将SAFEARRAY从c返回到c#
我有一个创建,填充和返回SAFEARRAY的c方法:
SAFEARRAY* TestClass::GetResult(long& size) { return GetSafeArrayList(size); } How should I export that function in a DLL so that c# could take it How should I write c# method signature? 我有以下几点: extern "C" __declspec(dllexport) void GetResult(SAFEARRAY*& data,long& size) { size = 0; data = handle->GetResult(size); } 这是对的,不是吗? 感谢帮助! 编辑: c#来电: public static extern void GetResult(IntPtr handle,[MarshalAs(UnmanagedType.SafeArray,SafeArraySubType = VarEnum.VT_USERDEFINED)] TestStruct[] data,ref int size); 解决方法
使用SAFEARRAY(int)的完整示例C# – > C – > C#(因此数组在C#中用一些数据初始化,传递给C,在那里修改并返回到C#).
C : // For the various _t classes for handling BSTR and IUnknown #include <comdef.h> struct ManagedUDT { BSTR m_str01; int m_int01; ~ManagedUDT() { ::SysFreeString(m_str01); m_str01 = NULL; } }; extern "C" __declspec(dllexport) void GetResult(SAFEARRAY*& data) { if (data != NULL) { // Begin print content of SAFEARRAY VARTYPE vt; HRESULT hr = SafeArrayGetVartype(data,&vt); if (SUCCEEDED(hr)) { // To make this code simple,we print only // SAFEARRAY(VT_I4) if (vt == VT_I4) { int *pVals; hr = SafeArrayAccessData(data,(void**)&pVals); // direct access to SA memory if (SUCCEEDED(hr)) { long lowerBound,upperBound; // get array bounds SafeArrayGetLBound(data,1,&lowerBound); SafeArrayGetUBound(data,&upperBound); long cnt_elements = upperBound - lowerBound + 1; for (int i = 0; i < cnt_elements; i++) // iterate through returned values { int val = pVals[i]; printf("C++: %dn",val); } SafeArrayUnaccessData(data); } else { // Error } } } else { // Error } // End print content of SAFEARRAY // Delete the SAFEARRAY if already present SafeArrayDestroy(data); data = NULL; } { // Creation of a new SAFEARRAY SAFEARRAYBOUND bounds; bounds.lLbound = 0; bounds.cElements = 10; data = SafeArrayCreate(VT_I4,&bounds); int *pVals; HRESULT hr = SafeArrayAccessData(data,(void**)&pVals); // direct access to SA memory if (SUCCEEDED(hr)) { for (ULONG i = 0; i < bounds.cElements; i++) { pVals[i] = i + 100; } } else { // Error } } } C# [DllImport("NativeLibrary.dll",CallingConvention = CallingConvention.Cdecl)] private static extern void GetResult([MarshalAs(UnmanagedType.SafeArray,SafeArraySubType = VarEnum.VT_I4)] ref int[] ar); 和 var data = new int[] { 1,2,3,4,5 }; GetResult(ref data); if (data != null) { for (int i = 0; i < data.Length; i++) { Console.WriteLine("C#: {0}",data[i]); } } else { Console.WriteLine("C#: data is null"); } 代码部分取自https://stackoverflow.com/a/12484259/613130和https://stackoverflow.com/a/3735438/613130 SAFEARRAY(VT_RECORD) 这是可行的……很难……但可行.请不要这样做.你不能讨厌这个世界.我希望你不要! C : // For the _com_util #include <comdef.h> extern "C" { __declspec(dllexport) void GetResultSafeArray(SAFEARRAY *&psa) { // All the various hr results should be checked! HRESULT hr; // Begin sanity checks if (psa == NULL) { // Error } VARTYPE pvt; hr = ::SafeArrayGetVartype(psa,&pvt); if (pvt != VT_RECORD) { // Error } UINT size; size = ::SafeArrayGetElemsize(psa); if (size != sizeof(ManagedUDT)) { // Error } // From tests done,it seems SafeArrayGetRecordInfo does a AddRef _com_ptr_t<_com_IIID<IRecordInfo,NULL> > prinfo; // The_com_ptr_t<>::operator& is overloaded hr = ::SafeArrayGetRecordInfo(psa,&prinfo); // From tests done,it seems GetName returns a new instance of the // BSTR // It is ok to use _bstr_t.GetAddress() here,see its description _bstr_t name1; hr = prinfo->GetName(name1.GetAddress()); const _bstr_t name2 = _bstr_t(L"ManagedUDT"); if (name1 != name2) { // Error } // End sanity checks long lowerBound,upperBound; // get array bounds hr = ::SafeArrayGetLBound(psa,&lowerBound); hr = ::SafeArrayGetUBound(psa,&upperBound); long cnt_elements = upperBound - lowerBound + 1; // Begin print ManagedUDT *pVals; hr = ::SafeArrayAccessData(psa,(void**)&pVals); printf("C++:n"); for (int i = 0; i < cnt_elements; ++i) { ManagedUDT *pVal = pVals + i; // If you are using a recent VisualC++,you can // #include <memory>,and then //std::unique_ptr<char[]> pstr(_com_util::ConvertBSTRToString(pVal->m_str01)); // and you don't need the char *pstr line and the delete[] // line char *pstr = _com_util::ConvertBSTRToString(pVal->m_str01); printf("%s,%dn",pstr,pVal->m_int01); delete[] pstr; } hr = ::SafeArrayUnaccessData(psa); // End print // Begin free SAFEARRAYBOUND sab; sab.lLbound = 0; sab.cElements = 0; // SafeArrayRedim will call IRecordInfo::RecordClear hr = ::SafeArrayRedim(psa,&sab); // End Free // Begin create int numElements = 10; sab.cElements = numElements; hr = ::SafeArrayRedim(psa,&sab); hr = ::SafeArrayAccessData(psa,(void**)&pVals); for (int i = 0; i < numElements; i++) { ManagedUDT *pVal = pVals + i; char pstr[100]; sprintf(pstr,"Element #%d",i); pVal->m_str01 = _com_util::ConvertStringToBSTR(pstr); pVal->m_int01 = 100 + i; } hr = ::SafeArrayUnaccessData(psa); // End create } __declspec(dllexport) void GetResultSafeArrayOut(SAFEARRAY *&psa,ITypeInfo *itypeinfo) { // All the various hr results should be checked! HRESULT hr; // Begin sanity checks if (psa != NULL) { // Begin free // SafeArrayDestroy will call IRecordInfo::RecordClear // if necessary hr = ::SafeArrayDestroy(psa); // End Free } // Begin create int numElements = 10; SAFEARRAYBOUND sab; sab.lLbound = 0; sab.cElements = numElements; // The_com_ptr_t<>::operator& is overloaded _com_ptr_t<_com_IIID<IRecordInfo,NULL> > prinfo; hr = ::GetRecordInfoFromTypeInfo(itypeinfo,&prinfo); psa = ::SafeArrayCreateVectorEx(VT_RECORD,numElements,prinfo); ManagedUDT *pVals; hr = ::SafeArrayAccessData(psa,i); pVal->m_str01 = _com_util::ConvertStringToBSTR(pstr); pVal->m_int01 = 100 + i; } hr = ::SafeArrayUnaccessData(psa); // End create } } C#: [ComVisible(true)] [Guid("BBFE1092-A90C-4b6d-B279-CBA28B9EDDFA")] [StructLayout(LayoutKind.Sequential)] public struct ManagedUDT { [MarshalAs(UnmanagedType.BStr)] public string m_str01; public Int32 m_int01; } [DllImport("NativeLibrary.dll",CallingConvention = CallingConvention.Cdecl,CharSet = CharSet.Ansi)] static extern void GetResultSafeArray([MarshalAs(UnmanagedType.SafeArray)] ref ManagedUDT[] array); [DllImport("NativeLibrary.dll",CharSet = CharSet.Ansi)] static extern void GetResultSafeArrayOut([MarshalAs(UnmanagedType.SafeArray)] out ManagedUDT[] array,IntPtr itypeinfo); [DllImport("NativeLibrary.dll",CharSet = CharSet.Ansi,EntryPoint = "GetResultSafeArrayOut")] static extern void GetResultSafeArrayRef([MarshalAs(UnmanagedType.SafeArray)] ref ManagedUDT[] array,IntPtr itypeinfo); 和 var arr = new[] { new ManagedUDT { m_str01 = "Foo",m_int01 = 1},new ManagedUDT { m_str01 = "Bar",m_int01 = 2},}; { Console.WriteLine("C#:"); for (int i = 0; i < arr.Length; i++) { Console.WriteLine("{0},{1}",arr[i].m_str01,arr[i].m_int01); } } { Console.WriteLine(); var arr2 = (ManagedUDT[])arr.Clone(); GetResultSafeArray(ref arr2); Console.WriteLine(); Console.WriteLine("C#:"); for (int i = 0; i < arr2.Length; i++) { Console.WriteLine("{0},arr2[i].m_str01,arr2[i].m_int01); } } { Console.WriteLine(); ManagedUDT[] arr2; IntPtr itypeinfo = Marshal.GetITypeInfoForType(typeof(ManagedUDT)); GetResultSafeArrayOut(out arr2,itypeinfo); Console.WriteLine(); Console.WriteLine("C#:"); for (int i = 0; i < arr2.Length; i++) { Console.WriteLine("{0},arr2[i].m_int01); } } { Console.WriteLine(); var arr2 = (ManagedUDT[])arr.Clone(); IntPtr itypeinfo = Marshal.GetITypeInfoForType(typeof(ManagedUDT)); GetResultSafeArrayRef(ref arr2,arr2[i].m_int01); } } GetResultSafeArray有一个很大的警告:你必须从C#传递至少一个空数组(比如新的ManagedUDT [0]).这是因为要在C中从空创建SAFEARRAY(ManagedUDT),您需要一个IRecordInfo对象.我不知道如何从C中检索它.如果你已经有了SAFEARRAY(ManagedUDT),那么显然它已经设置了IRecordInfo,所以没有问题.在给出的示例中,在C中首先进行一些健全性检查,然后打印传递的数组,然后将其清空,然后重新填充. GetResultSafeArrayOut / GetResultSafeArrayRef“作弊”:他们从C#接收一个ITypeInfo指针(很容易在C#中检索,使用Marshal.GetITypeInfoForType()),并且从Caht可以检索到IRecordInfo接口. 一些说明: >我写了Ansi-charset-C.通常对我自己来说,我总是编写Unicode-ready C(或者直接使用Unicode-C,因为所有的Windows NT都支持Unicode),但是我注意到我是一个例外…所以在代码的各个部分都有转换BSTR-> ANSI-> BSTR.>我正在检索所有函数调用的HRESULT.应该检查它们,并处理失败.> C/C++OM中最复杂的事情是知道何时释放某些东西……一般来说,总是免费/释放()一切! (无论是BSTR / IUnknown派生接口,……)>除非有错误,否则不支持此代码.认为它是一个概念证明.出于好奇,我已经失去了不同的时间.你打破它,你修复它. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
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