actionScript3.0 gifplayer
发布时间:2020-12-15 17:43:57 所属栏目:百科 来源:网络整理
导读:The GIFPlayer The GIFPlayer class is used to play the gif animation. It can load gif file from an URLRequest object or a ByteArray object. gifplayer用于播放gif图片,它通过urlrequest对象,或者图片的二进制对象加载gif。 package { import flash
The GIFPlayerThe GIFPlayer class is used to play the gif animation. It can load gif file from an URLRequest object or a ByteArray object. gifplayer用于播放gif图片,它通过urlrequest对象,或者图片的二进制对象加载gif。 package { import flash.display.Sprite; import flash.net.URLRequest; import org.gif.player.GIFPlayer; public class Main extends Sprite { public function Main():void { var request:URLRequest = new URLRequest("diego.gif"); var player:GIFPlayer = new GIFPlayer(); player.load(request); addChild(player); } } } ? The GIFEncoderThe GIFEncoder class use to create a gif file by frames. Example(draw two frames and add to GIFEncoder then play the gif data by GIFPlayer): gif解码器,用于根据帧生成gif。 package { import flash.display.BitmapData; import flash.display.Shape; import flash.display.Sprite; import flash.utils.ByteArray; import org.gif.encoder.GIFEncoder; import org.gif.player.GIFPlayer; public class Main extends Sprite { public function Main():void { var frames:Array = createFrames(); var encoder:GIFEncoder = new GIFEncoder(); encoder.setRepeat(0); //AUTO LOOP encoder.setDelay(500); encoder.start(); //MUST HAVE! encoder.addFrame(frames[0]); encoder.addFrame(frames[1]); encoder.finish(); //MUST HAVE! playGIF(encoder.stream); } private function playGIF(data:ByteArray):void { data.position = 0; var player:GIFPlayer = new GIFPlayer(); player.loadBytes(data); addChild(player); } private function createFrames():Array { var shape:Shape = new Shape(); shape.graphics.lineStyle(1,0); shape.graphics.moveTo(60,0); shape.graphics.lineTo(60,120); var frame1:BitmapData = new BitmapData(120,120); frame1.draw(shape); shape.graphics.clear(); shape.graphics.lineStyle(1,0); shape.graphics.moveTo(0,60); shape.graphics.lineTo(120,60); var frame2:BitmapData = new BitmapData(120,120); frame2.draw(shape); return [frame1,frame2]; } } } (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |