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c#vs c ssl_connect

发布时间:2020-12-15 21:58:45 所属栏目:百科 来源:网络整理
导读:您好我有一个使用openssl和winapi套接字的c应用程序,代码如下所示: sock = socket(AF_INET,SOCK_STREAM,0); if (connect(my_sock,(struct sockaddr*)dest_addr,sizeof(dest_addr))==0) { WSAIoctl(my_sock,SIO_KEEPALIVE_VALS,alive,sizeof(alive),NULL,dwS
您好我有一个使用openssl和winapi套接字的c应用程序,代码如下所示:

sock = socket(AF_INET,SOCK_STREAM,0);
    if (connect(my_sock,(struct sockaddr*)&dest_addr,sizeof(dest_addr))==0) {
            WSAIoctl(my_sock,SIO_KEEPALIVE_VALS,&alive,sizeof(alive),NULL,&dwSize,NULL);
        }
    }
.....

SSL_load_error_strings();
SSL_library_init();


    ctx = SSL_CTX_new(SSLv23_client_method());
    if(!ctx) 
    {
       return false;
    }
        ssl = SSL_new(ctx);
        SSL_CTX_free(ctx);
        if(!ssl) 
        {
                return false;
        }
        SSL_set_fd(ssl,(int)sock); //making the socket use ssl mode
        result = SSL_connect(ssl);

我使用静态ssl库与此c应用程序,我从here下载

一切正常,ssl_connect返回1.但我需要做的是使用c#重写这段代码.所以我试过,c#代码看起来像这样:

[DllImport("ssleay32.dll",CallingConvention = CallingConvention.Cdecl,EntryPoint = "SSL_read")]
    public static extern int SSL_Read(IntPtr ssl,ref byte[] buf,int num);

    [DllImport("ssleay32.dll",EntryPoint = "SSL_write")]
    public static extern int SSL_Write(IntPtr ssl,byte[] buf,EntryPoint = "SSL_set_fd")]
    extern public static int SSL_set_fd(IntPtr ssl,int fd);

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl,EntryPoint = "SSL_CTX_new")]
    extern public static IntPtr SSL_CTX_new(IntPtr method);

    [DllImport("ssleay32.dll",EntryPoint = "SSL_new")]
    extern public static IntPtr SSL_new(IntPtr ctx);

    [DllImport("ssleay32.dll",EntryPoint = "SSL_connect")]
    extern public static int SSL_connect(IntPtr ssl);

    [DllImport("ssleay32.dll",EntryPoint = "SSL_load_error_strings")]
    extern public static void SSL_load_error_strings();

    [DllImport("ssleay32.dll",EntryPoint = "SSL_library_init")]
    extern public static int SSL_library_init();

    [DllImport("ssleay32.dll",EntryPoint = "SSLeay_add_all_algorithms")]
    extern public static int SSLeay_add_all_algorithms();

    [DllImport("ssleay32.dll",EntryPoint = "SSLv23_client_method")]
    extern public static IntPtr SSLv23_client_method();

    [DllImport("ssleay32.dll",EntryPoint = "SSLv3_client_method")]
    extern public static IntPtr SSLv3_client_method();


    [DllImport("ssleay32.dll",EntryPoint = "SSL_CTX_free")]
    extern public static void SSL_CTX_free(IntPtr ctx);

    [DllImport("ssleay32.dll",EntryPoint = "SSL_free")]
    extern public static void SSL_free(IntPtr ssl);

    [DllImport("ssleay32.dll",EntryPoint = "SSL_get_error")]
    extern public static int SSL_get_error(IntPtr ssl,int ret);

    [DllImport("ssleay32.dll",EntryPoint = "  SSL_CTX_set_mode")]
    extern public static long SSL_CTX_set_mode(IntPtr ctx,long mode);


    [DllImport("libeay32",EntryPoint = "OPENSSL_add_all_algorithms_noconf")]
    extern public static void OpenSSL_add_all_algorithms();

    [DllImport("libeay32",EntryPoint = "ERR_get_error")]
    extern public static int ERR_get_error();

    [DllImport("ssleay32.dll",EntryPoint = "SSL_CTX_ctrl")]
    public extern static int SSL_CTX_ctrl(IntPtr ctx,int cmd,int arg,IntPtr parg);


    [DllImport("ssleay32.dll",EntryPoint = "SSLv23_method")]
    public extern static IntPtr SSLv23_method();



public bool Ssl_Init()
{

        SSL_load_error_strings();           
        OpenSSL_add_all_algorithms();
        SSL_library_init();

         IntPtr method = SSLv23_client_method();

         IntPtr ctx = SSL_CTX_new(method);

         if (ctx == IntPtr.Zero)
         {
              return false;
         }

         _ssl = SSL_new(ctx);
         if (_ssl == IntPtr.Zero)
         {
            return false;
         }

         int val = SSL_set_fd(_ssl,this.socket.Handle.ToInt32()); //always returns 1
         int result = SSL_connect(_ssl);
         if(result!=1) return false;
         SSL_CTX_free(ctx);
         Ssl_Enabled.Set();
         return true;
}

我的c#socket是这样创建的:

socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

 this.socket.Connect(host,port);

 socket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.KeepAlive,1000);

我总是在我的c#代码中获得SSL_Connect = 0,其中SSL_get_error()= 5(error_syscall).所以基本上我的问题是,使用.net socket和openssl可能有什么问题? (因为c应用程序与相同类型的代码完美配合).

更新:我尝试使用OPENSSL_add_all_algorithms_conf,但它似乎没有改变任何东西……我求求你的帮助!!

解决方法

据我所知,System.Net.Sockets类不支持SSL.经过一些研究,它看起来像是在System.Net.Security和System.Security.Authentication中……

这是MS示例的链接……
http://msdn.microsoft.com/en-us/library/system.net.security.sslstream(v=vs.110).aspx

此示例将一条消息发送到服务器,然后断开连接.我写了一个类似的(非SSL)客户端,它是全双工(发送和接收异步).您可以使用某些MS示例调整我的示例以通过SSL进行通信.

这是……希望它有所帮助……如果你让它适应SSL,请告诉我,因为我可能需要这样做.

using System;
using System.Text;
using System.Net.Sockets;
using System.Collections.Generic;

namespace MyNamespace.Utilities
{
        public class StateObject{
            public Socket workSocket = null;
            public const int BUFFER_SIZE = 1024;
            public byte[] buffer = new byte[BUFFER_SIZE];
            //public StringBuilder message = new StringBuilder();
        }

        public class FullDuplexSocket : IDisposable
        {
            public event NewMessageHandler OnMessageReceived;
            public delegate void NewMessageHandler(string Message);
            public event DisconnectHandler OnDisconnect;
            public delegate void DisconnectHandler(string Reason);

            private Socket _socket;
            private bool _useASCII = true;
            private string _remoteServerIp = "";
            private int _port = 0;
            private bool _allowRetry = true;

            /// <summary>
            /// Constructer of a full duplex client socket.   The consumer should immedately define 
            /// and event handler for the OnMessageReceived event after construction has completed.
            /// </summary>
            /// <param name="RemoteServerIp">The remote Ip address of the server.</param>
            /// <param name="Port">The port that will used to transfer/receive messages to/from the remote IP.</param>
            /// <param name="UseASCII">The character type to encode/decode messages.  Defaulted to use ASCII,but setting the value to false will encode/decode messages in UNICODE.</param>
            public FullDuplexSocket(string RemoteServerIp,int Port,bool UseASCII = true)
            {
                _useASCII = UseASCII;
                _remoteServerIp = RemoteServerIp;
                _port = Port;

                Initialize();
            }

            private void Initialize()
            {
                try //to create the socket and connect
                {
                    _socket = new Socket(AddressFamily.InterNetwork,ProtocolType.Tcp);
                    _socket.Connect(_remoteServerIp,_port);
                }
                catch (Exception e)
                {
                    throw new Exception("Unable to connect to the remote Ip.",e);
                }

                try //to listen to the socket
                {
                    StateObject stateObject = new StateObject();
                    stateObject.workSocket = _socket;

                    _socket.BeginReceive
                        (
                            stateObject.buffer,//Buffer to load in our state object
                            0,//Start at the first position in the byte array
                            StateObject.BUFFER_SIZE,//only load up to the max per read
                            0,//Set socket flags here if necessary 
                            new AsyncCallback(ReadFromSocket),//Who to call when data arrives
                            stateObject //state object to use when data arrives
                        );
                    _allowRetry = true;
                }
                catch (Exception e)
                {
                    throw new Exception("Unable to start listening to the socket.",e);
                }
            }


            /// <summary>
            /// This will read the bytes from the socket,convert the bytes to a string and fire the OnMessageReceived event.
            /// If the socket is forcibly closed,the OnDisconnect event will be fired.   This happens when the other side of
            /// the socket connection on the remote Ip is no longer available.
            /// </summary>
            /// <param name="asyncResult"></param>
            public void ReadFromSocket(IAsyncResult asyncResult)
            {
                StateObject stateObject = (StateObject)asyncResult.AsyncState; //pull out the state object
                int bytesReceived = 0;

                try //to receive the message.
                {
                    bytesReceived = stateObject.workSocket.EndReceive(asyncResult); 
                }
                catch (Exception e)  //Exception will occur if connection was forcibly closed.
                {
                    RaiSEOnDisconnect(e.Message);
                    return;
                }

                if (bytesReceived > 0)
                {
                    RaiSEOnMessageReceived
                        (
                            _useASCII ?
                                Encoding.ASCII.GetString(stateObject.buffer,bytesReceived) :
                                Encoding.Unicode.GetString(stateObject.buffer,bytesReceived)
                        );

                    try  //The BeginRecieve can file due to network issues.   _allowRetry allows a single failure between successful connections.
                    {
                        if (_allowRetry)
                        {
                            stateObject.workSocket.BeginReceive
                                (
                                    stateObject.buffer,//Buffer to load in our state object
                                    0,//Start at the first position in the byte array
                                    StateObject.BUFFER_SIZE,//only load up to the max per read
                                    0,//Set socket flags here if necessary 
                                    new AsyncCallback(ReadFromSocket),//Who to call when data arrives
                                    stateObject //state object to use when data arrives
                                );
                        }
                    }
                    catch
                    {
                        _allowRetry = false;
                    }
                }
                else
                {
                    stateObject.workSocket.Close();
                    RaiSEOnDisconnect("Socket closed normally.");
                    return;
                }
            }
            /// <summary>
            /// Broadcast a message to the IP/Port.  Consumer should handle any exceptions thrown by the socket.
            /// </summary>
            /// <param name="Message">The message to be sent will be encoded using the character set defined during construction.</param>
            public void Send(string Message)
            {
                //all messages are terminated with /r/n
                Message += Environment.NewLine;

                byte[] bytesToSend = _useASCII ?
                    Encoding.ASCII.GetBytes(Message) :
                    Encoding.Unicode.GetBytes(Message);

                int bytesSent = _socket.Send(bytesToSend);

            }

            /// <summary>
            /// Clean up the socket.
            /// </summary>
            void IDisposable.Dispose()
            {
                try
                {
                    _socket.Close();
                    RaiSEOnDisconnect("Socket closed via Dispose method.");
                }
                catch { }
                try
                {
                    _socket.Dispose();
                }
                catch { }
            }


            /// <summary>
            /// This method will gracefully raise any delegated events if they exist.
            /// </summary>
            /// <param name="Message"></param>
            private void RaiSEOnMessageReceived(string Message)
            {
                try //to raise delegates
                {
                    OnMessageReceived(Message);
                }
                catch { } //when none exist ignore the Object Reference Error
            }

            /// <summary>
            /// This method will gracefully raise any delegated events if they exist.
            /// </summary>
            /// <param name="Message"></param>
            private void RaiSEOnDisconnect(string Message)
            {
                try //to raise delegates
                {
                    OnDisconnect(Message);
                }
                catch { } //when none exist ignore the Object Reference Error
            }

        }
}

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