c# – Microsoft Unity – 代码到xml
发布时间:2020-12-16 01:30:03 所属栏目:百科 来源:网络整理
导读:有人可以提供我应该与企业库4.1中的Microsoft Unity应用程序块一起使用的 XML配置,以实现与以下相同的结果吗? using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 { c
有人可以提供我应该与企业库4.1中的Microsoft Unity应用程序块一起使用的
XML配置,以实现与以下相同的结果吗?
using System; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { IUnityContainer container = new UnityContainer(); container.AddNewExtension<Interception>(); container.RegisterType<ILogger,Logger>(); container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); var logger = container.Resolve<ILogger>(); logger.Write("World."); Console.ReadKey(); } } public interface ILogger { [Test] void Write(string message); } public class Logger : ILogger { public void Write(string message) { Console.Write(message); } } public class TestAttribute : HandlerAttribute { public override ICallHandler CreateHandler(IUnityContainer container) { return new TestHandler(); } } public class TestHandler : ICallHandler { public int Order { get; set; } public IMethodReturn Invoke(IMethodInvocation input,GetNextHandlerDelegate getNext) { Console.Write("Hello,"); return getNext()(input,getNext); } } } 所以不是这样的: IUnityContainer container = new UnityContainer(); container.AddNewExtension<Interception>(); container.RegisterType<ILogger,Logger>(); container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); 我会这样的: IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); 使用XML配置文件. 解决方法
我自己找到了答案:
<?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration" /> </configSections> <unity> <typeAliases> <typeAlias alias="ILogger" type="ConsoleApplication1.ILogger,ConsoleApplication1" /> <typeAlias alias="Logger" type="ConsoleApplication1.Logger,ConsoleApplication1" /> <typeAlias alias="TestAttribute" type="ConsoleApplication1.TestAttribute,ConsoleApplication1" /> <typeAlias alias="TestHandler" type="ConsoleApplication1.TestHandler,ConsoleApplication1" /> <typeAlias alias="interface" type="Microsoft.Practices.Unity.InterceptionExtension.InterfaceInterceptor,Microsoft.Practices.Unity.Interception,Version=1.2.0.0" /> </typeAliases> <containers> <container name="ConfigureInterceptorForType"> <extensions> <add type="Microsoft.Practices.Unity.InterceptionExtension.Interception,Microsoft.Practices.Unity.Interception" /> </extensions> <extensionConfig> <add name="interception" type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationElement,Microsoft.Practices.Unity.Interception.Configuration"> <interceptors> <interceptor type="interface"> <key type="ILogger"/> </interceptor> </interceptors> </add> </extensionConfig> <types> <type type="ILogger" mapTo="Logger" /> </types> </container> </containers> </unity> </configuration> 再次,C#代码: using System; using System.Configuration; using Microsoft.Practices.Unity; using Microsoft.Practices.Unity.Configuration; using Microsoft.Practices.Unity.InterceptionExtension; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { //IUnityContainer container = new UnityContainer(); //container.AddNewExtension<Interception>(); //container.RegisterType<ILogger,Logger>(); //container.Configure<Interception>().SetInterceptorFor<ILogger>(new InterfaceInterceptor()); IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers["ConfigureInterceptorForType"].Configure(container); var logger = container.Resolve<ILogger>(); logger.Write("World."); Console.ReadKey(); } } public interface ILogger { [Test] void Write(string message); } public class Logger : ILogger { public void Write(string message) { Console.Write(message); } } public class TestAttribute : HandlerAttribute { public override ICallHandler CreateHandler(IUnityContainer container) { return new TestHandler(); } } public class TestHandler : ICallHandler { public int Order { get; set; } public IMethodReturn Invoke(IMethodInvocation input,"); return getNext()(input,getNext); } } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |