Away3D4.1.0Alpha至4.1.4GoldRelease变动
传送门???轮子的专栏???转载请注明???http://blog.csdn.net/leverage_1229 4.1.1 (Beta)- Added mouseEnabled,mouseChildren andextra properties to Mesh.clone(). Closes #414 - Added WireframeTetrahedron geometryprimitive (#375) - Added support for constrained mode - Added BlendMode.LAYER support forentities. - Refactor to worldspace calcuations forscene partitions - Improvements to shadow rendering - Fixes to normal values for variousprimitive geometry classes - Fixes to Merge,Mirror,Explode andGeomUtil tools. Closes #437,#438,#439,#440,#441 - Compiler warnings removed - Background texture can deactivatemipmapping on creation. Closes #468 - View doesn't dispose of a sharedstage3DProxy when has shareContext = true (#475) - Fixes to DAE parser (#486 & #484) - Fixed EnvMapMethod using mask. Closes#480 - Fixed shadows for large scene positionvalues. Closes #412 - Various fixes: unpaired mouse over/mouSEOut events,ObjectContainer3D bounds,missing removeChildAt(),OBJ parserignores zero-length geometries,check for zero length geometries inCompactSubGeometry,normalise normals & tangents after transform (#472) - Added OcclusionMaterial - Added getParticleNodeName() toParticleNodeNBase (#488) - Added ParticleInitialColorNode to allowdifferent initial colors for each particle - Added BitmapData & ATF option for ImageParser(#489,#526) - Added spritesheet animation to theanimators classes - Optimised ShaderRegisterCachecreation/reset (#477) - Fix incorrect values from uproject()method on view and camera - Fix SubGeometry faceWeights variable(incorrect uint cast). Closes #511 & #505 - Added fix for steps = 0 inHoverController. Closes #467 - Fixed viewport scaling and offset whenusing a shared context. Closes #329 - Added PerspectiveOffCenterLens - Fix to convertToSeparateBuffers inCompactSubGometry. Closes #491 - Fixed FirstPersonController wrap issue onpanAngle. Closes #506 - Fix for SingleFileLoader when gettingfile extensions for urls with query strings. Closes #463 - Fixed 3D mouse events when usingOrthographicLens. Closes #469 - Fixed mouse picking with 2 views. Closes#483 - Fixed mouse click event to behavecorrectly for a mouse click. Closes #399 - Fixed incorrect aspect ratio on a viewwhen using Filter3D API. Closes #501 - Fixed scene partition error for floatingcameras. Closes #519 - Added constrained mode option - Fix to SkyBox clipping when using extremefrustum values. Closes #481 - Fixed materials ignoring invalidationwhen new effects methods are assigned. Closes #476 - Fixed ShaderPicker memory leak when viewis disposed. Closes #461 - Mipmaps explicitly disposed when callingdispose() on TextureMaterial. Closes #459 & #417 - Fix for mesh normals data when usingPickingType.SHADER on view.mousePicker. Closes #537 - Fix for incorrect thickness value beingget/set on Segment. Closes #392 - Fixed single frame glitch for ambientlight on startup of a scene. Closes #410 - Fixto MeshHelper class for correctly handling CompactSubGeometry classes. Closes#444 -新增mouseEnabled,mouseChildren和额外的属性网格克隆(在版本414中关闭此问题) -新增WireframeTetrahedron几何体基元(在版本375中关闭此问题) -新增支持约束模式 -新增BlendMode层支持实体 -为场景分区重构地域计算 -改善阴影渲染 -修复正常值赋予不同的几何体基元 -修复了合并、镜像、爆炸和GeomUtil工具。(在版本437,438,439,440,441中关闭此问题) -移除编译器警告 -在mipmapping创建时可以关闭背景纹理(在版本468中关闭此问题) -视图不处置一个共享stage3DProxy当有shareContext= true(# 475) -修正数据采集装置、解析器(在版本486,484中关闭此问题) -修复EnvMapMethod使用面罩(在版本480中关闭此问题) -修复对于大型场景位置的阴影值(在版本412中关闭此问题) -各种修复:单鼠标覆盖/鼠标移出事件,ObjectContainer3D边,丢失removeChildAt(),忽略长度为零的几何图形的OBJ解析器,检查零长度CompactSubGeometry的几何图形,转型后规范化法线和切线(在版本472中关闭此问题) -新增OcclusionMaterial -新增ParticleNodeNBase的getParticleNodeName()方法(在版本488中关闭此问题) -新增ParticleInitialColorNode为每个粒子允许设置不同的初始颜色 -新增ImageParserBitmapData和ATF选项在版本489,526中关闭此问题) -新增spritesheet动画类 -优化ShaderRegisterCache创建和复位(在版本477中关闭此问题) -修复视口和相机的uproject()方法的错误值 -修复SubGeometryfaceWeights变量(不正确地使用uint声明) (在版本511,505中关闭此问题) -在HoverController = 0处添加修复步骤(在版本467中关闭此问题) -修复当使用一个共享的上下文时视图缩放和撤销(在版本329中关闭此问题) -新增PerspectiveOffCenterLens -修复CompactSubGometry的convertToSeparateBuffers(在版本491中关闭此问题) -修复FirstPersonController包装panAngle问题(在版本506中关闭此问题) -修复SingleFileLoader以得到的文件扩展名和url查询字符串(在版本463中关闭此问题) -修复当使用OrthographicLens的3d鼠标事件(在版本469中关闭此问题) -修复两个视图的鼠标选择(在版本483中关闭此问题) -修复鼠标点击事件以执行正确的鼠标点击(在版本399中关闭此问题) -修复一个使用Filter3D API的视图的错误出现率(在版本501中关闭此问题) -修复场景分区误差浮动相机(在版本519中关闭此问题) -新增约束模式选项 -修复使用极端阀值的天空体的剪裁(在版本481中关闭此问题) -修复当新的效应方法分派时材料忽略无效(在版本476中关闭此问题) -修复当处理视图时ShaderPicker的内存泄漏(在版本461中关闭此问题) -当在TextureMaterial中调用dispose()方法显式地释放Mipmaps(在版本459,417中关闭此问题) -修复在view.mousePicker着色上使用PickingType时网格法线数据(在版本537中关闭此问题) -修复在片段中存取错误的厚度值(在版本392中关闭此问题) -修复在启动一个场景中对环境光单帧故障(在版本410中关闭此问题) -修复为正确处理CompactSubGeometry类的MeshHelper类(在版本444中关闭此问题) 4.1.2- Upgraded AWD parser to version 2.1 - Added SphereMaker Command - Fix to animation errors and containermismatches on Collada parser (Closes #428 & #445) - Fix for using second normal onSimpleWaterNormalMethod. Closes #558. - Fixes to memory leaks around animators(Closes #562) - Moved interleaveBuffers() method fromaway3d.utils.GeometryUtil to away3d.tools.utils.GeomUtils and removedaway3d.utils.GeometryUtil - Removed dummy COLLADA_ROOT_ containerfrom Collada parser - Fix to operation ofPerspectiveOffCenterLens - Fix State reseting when device lossexperienced for animations - Added Basic 3D multitouch support - Extend LookAtController and HoverControllerto allow upAxis to be defined - Update Epsilon value in Shadow Methods tobe the equivalent of inverse-distance for both point and directional lights - Re-worked getContainerBounds method towork with translations and rotations of nested containers and entities. - Added bounds for Segment Sets - Fixes to Geometry primitive normals - Fixes to various AssetLoader issues andparser inconsistencies - Orthographic lens fixed to work withsharedcontext views - Various fixes to SegmentSet,addedsupport for multiple buffers - Picking fixes for sharedcontext views - Added ParticleRotateToPositionNode inparticle animators -升级AWD解析器到2.1版本 -新增SphereMaker命令 -修复在Collada解析器上动画错误和装箱不匹配(在版本428,445中关闭此问题) -修复在SimpleWaterNormalMethod使用第二范式(在版本558中关闭此问题) -修正动画周边的内存泄漏(在版本562中关闭此问题) -将away3d.utilsinterleaveBuffers()方法从away3d.utils.GeometryUtil移至away3d.tools.utilsGeometryUtil并将away3d.utils.GeometryUtil删除 -从Collada解析器中移除虚拟COLLADA_ROOT_ container -修复PerspectiveOffCenterLens操作 -修复当设备缺失丰富动画的状态重置 -新增基本的3d多点触摸支持 -扩展LookAtController和HoverController以允许upAxis定义 -更新对于点和方向灯在阴影方法相当于逆距离下的ε值 -重建getContainerBounds方法以处理翻译和旋转的嵌套容器和实体 -为SegmentSet新增界限 -修复几何体原始法线 -修复各种AssetLoader问题和解析器冲突 -在共享上下文视图中修复直角长度 -各种修复SegmentSet,新增多个缓冲区支持 -选择修正sharedcontext视图 -在粒子动画中新增ParticleRotateToPositionNode 4.1.3- Fix issue with Segment thickness whensciccorRect is set in a view - Fixed Bounds.getMeshBounds() - Fixed index setting of ParticleFollowState - Fix for sharing context collider with overlappingviews -修复当sciccorRect设定在一个视图的片段厚度问题 -修复Bounds的getMeshBounds()方法 -修复索引ParticleFollowState设置 -使用重叠视图修复共享上下文碰撞 4.1.4 (Gold)- Added baseDependency getter toAssetLoader - New Wireframe regular polygon primitive - Added getCenter() method to Bounds - Updated geometry primitives to use scaleUand scaleV - Code formatting and cleaning - ASDoc updates in comments - Updated Bounds to ignore lights - Fix to unproject (closes #446) - Add wrapPanAngle to FirstPersonController - Fix to Wireframe geomtry primitiveproperties and geometry updates - Fix for runtime error when removing alightpicker from a material with a shadow method - Fix to GradientDiffuseMethod to stopmaterial from disappearing when no lights are applied - Get rid of compilation warnings inViewVolume - Fix for incorrect sorting with blendedentities (Closes #605) - Fix to Loader3D when automatically addingroot objects to the scene from an AWD file -新增baseDependency获取AssetLoader -新的线框正多边形基元 -在边界中新增getCenter()方法 -更新几何基元用于scaleU和scaleV -代码格式化和清理 -在评论中更新AS文档 -更新边界忽略光照 - Fix to unproject (closes #446) -在FirstPersonController中新增wrapPanAngle属性 -修复线框图几何体原始属性和更新几何体 -修复当从有阴影材料的方法中移除一个lightpicker所发生的运行时错误 -修复GradientDiffuseMethod用于在没有光照应用时停止材料的消失 -屏蔽ViewVolume的编译警告 -修复错误的分类与混合实体(在版本605中关闭此问题) -修复Loader3D当从一个AWD文件自动添加根对象到场景中 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |