Unity读取XML定制。
发布时间:2020-12-16 06:08:54 所属栏目:百科 来源:网络整理
导读:XML取自Unity3D手机游戏开发。 using UnityEngine;using System.Collections;using System.Xml;using System.IO;public class loadXml : MonoBehaviour {public TextAsset test;void Start () {string textData = test.text;XmlDocument xmlDoc = new XmlDoc
XML取自Unity3D手机游戏开发。
using UnityEngine; using System.Collections; using System.Xml; using System.IO; public class loadXml : MonoBehaviour { public TextAsset test; void Start () { string textData = test.text; XmlDocument xmlDoc = new XmlDocument (); xmlDoc.Load (new StringReader (textData)); XmlNodeList myNodeList = xmlDoc.SelectNodes ("ROOT"); foreach (XmlNode node in myNodeList) { Debug.Log (node.SelectNodes("table").Count); XmlNodeList childNodes = node.SelectNodes("table"); foreach(XmlNode node2 in childNodes){ Debug.Log (node2.Attributes.GetNamedItem("wave").InnerText); Debug.Log (node2.Attributes.GetNamedItem("enemyname").InnerText); Debug.Log (node2.Attributes.GetNamedItem("level").InnerText); Debug.Log (node2.Attributes.GetNamedItem("wait").InnerText); Debug.Log("------------------------"); } } } void Update () { } } <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <ROOT> <table wave="100" enemyname="ground" level="100" wait="300"/> <table wave="1" enemyname="ground" level="1" wait="3"/> <table wave="2" enemyname="air" level="2" wait="4"/> <table wave="2" enemyname="air" level="2" wait="4"/> <table wave="3" enemyname="ground" level="2" wait="3"/> <table wave="3" enemyname="air" level="3" wait="3"/> <table wave="4" enemyname="ground" level="3" wait="5"/> <table wave="4" enemyname="ground" level="3" wait="4"/> <table wave="5" enemyname="air" level="4" wait="4"/> <table wave="5" enemyname="air" level="4" wait="4"/> <table wave="6" enemyname="ground" level="4" wait="4"/> <table wave="6" enemyname="ground" level="4" wait="5"/> <table wave="7" enemyname="air" level="5" wait="4"/> <table wave="7" enemyname="ground" level="5" wait="3"/> <table wave="8" enemyname="air" level="5" wait="4"/> <table wave="8" enemyname="ground" level="5" wait="4"/> <table wave="9" enemyname="air" level="6" wait="4"/> <table wave="9" enemyname="air" level="6" wait="5"/> <table wave="10" enemyname="ground" level="7" wait="4"/> <table wave="10" enemyname="air" level="7" wait="4"/> </ROOT> (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |