C++中vector容器的常用操作方法实例总结
1 获得容器最后一个元素 ------ 使用 back或rbegin 取得 // back、rbegin 有常量和引用两种形式 std::vector<int> myVector; myVector.back()=3; std::vector<int>::reverse_iterator tailIter; tailIter=myVector.rbegin(); *tailIter=3 2 删除某元素 #include <vector> #include <iostream> int main( ) { using namespace std; vector <int> v1; vector <int>::iterator Iter; v1.push_back( 10 ); v1.push_back( 20 ); v1.push_back( 30 ); v1.push_back( 40 ); v1.push_back( 50 ); cout << "v1 =" ; for ( Iter = v1.begin( ) ; Iter != v1.end( ) ; Iter++ ) cout << " " << *Iter; cout << endl; v1.erase( v1.begin( ) ); cout << "v1 ="; for ( Iter = v1.begin( ) ; Iter != v1.end( ) ; Iter++ ) cout << " " << *Iter; cout << endl; v1.erase( v1.begin( ) + 1,v1.begin( ) + 3 ); cout << "v1 ="; for ( Iter = v1.begin( ) ; Iter != v1.end( ) ; Iter++ ) cout << " " << *Iter; cout << endl; } 输出: v1 = 10 20 30 40 50 v1 = 20 30 40 50 v1 = 20 50 3 两vector 容易赋值时,不能通过=来赋值 //delNode.vectorNode 是与delPositionVector同类型容器 // vector 两容器不能直接赋值 可通过 遍历每个元素赋值,也可使用 assign赋值 VectorNode delNode; delNode.numberOfFenkuai=nSelect; Node nodeTemp; 错误赋值方式: // 这是错误的赋值方式 delNode.vectorNode=delPositionVector ; 正确赋值方式一: 遍历 for (int i=0;i<delPositionVector.size();i++) { nodeTemp=delPositionVector.at(i); delNode.vectorNode.push_back(nodeTemp); } 正确赋值方式二: assign函数 delNode.vectorNode.assign(delPositionVector.begin(),delPositionVector.end()); 4 在指定的iterator位置 插入容器元素 iterator insert( iterator _Where,const Type& _Val ); void insert( iterator _Where,size_type _Count,const Type& _Val ); template<class InputIterator> void insert( iterator _Where,InputIterator _First,InputIterator _Last ); 5 更新容器中的某个元素 delNode.vectorNode.assign(delPositionVector.begin(),delPositionVector.end()); BOOL bInsert=FALSE; std::vector <VectorNode>::iterator iter; for (iter=g_DelVector.begin();iter!=g_DelVector.end();iter++) { if ((*iter).numberOfFenkuai==nSelect) { bInsert=TRUE; //g_DelVector.erase(iter); //g_DelVector.insert(iter,delNode); iter=g_DelVector.insert(iter,delNode); iter=g_DelVector.erase(iter+1); iter--; break; } } if (!bInsert) { g_DelVector.push_back(delNode); } STL中的vector不是关联性容器,当插入新的元素后,原来取得的迭代器就会失效。 std::vector<int> vNum; vNum.push_back(1); vNum.push_back(3); vNum.push_back(5); std::vector<int>::iterator pIt = vNum.begin(); std::cout << "Before insert a new number: " << *pIt << std::endl; vNum.push_back(7); std::cout << "After insert a new number: " << *pIt << std::endl; // Oh! No! 注意最后一句,运行到最后一句时就会发生崩溃,迭代器访问错误。插入元素后,要重新取得迭代器。 而对于map这样的关联性容器,插入新元素后,原来的迭代器仍然会有效。 std::map<int,int> mNum; mNum[0] = 0; mNum[1] = 1; mNum[2] = 2; std::map<int,int>::iterator pIt = mNum.begin(); std::cout << "Before insert a new number: (" << pIt->first << "," << pIt->second << ")" << std::endl; mNum[3] = 3; std::cout << "After insert a new number: (" << pIt->first << "," << pIt->second << ")" << std::endl; // OK! 7 合并两个顺序容器 std::vector<line>::iterator i1 = v1.begin(),i2 = v2.begin(); while(i1 != v1.end() && i2 != v2.end()) { if(i1->index == i2->index) { line t = { i1->index,i1->value1,i2->value2 } v3.push_back(t); ++i1; ++i2; } else if(i1->index > i2->index) { i2->value1 = 0; v3.push_back(*i2); ++i2; } else { i1->value2 = 0; v3.push_back(*i1); ++i1; } } while(i1 != v1.end()) v3.push_back(*(i1++)); while(i2 != v2.end()) v3.push_back(*(i2++)); 9 排序 // alg_sort.cpp // compile with: /EHsc #include <vector> #include <algorithm> #include <functional> // For greater<int>( ) #include <iostream> // Return whether first element is greater than the second bool UDgreater ( int elem1,int elem2 ) { return elem1 > elem2; } int main( ) { using namespace std; vector <int> v1; vector <int>::iterator Iter1; int i; for ( i = 0 ; i <= 5 ; i++ ) { v1.push_back( 2 * i ); } int ii; for ( ii = 0 ; ii <= 5 ; ii++ ) { v1.push_back( 2 * ii + 1 ); } cout << "Original vector v1 = ( " ; for ( Iter1 = v1.begin( ) ; Iter1 != v1.end( ) ; Iter1++ ) cout << *Iter1 << " "; cout << ")" << endl; sort( v1.begin( ),v1.end( ) ); cout << "Sorted vector v1 = ( " ; for ( Iter1 = v1.begin( ) ; Iter1 != v1.end( ) ; Iter1++ ) cout << *Iter1 << " "; cout << ")" << endl; // To sort in descending order. specify binary predicate sort( v1.begin( ),v1.end( ),greater<int>( ) ); cout << "Resorted (greater) vector v1 = ( " ; for ( Iter1 = v1.begin( ) ; Iter1 != v1.end( ) ; Iter1++ ) cout << *Iter1 << " "; cout << ")" << endl; // A user-defined (UD) binary predicate can also be used sort( v1.begin( ),UDgreater ); cout << "Resorted (UDgreater) vector v1 = ( " ; for ( Iter1 = v1.begin( ) ; Iter1 != v1.end( ) ; Iter1++ ) cout << *Iter1 << " "; cout << ")" << endl; } Original vector v1 = ( 0 2 4 6 8 10 1 3 5 7 9 11 ) Sorted vector v1 = ( 0 1 2 3 4 5 6 7 8 9 10 11 ) Resorted (greater) vector v1 = ( 11 10 9 8 7 6 5 4 3 2 1 0 ) Resorted (UDgreater) vector v1 = ( 11 10 9 8 7 6 5 4 3 2 1 0 ) 10 清空所有元素 m_itemVector.clear(); 11 遍历 vector<ITEM_CHECK>::iterator iter=m_itemVector.begin(); for(i=0;iter!=m_itemVector.end();iter++,i++) { if(iter->flag==-1) { break; } iter->flag=1; } vector<ITEM_CHECK>::iterator iter=m_itemVector.begin(); for(i=0;iter!=m_itemVector.end();iter++,i++) //先全部取消 { iter->flag=0; } 12 删除符合条件的项 int CurrentCount=(int)m_itemVector.size(); for(int i=0;i<CurrentCount;i++) { if(m_itemVector.at(i).flag==1) { m_itemVector.erase(m_itemVector.begin()+i); DeleteItem(i); this->Invalidate(); CurrentCount--; i--; //删除第i位置后,需要重新判断第i位置是否符合条件,因此需要i--。 } } 13 正序遍历 然后反序遍历 vector<ITEM_CHECK>::iterator iter=m_itemVector.begin(); for(i=0;iter!=m_itemVector.end();iter++,i++) //先全部取消 { iter->flag=0; } for (;i>0;) //从后往前设置 iter 退到Begin() 再减的话 就会出现问题 { iter--; //结束时,正好退到Begin() i--; iter->flag=1; } 14 在VECTOR中查找 #include<vector> #include<algorithm> //在VECTOR中查找 using namespace std; vector<int> L; L.push_back( 1 ); L.push_back( 2 ); L.push_back( 3 ); L.push_back( 4 ); L.push_back( 5 ); vector<int>::iterator result = find( L.begin( ),L.end( ),3 ); //查找3 if ( result == L.end( ) ) //没找到 cout << "No" << endl; else //找到 cout << "Yes" << endl; (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |