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c# – WPF:获取截图的方法

发布时间:2020-12-15 17:47:23 所属栏目:百科 来源:网络整理
导读:希望修改以下内容以截取所有显示器的屏幕截图.我试过调整它但我的图像是空白的.将它写入test.png是为了测试. byte []将被发送到接收应用程序. public byte[] Take(){ int screenWidth = Convert.ToInt32(SystemParameters.VirtualScreenWidth); int screenHe
希望修改以下内容以截取所有显示器的屏幕截图.我试过调整它但我的图像是空白的.将它写入test.png是为了测试. byte []将被发送到接收应用程序.
public byte[] Take()
{
    int screenWidth = Convert.ToInt32(SystemParameters.VirtualScreenWidth);
    int screenHeight = Convert.ToInt32(SystemParameters.VirtualScreenHeight);
    int screenLeft = Convert.ToInt32(SystemParameters.VirtualScreenLeft);
    int screenTop = Convert.ToInt32(SystemParameters.VirtualScreenTop);

    RenderTargetBitmap renderTarget = new RenderTargetBitmap(screenWidth,screenHeight,96,PixelFormats.Pbgra32);
    VisualBrush sourceBrush = new VisualBrush();

    DrawingVisual drawingVisual = new DrawingVisual();
    DrawingContext drawingContext = drawingVisual.RenderOpen();

    using (drawingContext)
    {
        drawingContext.PushTransform(new ScaleTransform(1,1));
        drawingContext.DrawRectangle(sourceBrush,null,new Rect(new Point(0,0),new Point(screenWidth,screenHeight)));
    }
    renderTarget.Render(drawingVisual);

    PngBitmapEncoder pngEncoder = new PngBitmapEncoder();
    pngEncoder.Frames.Add(BitmapFrame.Create(renderTarget));

    Byte[] _imageArray;

    using (MemoryStream outputStream = new MemoryStream())
    {
        pngEncoder.Save(outputStream);
        _imageArray = outputStream.ToArray();
    }

    using (FileStream stream = new FileStream(@"c:test.png",FileMode.Create,FileAccess.ReadWrite))
    {
        using (BinaryWriter writer = new BinaryWriter(stream))
        {
            writer.Write(_imageArray);
        }
    }

    return _imageArray;
}

解决方法

首先,您需要为以下命名空间添加引用:
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;

然后枚举您的监视器以获取所有显示表面的边界矩形,并将其传递给Graphics.CopyFromScreen()方法调用:

private static BitmapSource CopyScreen()
{
    var left = Screen.AllScreens.Min(screen => screen.Bounds.X);
    var top = Screen.AllScreens.Min(screen => screen.Bounds.Y);
    var right = Screen.AllScreens.Max(screen => screen.Bounds.X + screen.Bounds.Width);
    var bottom = Screen.AllScreens.Max(screen => screen.Bounds.Y + screen.Bounds.Height);
    var width = right - left;
    var height = bottom - top;

    using (var screenBmp = new Bitmap(width,height,System.Drawing.Imaging.PixelFormat.Format32bppArgb))
    {
        using (var bmpGraphics = Graphics.FromImage(screenBmp))
        {
            bmpGraphics.CopyFromScreen(left,top,new System.Drawing.Size(width,height));
            return Imaging.CreateBitmapSourceFromHBitmap(
                screenBmp.GetHbitmap(),IntPtr.Zero,Int32Rect.Empty,BitmapSizeOptions.FromEmptyOptions());
        }
    }
}

请记住,虽然显示器通常不能整齐地放入单个矩形中,特别是如果它们具有不同的分辨率等,因此您可能更好地快照单个屏幕.无论哪种方式,您的问题的解决方案是将您传入的坐标更改为Graphics.CopyFromScreen()方法调用.

编辑:请参阅下面的Demetris Leptos的评论,我在这个答案中发布的代码应该是在screenBmp.GetHbitmap()返回的位图上调用DeleteObject,以避免内存泄漏,如MSDN文档中所指定的.

(编辑:李大同)

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