c# – 为什么NextValue调用performanceCounter会改变线程关联掩
发布时间:2020-12-15 21:09:39 所属栏目:百科 来源:网络整理
导读:我有一个C#项目,我必须访问我的处理器的当前工作负载,并确保我在处理器的每个内核上运行一些特定的代码.我的问题是,访问我的处理器的工作负载似乎阻止我正确分配线程关联掩码.我在这里有一些代码,说明了问题: using System;using System.Collections.Generi
我有一个C#项目,我必须访问我的处理器的当前工作负载,并确保我在处理器的每个内核上运行一些特定的代码.我的问题是,访问我的处理器的工作负载似乎阻止我正确分配线程关联掩码.我在这里有一些代码,说明了问题:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; namespace KernelAffinitySpike { class Program { [DllImport("kernel32.dll",SetLastError = true)] private static extern UIntPtr SetThreadAffinityMask(IntPtr hThread,UIntPtr dwThreadAffinityMask); [DllImport("kernel32.dll",SetLastError = true)] private static extern IntPtr GetCurrentThread(); private static PerformanceCounter cpuUsage; private static UIntPtr oldMask,newMask,testMask; // thread-level processor affinity masks. static void Main(string[] args) { InitPerformanceCounter(); Console.WriteLine("Pre: thread affinity: " + CurrentThreadAffinityMask()); if (AllKernelsAccessible()) Console.WriteLine("Pre: all kernels accessible"); else { Console.Write("Pre: some kernels not accessible: "); foreach (UInt32 kernel in InaccessibleKernels()) Console.Write(kernel + " "); Console.WriteLine(); } float load = cpuUsage.NextValue(); Console.WriteLine("Post: thread affinity: " + CurrentThreadAffinityMask()); if (AllKernelsAccessible()) Console.WriteLine("Post: all kernels accessible"); else { Console.Write("Post: some kernels not accessible: "); foreach (UInt32 kernel in InaccessibleKernels()) Console.Write(kernel + " "); Console.WriteLine(); } Console.ReadLine(); } static void InitPerformanceCounter() { cpuUsage = new PerformanceCounter(); cpuUsage.CategoryName = "Processor"; cpuUsage.CounterName = "% Processor Time"; cpuUsage.InstanceName = "_Total"; } static UInt32 CurrentThreadAffinityMask() { oldMask = SetThreadAffinityMask(GetCurrentThread(),(UIntPtr) 3); // 3 just enables all processors on a dual core. I'm only interested in the return value. SetThreadAffinityMask(GetCurrentThread(),oldMask); return (UInt32) oldMask; } static List<UInt32> InaccessibleKernels() { List<UInt32> inaccessible = new List<UInt32>(); for (int i = 0; i < Environment.ProcessorCount; i++) { newMask = (UIntPtr)(1 << i); oldMask = SetThreadAffinityMask(GetCurrentThread(),newMask); testMask = SetThreadAffinityMask(GetCurrentThread(),oldMask); if (newMask != testMask) inaccessible.Add((UInt32) newMask); } return inaccessible; } static bool AllKernelsAccessible() { return InaccessibleKernels().Count == 0; } } } 运行此代码会产生以下输出: Pre: thread affinity: 3 Pre: all kernels accessible Post: thread affinity: 2 Post: some kernels not accessible: 1 因此,似乎cpuUsage.NextValue调用以某种方式更改了线程关联掩码,并且还使得无法将掩码更改为1.确实有意义的是,Nextvalue调用必须以某种方式与线程关联掩码交互,如果它是从每个内核聚合一个性能计数,但我无法理解,为什么它应该影响对线程关联掩码的未来更改.有没有人对此问题有解释或解决方法? 解决方法
这是
some other guy with same problem
似乎是Microsoft未解决的问题. 以下是问题陈述 – 性能计数器更改线程的亲和力. Microsoft support. 他们建议调用SetThreadAffinity. )显然,他们的解决方案是行不通的. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |