c# – 对于byte [],安全比较与不安全
发布时间:2020-12-15 21:50:41 所属栏目:百科 来源:网络整理
导读:我已经在不同的地方读过,关于使用固定块的数组之间不安全迭代的速度有多快.我试过.net 4和4.5,或多或少地实现了相同的结果. 安全比较总是更快,有时是一点点,有时几乎是一半时间,特别是在.net 4中. 难道我做错了什么? class Program{ public unsafe static i
我已经在不同的地方读过,关于使用固定块的数组之间不安全迭代的速度有多快.我试过.net 4和4.5,或多或少地实现了相同的结果.
安全比较总是更快,有时是一点点,有时几乎是一半时间,特别是在.net 4中. 难道我做错了什么? class Program { public unsafe static int UnsafeCompareTo2(byte[] self,byte[] other) { if (self.Length < other.Length) { return -1; } if (self.Length > other.Length) { return +1; } GCHandle selfHandle = GCHandle.Alloc(self,GCHandleType.Pinned); GCHandle otherHandle = GCHandle.Alloc(other,GCHandleType.Pinned); byte* selfPtr = (byte*) selfHandle.AddrOfPinnedObject().ToPointer(); byte* otherPtr = (byte*) otherHandle.AddrOfPinnedObject().ToPointer(); int length = self.Length; int comparison = 0; for (int index = 0; index < length; index++) { comparison = (*selfPtr++).CompareTo((*otherPtr++)); if (comparison != 0) { break; } } selfHandle.Free(); return comparison; } public static int CompareTo(byte[] self,byte[] other) { if (self.Length < other.Length) { return -1; } if (self.Length > other.Length) { return +1; } int comparison = 0; for (int i = 0; i < self.Length && i < other.Length; i++) { if ((comparison = self[i].CompareTo(other[i])) != 0) { return comparison; } } return comparison; } public unsafe static int UnsafeCompareTo(byte[] self,byte[] other) { if (self.Length < other.Length) { return -1; } if (self.Length > other.Length) { return +1; } int n = self.Length; fixed (byte* selfPtr = self,otherPtr = other) { byte* ptr1 = selfPtr; byte* ptr2 = otherPtr; while (n-- > 0) { int comparison; if ((comparison = (*ptr1++).CompareTo(*ptr2++)) != 0) { return comparison; } } } return 0; } static void Main(string[] args) { byte[] b1 = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20 }; byte[] b2 = { 1,21 }; Stopwatch watch = new Stopwatch(); watch.Start(); int result; for(long i = 0; i < Math.Pow(10,2); i++) result = CompareTo(b1,b2); watch.Stop(); Console.WriteLine("safe = {0}",watch.Elapsed); watch.Restart(); for (long i = 0; i < Math.Pow(10,2); i++) result = UnsafeCompareTo(b1,b2); watch.Stop(); Console.WriteLine("unsafe1 = {0}",2); i++) result = UnsafeCompareTo2(b1,b2); watch.Stop(); Console.WriteLine("unsafe2 = {0}",watch.Elapsed); Console.ReadLine(); } } 解决方法
在我看来,差异经常被开销和随机噪声所淹没.我发现它对于更多的迭代更加突出,更重要的是更长的字节数组.我通过更频繁地避免方法调用开销来制作一个更快的变体:
public unsafe static int UnsafeCompareTo(byte[] self,byte[] other) { if (self.Length < other.Length) { return -1; } if (self.Length > other.Length) { return +1; } int n = self.Length; fixed (byte* selfPtr = self,otherPtr = other) { byte* ptr1 = selfPtr; byte* ptr2 = otherPtr; byte b1; byte b2; while (n-- > 0) { b1 = (*ptr1++); b2 = (*ptr2++); if (b1 == b2) continue; return b1.CompareTo(b2); } } return 0; } 我还注意到你的代码中有一个错误(不会真的减慢速度),如下所示: GCHandle otherHandle = GCHandle.Alloc(self,GCHandleType.Pinned); 它应该是使用其他的,它应该在之后释放它. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |