c# – Microsoft Unity – 代码到xml
发布时间:2020-12-16 01:30:03 所属栏目:百科 来源:网络整理
导读:有人可以提供我应该与企业库4.1中的Microsoft Unity应用程序块一起使用的 XML配置,以实现与以下相同的结果吗? using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 { c
|
有人可以提供我应该与企业库4.1中的Microsoft Unity应用程序块一起使用的
XML配置,以实现与以下相同的结果吗?
using System;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.InterceptionExtension;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
IUnityContainer container = new UnityContainer();
container.AddNewExtension<Interception>();
container.RegisterType<ILogger,Logger>();
container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
var logger = container.Resolve<ILogger>();
logger.Write("World.");
Console.ReadKey();
}
}
public interface ILogger
{
[Test]
void Write(string message);
}
public class Logger : ILogger
{
public void Write(string message)
{
Console.Write(message);
}
}
public class TestAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new TestHandler();
}
}
public class TestHandler : ICallHandler
{
public int Order { get; set; }
public IMethodReturn Invoke(IMethodInvocation input,GetNextHandlerDelegate getNext)
{
Console.Write("Hello,");
return getNext()(input,getNext);
}
}
}
所以不是这样的: IUnityContainer container = new UnityContainer();
container.AddNewExtension<Interception>();
container.RegisterType<ILogger,Logger>();
container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
我会这样的: IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers.Default.Configure(container);
使用XML配置文件. 解决方法
我自己找到了答案:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration" />
</configSections>
<unity>
<typeAliases>
<typeAlias alias="ILogger" type="ConsoleApplication1.ILogger,ConsoleApplication1" />
<typeAlias alias="Logger" type="ConsoleApplication1.Logger,ConsoleApplication1" />
<typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute,ConsoleApplication1" />
<typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler,ConsoleApplication1" />
<typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor,Microsoft.Practices.Unity.Interception,Version=1.2.0.0" />
</typeAliases>
<containers>
<container name="ConfigureInterceptorForType">
<extensions>
<add type="Microsoft.Practices.Unity.InterceptionExtension.Interception,Microsoft.Practices.Unity.Interception" />
</extensions>
<extensionConfig>
<add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement,Microsoft.Practices.Unity.Interception.Configuration">
<interceptors>
<interceptor type="interface">
<key type="ILogger"/>
</interceptor>
</interceptors>
</add>
</extensionConfig>
<types>
<type type="ILogger" mapTo="Logger" />
</types>
</container>
</containers>
</unity>
</configuration>
再次,C#代码: using System;
using System.Configuration;
using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.Configuration;
using Microsoft.Practices.Unity.InterceptionExtension;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
//IUnityContainer container = new UnityContainer();
//container.AddNewExtension<Interception>();
//container.RegisterType<ILogger,Logger>();
//container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor());
IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers["ConfigureInterceptorForType"].Configure(container);
var logger = container.Resolve<ILogger>();
logger.Write("World.");
Console.ReadKey();
}
}
public interface ILogger
{
[Test]
void Write(string message);
}
public class Logger : ILogger
{
public void Write(string message)
{
Console.Write(message);
}
}
public class TestAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new TestHandler();
}
}
public class TestHandler : ICallHandler
{
public int Order { get; set; }
public IMethodReturn Invoke(IMethodInvocation input,");
return getNext()(input,getNext);
}
}
}
(编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
