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建立XML来发送到服务器。

发布时间:2020-12-16 05:10:30 所属栏目:百科 来源:网络整理
导读:建立XML来发送到服务器。 在Unity里,我没有找到可以不添加大量排行来做这个的标准函数,所以我建立了下述机制: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 4

建立XML来发送到服务器。

在Unity里,我没有找到可以不添加大量排行来做这个的标准函数,所以我建立了下述机制:

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public string buildXMLRPCRequest(Hashtable FieldArray,string MethodName)
{
string ReturnString = "" ;
ReturnString += "<?xml version="1.0" encoding="iso-8859-1"?>" +
"n" + "<simpleRPC version="0.9">" +
"n" + "<methodCall>" +
"n" + "<methodName>" + MethodName + "</methodName>" +
"n" + "<vector type="struct">" ;
ReturnString += buildNode(FieldArray);
ReturnString += "n</vector>" +
"n</methodCall>" +
"n</simpleRPC>" ;
return ReturnString;
}
public string buildNode(Hashtable FieldArray)
{
string ReturnList = "" ;
foreach (DictionaryEntry Item in FieldArray) {
string TypeName = "int" ;
string NodeType = "scalar" ;
Type myType = Item.Value.GetType();
string fieldValue = "" ;
if (myType == typeof (string) ) {
TypeName = "string" ;
fieldValue = Item.Value.ToString();
}
typeof (Hashtable) ) {
fieldValue = buildNode(Item.Value as Hashtable);
NodeType = "vector" ;
TypeName = "struct" ;
}
typeof (int) ) {
fieldValue = Item.Value.ToString();
TypeName = "int" ;
}
var ThisNode = "n<" + NodeType + " type="" + TypeName + "" id="" + Item.Key + "">" + fieldValue + "</" + NodeType + ">" ;
ReturnList += ThisNode;
}
return ReturnList;
}

buildXMLRPCRequest 是用来建立 XML的。

你想要编码的字段HashTable可能包括types: int,string 或者 Hashtable的对象。它将返回精美格式化的(简单)XML-RPC字符串,准备发送到服务器。

发送

把XML发送到服务器,你需要发出带有设置为text/xml的mine类型post请求。标准C#函数没有一个能用于Unity的,但是用这种buildXMLRPCRequest逻辑输出非常有效,它所做的是:

在Unity发送:

我使用这个代码:
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private void UnityPostXML( int Staging,
string WebServer,
string MethodName,
Hashtable FieldArray)
{
string WebServiceURL = "http://LIVESERVER/" ;
if (Staging == 1) {
WebServiceURL = "http://TESTSERVER" ;
}
// Encode the text to a UTF8 byte arrray
string XMLRequest = buildXMLRPCRequest(FieldArray,MethodName);
System.Text.Encoding enc = System.Text.Encoding.UTF8;
byte[] myByteArray = enc.GetBytes(XMLRequest);
// Get the Unity WWWForm object (a post version)
var form = new WWWForm();
var url = WebServiceURL;
// Add a custom header to the request.
// Change the content type to xml and set the character set
var headers = form.headers;
headers[ "Content-Type" ]= "text/xml;charset=UTF-8" ;
// Post a request to an URL with our rawXMLData and custom headers
var www = new WWW(WebServiceURL,myByteArray,headers);
// Start a co-routine which will wait until our servers comes back
StartCoroutine(WaitForRequest(www));
}
IEnumerator WaitForRequest(WWW www)
{
yield return www;
// check for errors
if (www.error == null )
{
Debug.Log( "WWW Ok!: " + www.text);
} else {
Debug.Log( "WWW Error: " + www.error);
}
}

? 用UTF8把XML编码成ByteArray

? 创建一个新的Unity WWWForm

? 创建HashTable,存储当前的http标头,覆盖内容类型为text/xml。

? 发送lot给server

? 建立协程等待答复

不适用Unity发送

我发现使用C#(MonoDevelop)的标准版本)开发library比用Uinty开发一切简单多了。所以如果想用C#做同样的逻辑发送,如下:

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private string NormalXMLCall(int Staging,
Hashtable Fields)
{
// Figure out who to call
string WebServiceURL = "http://LIVSERVER" ;
if (Staging == 1) {
WebServiceURL = "http://TESTSERVER" ;
}
WebServiceURL += WebServer;
// Build the request
XmlRpcParser parser = new XmlRpcParser();
string XMLRequest = parser.buildXMLRPCRequest(Fields,MethodName);
// Fire it off
HttpWebRequest httpRequest =(HttpWebRequest)WebRequest.Create(WebServiceURL);
httpRequest.Method = "POST" ;
//Defining the type of the posted data as XML
httpRequest.ContentType = "text/xml" ;
// string data = xmlDoc.InnerXml;
byte[] bytedata = Encoding.UTF8.GetBytes(XMLRequest);
// Get the request stream.
Stream requestStream = httpRequest.GetRequestStream();
// Write the data to the request stream.
requestStream.Write(bytedata,bytedata.Length);
requestStream.Close();
//Get Response
HttpWebResponse httpResponse = (HttpWebResponse)httpRequest.GetResponse();
// Get the stream associated with the response.
Stream receiveStream = httpResponse.GetResponseStream ();
// Pipes the stream to a higher level stream reader with the required encoding format.
StreamReader readStream = new StreamReader (receiveStream,Encoding.UTF8);
string ReceivedData = readStream.ReadToEnd ();
httpResponse.Close ();
readStream.Close ();
return ReceivedData;
}
}

从 XML中提取数据

我写了一个简单的解析器。用于下述findNode函数的构造函数应给予原始XML数据,以及你想要找到的子节点对象。如果节点可以在最高级别的XML字符串找到,它将返回该节点的值,如果找不到就null。这个解析器是特定于:简单的XML-RPC,需要花点时间来解码编码的字符,那也很简单。

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public string findNode(string Xml,string SearchForTag) {
int NestCounter = 0;
bool FoundTag = false ;
int FoundTagLevel = 0;
string ReturnValue = null ;
// Break it down by "<"
string [] TagArray = Xml.Split( '<' );
for (int i=0;i<TagArray.Length;i++) {
if (i>175 && i<180) {
int Hello=1;
}
string ThisLine = "<" + TagArray[i];
if (ThisLine.Length <= 1) continue ;
if ((ThisLine.Length >= 2) && (ThisLine.Substring(0,2) == "<?" )) if ((ThisLine.Length >= 3) && (ThisLine.Substring(0,3) == "<--" )) continue ;
// It can be a vector or a scalar - vectors are full of scalars so we'll
ThisLine = ThisLine.Replace( " " , " " );
ThisLine = ThisLine.Replace( "</" , "</" );
string [] FieldArray = ThisLine.Split(' ');
bool AddLineToResult = FoundTag;
// Nest counter is the level we are operating on. We only check the first
// Level. When a vector is found we increase the NestCount and we won' t
// search for the ID
if (NestCounter <= 1) { // Initial array we are looking on level 1

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