openlayers4中闪烁点的实现
发布时间:2020-12-15 19:51:57 所属栏目:百科 来源:网络整理
导读:概述: 本文讲述如何在Openlayers4中实现闪烁点。 效果: 代码: 1、flash-marker.js闪烁点扩展 (function (global,factory) { typeof exports === 'object' typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' de
概述: 本文讲述如何在Openlayers4中实现闪烁点。 效果: 代码: 1、flash-marker.js闪烁点扩展 (function (global,factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global.FlashMarker = factory()); }(this,(function () { 'use strict'; /** * @author lzugis * @Date 2017-09-29 * */ function CanvasLayer(options) { this.options = options || {}; this.paneName = this.options.paneName || 'labelPane'; this.zIndex = this.options.zIndex || 0; this._map = options.map; this._lastDrawTime = null; this.show(); } CanvasLayer.prototype.initialize = function () { var map = this._map; var canvas = this.canvas = document.createElement('canvas'); var ctx = this.ctx = this.canvas.getContext('2d'); canvas.style.cssText = 'position:absolute;' + 'left:0;' + 'top:0;' + 'z-index:' + this.zIndex + ';'; this.adjustSize(); this.adjustRatio(ctx); map.getViewport().appendChild(canvas); var that = this; map.getView().on('propertychange',function(){ $(canvas).hide(); }); map.on("moveend",function(){ $(canvas).show(); that.adjustSize(); that._draw(); }); }; CanvasLayer.prototype.adjustSize = function () { var size = this._map.getSize(); var canvas = this.canvas; canvas.width = size[0]; canvas.height = size[1]; canvas.style.width = canvas.width + 'px'; canvas.style.height = canvas.height + 'px'; }; CanvasLayer.prototype.adjustRatio = function (ctx) { var backingStore = ctx.backingStorePixelRatio || ctx.webkitBackingStorePixelRatio || ctx.mozBackingStorePixelRatio || ctx.msBackingStorePixelRatio || ctx.oBackingStorePixelRatio || ctx.backingStorePixelRatio || 1; var pixelRatio = (window.devicePixelRatio || 1) / backingStore; var canvasWidth = ctx.canvas.width; var canvasHeight = ctx.canvas.height; ctx.canvas.width = canvasWidth * pixelRatio; ctx.canvas.height = canvasHeight * pixelRatio; ctx.canvas.style.width = canvasWidth + 'px'; ctx.canvas.style.height = canvasHeight + 'px'; ctx.scale(pixelRatio,pixelRatio); }; CanvasLayer.prototype.draw = function () { var self = this; var args = arguments; clearTimeout(self.timeoutID); self.timeoutID = setTimeout(function () { self._draw(); },15); }; CanvasLayer.prototype._draw = function () { var map = this._map; var size = map.getSize(); var center = map.getView().getCenter(); if (center) { var pixel = map.getPixelFromCoordinate(center); this.canvas.style.left = pixel[0] - size[0] / 2 + 'px'; this.canvas.style.top = pixel[1] - size[1] / 2 + 'px'; this.options.update && this.options.update.call(this); } }; CanvasLayer.prototype.getContainer = function () { return this.canvas; }; CanvasLayer.prototype.show = function () { this.initialize(); this.canvas.style.display = 'block'; }; CanvasLayer.prototype.hide = function () { this.canvas.style.display = 'none'; }; CanvasLayer.prototype.setZIndex = function (zIndex) { this.canvas.style.zIndex = zIndex; }; CanvasLayer.prototype.getZIndex = function () { return this.zIndex; }; var global = typeof window === 'undefined' ? {} : window; var requestAnimationFrame = global.requestAnimationFrame || global.mozRequestAnimationFrame || global.webkitRequestAnimationFrame || global.msRequestAnimationFrame || function (callback) { return global.setTimeout(callback,1000 / 60); }; function Marker(opts) { this.city = opts.name; this.location = [opts.lnglat[0],opts.lnglat[1]]; this.color = opts.color; this.type = opts.type || 'circle'; this.speed = opts.speed || 0.15; this.size = 0; this.max = opts.max || 20; } Marker.prototype.draw = function (context) { context.save(); context.beginPath(); switch (this.type) { case 'circle': this._drawCircle(context); break; case 'ellipse': this._drawEllipse(context); break; default: break; } context.closePath(); context.restore(); this.size += this.speed; if (this.size > this.max) { this.size = 0; } }; Marker.prototype._drawCircle = function (context) { var pixel = this.pixel||map.getPixelFromCoordinate(this.location); context.strokeStyle = this.color; context.moveTo(pixel[0] + pixel.size,pixel[1]); context.arc(pixel[0],pixel[1],this.size,Math.PI * 2); context.stroke(); }; Marker.prototype._drawEllipse = function (context) { var pixel = this.pixel || map.getPixelFromCoordinate(this.location); var x = pixel[0],y = pixel[1],w = this.size,h = this.size / 2,kappa = 0.5522848,// control point offset horizontal ox = w / 2 * kappa,// control point offset vertical oy = h / 2 * kappa,// x-start xs = x - w / 2,// y-start ys = y - h / 2,// x-end xe = x + w / 2,// y-end ye = y + h / 2; context.strokeStyle = this.color; context.moveTo(xs,y); context.bezierCurveTo(xs,y - oy,x - ox,ys,x,ys); context.bezierCurveTo(x + ox,xe,y); context.bezierCurveTo(xe,y + oy,x + ox,ye,ye); context.bezierCurveTo(x - ox,xs,y); context.stroke(); }; function FlashMarker(map,dataSet) { var animationLayer = null,width = map.getSize()[0],height = map.getSize()[1],animationFlag = true,markers = []; var addMarker = function addMarker() { if (markers.length > 0) return; markers = []; for (var i = 0; i < dataSet.length; i++) { markers.push(new Marker(dataSet[i])); } }; //上层canvas渲染,动画效果 var render = function render() { var animationCtx = animationLayer.canvas.getContext('2d'); if (!animationCtx) { return; } if (!animationFlag) { animationCtx.clearRect(0,width,height); return; } addMarker(); animationCtx.fillStyle = 'rgba(0,.95)'; var prev = animationCtx.globalCompositeOperation; animationCtx.globalCompositeOperation = 'destination-in'; animationCtx.fillRect(0,height); animationCtx.globalCompositeOperation = prev; for (var i = 0; i < markers.length; i++) { var marker = markers[i]; marker.draw(animationCtx); } }; //初始化 var init = function init() { animationLayer = new CanvasLayer({ map: map,update: render }); (function drawFrame() { requestAnimationFrame(drawFrame); render(); })(); }; init(); } return FlashMarker; }))); 2、调用展示 a、数据格式 数据个数如下: { name: '北京',lnglat: ['116.3','39.9'],color: '#5070FF',type: 'circle',speed: 0.2,}b、调用方法 new FlashMarker(map,citys); ----------------------------------------------------------------------------------------------
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