c 11 – 为什么C标准不禁止这种可怕的使用?
发布时间:2020-12-16 09:31:06 所属栏目:百科 来源:网络整理
导读:源代码非常简单且不言而喻.问题包含在评论中. #include iostream#include functionalusing namespace std;using namespace std::tr1;struct A{ A() { cout "A::ctor" endl; } ~A() { cout "A::dtor" endl; } void foo() {}};int main(){ A a; /* Performance
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源代码非常简单且不言而喻.问题包含在评论中.
#include <iostream>
#include <functional>
using namespace std;
using namespace std::tr1;
struct A
{
A()
{
cout << "A::ctor" << endl;
}
~A()
{
cout << "A::dtor" << endl;
}
void foo()
{}
};
int main()
{
A a;
/*
Performance penalty!!!
The following line will implicitly call A::dtor SIX times!!! (VC++ 2010)
*/
bind(&A::foo,a)();
/*
The following line doesn't call A::dtor.
It is obvious that: when binding a member function,passing a pointer as its first
argument is (almost) always the best way.
Now,the problem is:
Why does the C++ standard not prohibit bind(&SomeClass::SomeMemberFunc,arg1,...)
from taking arg1 by value? If so,the above bind(&A::foo,a)(); wouldn't be
compiled,which is just we want.
*/
bind(&A::foo,&a)();
return 0;
}
解决方法
首先,您的代码有第三种替代方案:
bind(&A::foo,std::ref(a))(); 现在,为什么默认情况下复制采用参数?我认为,但这只是一个疯狂的猜测,认为绑定默认行为与参数生存期无关是优选的:绑定的结果是一个仿函数,其参数销毁后可能会延迟调用. 您是否希望以下代码默认产生UB? void foo(int i) { /* ... */ }
int main()
{
std::function<void ()> f;
{
int i = 0;
f = std::bind(foo,i);
}
f(); // Boom ?
}
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