //文件的语法分析(即demux) if (acquiredFrameSize > 0) { // We were able to acquire a frame from the input. // It has already been copied to the reader's space. fFrameSize = acquiredFrameSize; fNumTruncatedBytes = fParser->numTruncatedBytes(); // "fPresentationTime" should have already been computed. // Compute "fDurationInMicroseconds" now: fDurationInMicroseconds = (fFrameRate == 0.0 || ((int)fPictureCount) < 0) ? 0 : (unsigned)((fPictureCount*1000000)/fFrameRate); #ifdef DEBUG fprintf(stderr,"%d bytes @%u.%06d,fDurationInMicroseconds: %d ((%d*1000000)/%f)n",acquiredFrameSize,fPresentationTime.tv_sec,fPresentationTime.tv_usec,fDurationInMicroseconds,fPictureCount,fFrameRate); #endif fPictureCount = 0; // //调用自身的afterGetting函数,因为这不一个"leaf" source,所以可能直接调用, //而不用担心出现无限递归 // // Call our own 'after getting' function. Because we're not a 'leaf' // source,we can call this directly,without risking infinite recursion. afterGetting(this); } else { // We were unable to parse a complete frame from the input,because: // - we had to read more data from the source stream,or // - the source stream has ended. } } 函数中首先调用了MPEGVideoStreamParser::parse函数,将一个完整的Frame分析出来,并copy到了fTo(fTo就是OutPacketBuffer中的缓冲区)中,这其中肯定也实现了从文件中读取数据的过程。这里的fNumTruncatedBytes变量需要注意,fNumTruncatedBytes>0的话,表明Frame的实际长度大于fTo的最大长度,这将导致数据丢失,这时就要考虑增加缓冲区的长度了。成功获取一个Frame后,将调用afterGetting函数处理后续工作。 先来看parse函数,parse是定义在MPEGVideoStreamParser中的纯虚函数,在子类H264VideoStreamParser中实现。parse主要是从文件的字节流中,分离出一个个的Frame,对于H264而言其实就是对一个个的NALU。*.264文件的格式非常简单,每个NALU以 0x00000001 作为起始符号(中间的NALU也可以以0x000001作为起始符),顺序存放。[cpp] view plaincopyprint?unsigned H264VideoStreamParser::parse() { try { // //首先找到起始符号,并跳过。文件流的最开始必需以0x00000001开始,但后续的NALU充许以0x000001(3 bytes)作为分隔 // // The stream must start with a 0x00000001: if (!fHaveSeenFirstStartCode) { // Skip over any input bytes that precede the first 0x00000001: u_int32_t first4Bytes; while ((first4Bytes = test4Bytes()) != 0x00000001) { get1Byte(); setParseState(); // ensures that we progress over bad data } skipBytes(4); // skip this initial code setParseState(); fHaveSeenFirstStartCode = True; // from now on } // //将起始标志也保存到目的缓冲区中 // if (fOutputStartCodeSize > 0) { // Include a start code in the output: save4Bytes(0x00000001); } // //保存所有数据,直至遇到起始标志,或者文件结束符。需要注意NALU中的第一个字节,因为它指示了NALU的类型 // // Then save everything up until the next 0x00000001 (4 bytes) or 0x000001 (3 bytes),or we hit EOF. // Also make note of the first byte,because it contains the "nal_unit_type": u_int8_t firstByte; if (haveSeenEOF()) { // //已经设置了文件结束标志,将剩下的数据保存也来即可 // // We hit EOF the last time that we tried to parse this data,// so we know that the remaining unparsed data forms a complete NAL unit: unsigned remainingDataSize = totNumValidBytes() - curOffset(); if (remainingDataSize == 0) (void)get1Byte(); // forces another read,which will cause EOF to get handled for real this time #ifdef DEBUG fprintf(stderr,"This NAL unit (%d bytes) ends with EOFn",remainingDataSize); #endif if (remainingDataSize == 0) return 0; firstByte = get1Byte(); //将第一个字节保存下来,其指示了NALU的类型 saveByte(firstByte); while (--remainingDataSize > 0) { saveByte(get1Byte()); } } else { u_int32_t next4Bytes = test4Bytes(); firstByte = next4Bytes>>24; //将第一个字节保存下来 // //将下一个起始符号之前的数据都保存下来 // while (next4Bytes != 0x00000001 && (next4Bytes&0xFFFFFF00) != 0x00000100) { // We save at least some of "next4Bytes". if ((unsigned)(next4Bytes&0xFF) > 1) { //一次可以保存4个字节,并不需要一个一个字节对比,除非到了结尾 // Common case: 0x00000001 or 0x000001 definitely doesn't begin anywhere in "next4Bytes",so we save all of it: save4Bytes(next4Bytes); skipBytes(4); } else { // Save the first byte,and continue testing the rest: saveByte(next4Bytes>>24); skipBytes(1); } next4Bytes = test4Bytes(); } // Assert: next4Bytes starts with 0x00000001 or 0x000001,and we've saved all previous bytes (forming a complete NAL unit). // Skip over these remaining bytes,up until the start of the next NAL unit: if (next4Bytes == 0x00000001) { skipBytes(4); } else { skipBytes(3); } } u_int8_t nal_ref_idc = (firstByte&0x60)>>5; u_int8_t nal_unit_type = firstByte&0x1F; #ifdef DEBUG fprintf(stderr,"Parsed %d-byte NAL-unit (nal_ref_idc: %d,nal_unit_type: %d ("%s"))n",curFrameSize()-fOutputStartCodeSize,nal_ref_idc,nal_unit_type,nal_unit_type_description[nal_unit_type]); #endif // //下面根据NALU的类型来作具体的分析 // switch (nal_unit_type) { case 6: { // Supplemental enhancement information (SEI) analyze_sei_data(); // Later,perhaps adjust "fPresentationTime" if we saw a "pic_timing" SEI payload??? ##### break; } case 7: { // Sequence parameter set (序列参数集) // //保存一份SPS的副本到H264VideoStreamFramer中,后面的pps也需要保存,sps中可能还包含了帧率信息 // // First,save a copy of this NAL unit,in case the downstream object wants to see it: usingSource()->saveCopyOfSPS(fStartOfFrame + fOutputStartCodeSize,fTo - fStartOfFrame - fOutputStartCodeSize); // Parse this NAL unit to check whether frame rate information is present: unsigned num_units_in_tick,time_scale,fixed_frame_rate_flag; analyze_seq_parameter_set_data(num_units_in_tick,fixed_frame_rate_flag); if (time_scale > 0 && num_units_in_tick > 0) { usingSource()->fFrameRate = time_scale/(2.0*num_units_in_tick); //sps中包含了帧率信息 #ifdef DEBUG fprintf(stderr,"Set frame rate to %f fpsn",usingSource()->fFrameRate); if (fixed_frame_rate_flag == 0) { fprintf(stderr,"tWARNING: "fixed_frame_rate_flag" was not setn"); } #endif } else { //sps中不包含帧率信息,则使用source中设置的默认帧率 #ifdef DEBUG fprintf(stderr,"tThis "Sequence Parameter Set" NAL unit contained no frame rate information,so we use a default frame rate of %f fpsn",usingSource()->fFrameRate); #endif } break; } case 8: { // Picture parameter set (图像参数集PPS) // Save a copy of this NAL unit,in case the downstream object wants to see it: usingSource()->saveCopyOfPPS(fStartOfFrame + fOutputStartCodeSize,fTo - fStartOfFrame - fOutputStartCodeSize); } } usingSource()->setPresentationTime(); //设置当前的时间 #ifdef DEBUG unsigned long secs = (unsigned long)usingSource()->fPresentationTime.tv_sec; unsigned uSecs = (unsigned)usingSource()->fPresentationTime.tv_usec; fprintf(stderr,"tPresentation time: %lu.%06un",secs,uSecs); #endif // //如果这个NALU是一个VCL NALU(即包含的是视频数据),我们需要扫描下一个NALU的起始符, //以判断这个NALU是否是当前的"access unit"(这个"access unit"应该可以理解为一帧图像帧吧)。 //我们需要根据这个信息去指明何时该增加"fPresentationTime"(RTP 打包时也需要根据这个信息,决定是否设置"M"位)。 // // If this NAL unit is a VCL NAL unit,we also scan the start of the next NAL unit,to determine whether this NAL unit // ends the current 'access unit'. We need this information to figure out when to increment "fPresentationTime". // (RTP streamers also need to know this in order to figure out whether or not to set the "M" bit.) Boolean thisNALUnitEndsAccessUnit = False; // until we learn otherwise if (haveSeenEOF()) { // There is no next NAL unit,so we assume that this one ends the current 'access unit': thisNALUnitEndsAccessUnit = True; } else { Boolean const isVCL = nal_unit_type <= 5 && nal_unit_type > 0; // Would need to include type 20 for SVC and MVC ##### if (isVCL) { u_int32_t first4BytesOfNextNALUnit = test4Bytes(); u_int8_t firstByteOfNextNALUnit = first4BytesOfNextNALUnit>>24; u_int8_t next_nal_ref_idc = (firstByteOfNextNALUnit&0x60)>>5; u_int8_t next_nal_unit_type = firstByteOfNextNALUnit&0x1F; if (next_nal_unit_type >= 6) { //下一个NALU不是VCL的,当前的"access unit"结束了 // The next NAL unit is not a VCL; therefore,we assume that this NAL unit ends the current 'access unit': #ifdef DEBUG fprintf(stderr,"t(The next NAL unit is not a VCL)n"); #endif thisNALUnitEndsAccessUnit = True; } else { //下一个NALU也是VCL的,还需要检查一下它们是不是属于同一个"access unit" // The next NAL unit is also a VLC. We need to examine it a little to figure out if it's a different 'access unit'. // (We use many of the criteria described in section 7.4.1.2.4 of the H.264 specification.) Boolean IdrPicFlag = nal_unit_type == 5; Boolean next_IdrPicFlag = next_nal_unit_type == 5; if (next_IdrPicFlag != IdrPicFlag) { // IdrPicFlag differs in value #ifdef DEBUG fprintf(stderr,"t(IdrPicFlag differs in value)n"); #endif thisNALUnitEndsAccessUnit = True; } else if (next_nal_ref_idc != nal_ref_idc && next_nal_ref_idc*nal_ref_idc == 0) { // nal_ref_idc differs in value with one of the nal_ref_idc values being equal to 0 #ifdef DEBUG fprintf(stderr,"t(nal_ref_idc differs in value with one of the nal_ref_idc values being equal to 0)n"); #endif thisNALUnitEndsAccessUnit = True; } else if ((nal_unit_type == 1 || nal_unit_type == 2 || nal_unit_type == 5) && (next_nal_unit_type == 1 || next_nal_unit_type == 2 || next_nal_unit_type == 5)) { // Both this and the next NAL units begin with a "slice_header". // Parse this (for each),to get parameters that we can compare: // Current NAL unit's "slice_header": unsigned frame_num,pic_parameter_set_id,idr_pic_id; Boolean field_pic_flag,bottom_field_flag; analyze_slice_header(fStartOfFrame + fOutputStartCodeSize,fTo,frame_num,idr_pic_id,field_pic_flag,bottom_field_flag); // Next NAL unit's "slice_header": #ifdef DEBUG fprintf(stderr," Next NAL unit's slice_header:n"); #endif u_int8_t next_slice_header[NUM_NEXT_SLICE_HEADER_BYTES_TO_ANALYZE]; testBytes(next_slice_header,sizeof next_slice_header); unsigned next_frame_num,next_pic_parameter_set_id,next_idr_pic_id; Boolean next_field_pic_flag,next_bottom_field_flag; analyze_slice_header(next_slice_header,&next_slice_header[sizeof next_slice_header],next_nal_unit_type,next_frame_num,next_idr_pic_id,next_field_pic_flag,next_bottom_field_flag); if (next_frame_num != frame_num) { // frame_num differs in value #ifdef DEBUG fprintf(stderr,"t(frame_num differs in value)n"); #endif thisNALUnitEndsAccessUnit = True; } else if (next_pic_parameter_set_id != pic_parameter_set_id) { // pic_parameter_set_id differs in value #ifdef DEBUG fprintf(stderr,"t(pic_parameter_set_id differs in value)n"); #endif thisNALUnitEndsAccessUnit = True; } else if (next_field_pic_flag != field_pic_flag) { // field_pic_flag differs in value #ifdef DEBUG fprintf(stderr,"t(field_pic_flag differs in value)n"); #endif thisNALUnitEndsAccessUnit = True; } else if (next_bottom_field_flag != bottom_field_flag) { // bottom_field_flag differs in value #ifdef DEBUG fprintf(stderr,"t(bottom_field_flag differs in value)n"); #endif thisNALUnitEndsAccessUnit = True; } else if (next_IdrPicFlag == 1 && next_idr_pic_id != idr_pic_id) { // IdrPicFlag is equal to 1 for both and idr_pic_id differs in value // Note: We already know that IdrPicFlag is the same for both. #ifdef DEBUG fprintf(stderr,"t(IdrPicFlag is equal to 1 for both and idr_pic_id differs in value)n"); #endif thisNALUnitEndsAccessUnit = True; } } } } } if (thisNALUnitEndsAccessUnit) { #ifdef DEBUG fprintf(stderr,"*****This NAL unit ends the current access unit*****n"); #endif usingSource()->fPictureEndMarker = True; //这里就是设置RTP打包时用到的M标志了 ++usingSource()->fPictureCount; // //下一个NALU不再属于当前"access unit""时,才改变时间 // // Note that the presentation time for the next NAL unit will be different: struct timeval& nextPT = usingSource()->fNextPresentationTime; // alias 这里是引用 nextPT = usingSource()->fPresentationTime; double nextFraction = nextPT.tv_usec/1000000.0 + 1/usingSource()->fFrameRate; unsigned nextSecsIncrement = (long)nextFraction; nextPT.tv_sec += (long)nextSecsIncrement; nextPT.tv_usec = (long)((nextFraction - nextSecsIncrement)*1000000); } setParseState(); return curFrameSize(); } catch (int /*e*/) { #ifdef DEBUG fprintf(stderr,"H264VideoStreamParser::parse() EXCEPTION (This is normal behavior - *not* an error)n"); #endif return 0; // the parsing got interrupted } } H264VideoStreamParser::parse()函数除了取出Frame,还对NALU中的部分参数做了解释工作。对于PPS或者SPS类型的NALU,要保存到H264VideoStreamFramer中。"access unit",一个"access unit"可以包含多个NALU,很显示这些NALU的时间戳应该是相同的。实际上,很多时候一个"access unit"单元只包含一个NALU,这里简单多了。分析过程是根据section 7.4.1.2.4 of the H.264 specification进行的。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |