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如何使用SDL,OpenGL和C加载具有透明度的.png图像?

发布时间:2020-12-16 10:19:45 所属栏目:百科 来源:网络整理
导读:我正在尝试加载并显示一个具有透明度的.png图像.整个图像不透明,它只是我在Photoshop中裁剪的包的图片,周围有透明度.我需要将它加载到我在C上使用SDL和OpenGL的程序,但是当我尝试它而不是正确显示时,图像中包的空间是“模糊的”(我只能这样说).我所说的是,透
我正在尝试加载并显示一个具有透明度的.png图像.整个图像不透明,它只是我在Photoshop中裁剪的包的图片,周围有透明度.我需要将它加载到我在C上使用SDL和OpenGL的程序,但是当我尝试它而不是正确显示时,图像中包的空间是“模糊的”(我只能这样说).我所说的是,透明度不起作用.

到目前为止这是我的代码:

init()方法:

SDL_Surface *surface;
GLenum texture_format;
GLint  nOfColors;

if ( (surface = IMG_Load("bag.png")) ) { 

    // Check that the image's width is a power of 2
    if ( (surface->w & (surface->w - 1)) != 0 ) {
        printf("warning: bag.png's width is not a power of 2n");
    }

    // Also check if the height is a power of 2
    if ( (surface->h & (surface->h - 1)) != 0 ) {
        printf("warning: bag.png's height is not a power of 2n");
    }

        // get the number of channels in the SDL surface
        nOfColors = surface->format->BytesPerPixel;
        if (nOfColors == 4)     // contains an alpha channel
        {
                if (surface->format->Rmask == 0x000000ff)
                        texture_format = GL_RGBA;
                //else
                        //texture_format = GL_BGRA;
        } else if (nOfColors == 3)     // no alpha channel
        {
                if (surface->format->Rmask == 0x000000ff)
                        texture_format = GL_RGB;
                //else
                        //texture_format = GL_BGR;
        } else {
                printf("warning: the image is not truecolor..  this will probably breakn");
                // this error should not go unhandled
        }

    // Have OpenGL generate a texture object handle for us
    glGenTextures( 1,&texture );

    // Bind the texture object
    glBindTexture( GL_TEXTURE_2D,texture );

    // Set the texture's stretching properties
        glTexParameteri( GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR );
        glTexParameteri( GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR );

    // Edit the texture object's image data using the information SDL_Surface gives us
    glTexImage2D( GL_TEXTURE_2D,nOfColors,surface->w,surface->h,texture_format,GL_UNSIGNED_BYTE,surface->pixels );
} 
else {
    printf("SDL could not load bag.png: %sn",SDL_GetError());
    SDL_Quit();
    //return 1;
}    

// Free the SDL_Surface only if it was successfully created
if ( surface ) { 
    SDL_FreeSurface( surface );
}

drawScene()方法:

float xMin,xMax,yMin,yMax;

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glTranslatef(0.0f,0.0f,-6.0f);

glEnable(GL_TEXTURE_2D);

glBindTexture(GL_TEXTURE_2D,texture); 
glTexParameteri(GL_TEXTURE_2D,GL_LINEAR); // Use nice (linear) scaling 
glTexParameteri(GL_TEXTURE_2D,GL_LINEAR); // Use nice (linear) scaling

glBegin (GL_QUADS);
glNormal3f(0.0f,1.0f);
if (texturesOn) glTexCoord2f(0.0f,1.0f);
glVertex3f(4.3f,-3.5f,0.0f); //bottom left

if (texturesOn) glTexCoord2f(1.0f,1.0f);
glVertex3f(5.3f,0.0f); //bottom right

if (texturesOn) glTexCoord2f(1.0f,0.0f);
glVertex3f(5.3f,-4.5f,0.0f); //top right

if (texturesOn) glTexCoord2f(0.0f,0.0f);
glVertex3f(4.3f,0.0f); //top left
glEnd();

glDisable(GL_TEXTURE_2D);

glutSwapBuffers();

解决方法

您需要启用混合以使透明度起作用:

glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

此外,您应该检查加载的PNG文件是否包含Alpha通道.

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