c# – 对于byte [],安全比较与不安全
发布时间:2020-12-15 21:50:41 所属栏目:百科 来源:网络整理
导读:我已经在不同的地方读过,关于使用固定块的数组之间不安全迭代的速度有多快.我试过.net 4和4.5,或多或少地实现了相同的结果. 安全比较总是更快,有时是一点点,有时几乎是一半时间,特别是在.net 4中. 难道我做错了什么? class Program{ public unsafe static i
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我已经在不同的地方读过,关于使用固定块的数组之间不安全迭代的速度有多快.我试过.net 4和4.5,或多或少地实现了相同的结果.
安全比较总是更快,有时是一点点,有时几乎是一半时间,特别是在.net 4中. 难道我做错了什么? class Program
{
public unsafe static int UnsafeCompareTo2(byte[] self,byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
GCHandle selfHandle =
GCHandle.Alloc(self,GCHandleType.Pinned);
GCHandle otherHandle =
GCHandle.Alloc(other,GCHandleType.Pinned);
byte* selfPtr = (byte*)
selfHandle.AddrOfPinnedObject().ToPointer();
byte* otherPtr = (byte*)
otherHandle.AddrOfPinnedObject().ToPointer();
int length = self.Length;
int comparison = 0;
for (int index = 0; index < length; index++)
{
comparison =
(*selfPtr++).CompareTo((*otherPtr++));
if (comparison != 0) { break; }
}
selfHandle.Free();
return comparison;
}
public static int CompareTo(byte[] self,byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
int comparison = 0;
for (int i = 0; i < self.Length && i < other.Length; i++)
{
if ((comparison = self[i].CompareTo(other[i])) != 0)
{ return comparison; }
}
return comparison;
}
public unsafe static int UnsafeCompareTo(byte[] self,byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
int n = self.Length;
fixed (byte* selfPtr = self,otherPtr = other)
{
byte* ptr1 = selfPtr;
byte* ptr2 = otherPtr;
while (n-- > 0)
{
int comparison;
if ((comparison = (*ptr1++).CompareTo(*ptr2++)) != 0)
{
return comparison;
}
}
}
return 0;
}
static void Main(string[] args)
{
byte[] b1 = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 };
byte[] b2 = { 1,21 };
Stopwatch watch = new Stopwatch();
watch.Start();
int result;
for(long i = 0; i < Math.Pow(10,2); i++)
result = CompareTo(b1,b2);
watch.Stop();
Console.WriteLine("safe = {0}",watch.Elapsed);
watch.Restart();
for (long i = 0; i < Math.Pow(10,2); i++)
result = UnsafeCompareTo(b1,b2);
watch.Stop();
Console.WriteLine("unsafe1 = {0}",2); i++)
result = UnsafeCompareTo2(b1,b2);
watch.Stop();
Console.WriteLine("unsafe2 = {0}",watch.Elapsed);
Console.ReadLine();
}
}
解决方法
在我看来,差异经常被开销和随机噪声所淹没.我发现它对于更多的迭代更加突出,更重要的是更长的字节数组.我通过更频繁地避免方法调用开销来制作一个更快的变体:
public unsafe static int UnsafeCompareTo(byte[] self,byte[] other)
{
if (self.Length < other.Length) { return -1; }
if (self.Length > other.Length) { return +1; }
int n = self.Length;
fixed (byte* selfPtr = self,otherPtr = other)
{
byte* ptr1 = selfPtr;
byte* ptr2 = otherPtr;
byte b1;
byte b2;
while (n-- > 0)
{
b1 = (*ptr1++);
b2 = (*ptr2++);
if (b1 == b2)
continue;
return b1.CompareTo(b2);
}
}
return 0;
}
我还注意到你的代码中有一个错误(不会真的减慢速度),如下所示: GCHandle otherHandle = GCHandle.Alloc(self,GCHandleType.Pinned); 它应该是使用其他的,它应该在之后释放它. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
