c – Direct2D拒绝在窗口上绘制位图,无声地失败
发布时间:2020-12-16 07:29:52 所属栏目:百科 来源:网络整理
导读:我试图用Direct2D在一个窗口上绘制128×128位图.但是,没有任何显示,EndDraw()不会返回任何错误. 这是我的WM_PAINT代码: case WM_PAINT: D2D1_RECT_F testd2dbuttonrect; mainwRT-BeginDraw(); mainwRT-SetTransform( D2D1::Matrix3x2F::Identity() ); testd
我试图用Direct2D在一个窗口上绘制128×128位图.但是,没有任何显示,EndDraw()不会返回任何错误.
这是我的WM_PAINT代码: case WM_PAINT: D2D1_RECT_F testd2dbuttonrect; mainwRT->BeginDraw(); mainwRT->SetTransform( D2D1::Matrix3x2F::Identity() ); testd2dbutton.pd2drectgm->GetRect( &testd2dbuttonrect ); mainwRT->FillRectangle( &testd2dbuttonrect,pSolidBrush ); //This is where I'm trying to draw my bitmap mainwRT->FillRectangle( D2D1::RectF(0.0f,0.0f,127.0f,127.0f),pBgndBrush ); errmsg = mainwRT->EndDraw(); if( !SUCCEEDED(errmsg) ) printf("EndDraw() error: %drn",errmsg ); break; 我怀疑这可能是因为我从Visual Studio资源加载的位图数据是垃圾,但我无法知道,因为没有任何失败并提供错误消息.这是我用来从资源加载ID2D1Bitmap的代码: int LoadBitmapFromResource( IWICImagingFactory *pImageFactory,ID2D1RenderTarget *pRT,int resID,ID2D1Bitmap **ppD2DBitmap ) { int errmsg; HBITMAP hbitmap; WICBitmapAlphaChannelOption wicalpha; IWICBitmap *pwicbitmap; IWICBitmapSource *pconvertedwicbitmap; IWICFormatConverter *pConverter; ID2D1Factory *d2dfactory; D2D1_BITMAP_PROPERTIES d2dbp; D2D1_PIXEL_FORMAT d2dpf; FLOAT dpiX; FLOAT dpiY; hbitmap = LoadBitmap( GetModuleHandle(NULL),MAKEINTRESOURCEW(resID) ); wicalpha = WICBitmapUseAlpha; errmsg = pImageFactory->CreateBitmapFromHBITMAP( hbitmap,NULL,wicalpha,&pwicbitmap ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromResource::CreateBitmapFromHBITMAP() error: %xrn",errmsg ); return errmsg; } errmsg = pImageFactory->CreateFormatConverter( &pConverter ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromResource::CreateFormatConverter() error: %xrn",errmsg ); return errmsg; } d2dpf.format = DXGI_FORMAT_B8G8R8A8_UNORM; d2dpf.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED; pRT->GetFactory( &d2dfactory ); d2dfactory->GetDesktopDpi( &dpiX,&dpiY ); d2dbp.pixelFormat = d2dpf; d2dbp.dpiX = dpiX; d2dbp.dpiY = dpiY; pConverter->Initialize( pwicbitmap,GUID_WICPixelFormat32bppPBGRA,WICBitmapDitherTypeNone,WICBitmapPaletteTypeMedianCut ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromResource::Initialize() error: %xrn",errmsg ); return errmsg; } errmsg = WICConvertBitmapSource( GUID_WICPixelFormat32bppPBGRA,pwicbitmap,&pconvertedwicbitmap ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromResource::WICConvertBitmapSource() error: %xrn",errmsg ); return errmsg; } errmsg = pRT->CreateBitmapFromWicBitmap( pconvertedwicbitmap,&d2dbp,ppD2DBitmap ); if( !SUCCEEDED(errmsg) ) { printf("LoadBitmapFromResource::CreateBitmapFromWicBitmap() error: %xrn",errmsg ); return errmsg; } pConverter->Release(); pwicbitmap->Release(); DeleteObject( hbitmap ); return 0; } 我在Visual Studio 2010中使用C与本机WinAPI. 解决方法
我认为你仍然需要在WM_PAINT中使用经典的BeginPaint(),然后进行D2D渲染,然后调用EndPaint().这就是我的代码所做的,我认为它也是MSDN示例代码小发明所做的.
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