c# – 从内存中显示RGBA图像
发布时间:2020-12-15 08:24:31 所属栏目:百科 来源:网络整理
导读:我有一个包含RGBA编码图像的C#字节数组.在 WPF中显示此图像的最佳方法是什么? 一种选择是从字节数组创建一个BitmapSource并将其附加到Image控件.但是,创建一个BitmapSource需要一个用于RGBA32的PixelFormat,这在Windows中似乎不可用. byte[] buffer = new b
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我有一个包含RGBA编码图像的C#字节数组.在
WPF中显示此图像的最佳方法是什么?
一种选择是从字节数组创建一个BitmapSource并将其附加到Image控件.但是,创建一个BitmapSource需要一个用于RGBA32的PixelFormat,这在Windows中似乎不可用. byte[] buffer = new byte[] { 25,166,255,90,120,255 };
BitmapSource.Create(2,1,96d,PixelFormats.Bgra32,null,buffer,4 * 2);
我绝对不想在我的字节数组中交换像素. 解决方法
在深入研究WIC的细节之前,您可以考虑将字节交换封装在一个简单的自定义BitmapSource中,如下所示.它采用RGBA字节数组并在重写的CopyPixels方法中交换像素字节以生成PBGRA缓冲区.
您可以通过提供RGBA缓冲区和位图宽度来简单地创建此自定义BitmapSource的实例 var buffer = new byte[] { 25,255 };
var bitmapSource = new RgbaBitmapSource(buffer,2);
这是实施: public class RgbaBitmapSource : BitmapSource
{
private byte[] rgbaBuffer;
private int pixelWidth;
private int pixelHeight;
public RgbaBitmapSource(byte[] rgbaBuffer,int pixelWidth)
{
this.rgbaBuffer = rgbaBuffer;
this.pixelWidth = pixelWidth;
this.pixelHeight = rgbaBuffer.Length / (4 * pixelWidth);
}
public override void CopyPixels(
Int32Rect sourceRect,Array pixels,int stride,int offset)
{
for (int y = sourceRect.Y; y < sourceRect.Y + sourceRect.Height; y++)
{
for (int x = sourceRect.X; x < sourceRect.X + sourceRect.Width; x++)
{
int i = stride * y + 4 * x;
byte a = rgbaBuffer[i + 3];
byte r = (byte)(rgbaBuffer[i] * a / 256); // pre-multiplied R
byte g = (byte)(rgbaBuffer[i + 1] * a / 256); // pre-multiplied G
byte b = (byte)(rgbaBuffer[i + 2] * a / 256); // pre-multiplied B
pixels.SetValue(b,i + offset);
pixels.SetValue(g,i + offset + 1);
pixels.SetValue(r,i + offset + 2);
pixels.SetValue(a,i + offset + 3);
}
}
}
protected override Freezable CreateInstanceCore()
{
return new RgbaBitmapSource(rgbaBuffer,pixelWidth);
}
public override event EventHandler<DownloadProgressEventArgs> DownloadProgress;
public override event EventHandler DownloadCompleted;
public override event EventHandler<ExceptionEventArgs> DownloadFailed;
public override event EventHandler<ExceptionEventArgs> DecodeFailed;
public override double DpiX
{
get { return 96; }
}
public override double DpiY
{
get { return 96; }
}
public override PixelFormat Format
{
get { return PixelFormats.Pbgra32; }
}
public override int PixelWidth
{
get { return pixelWidth; }
}
public override int PixelHeight
{
get { return pixelHeight; }
}
public override double Width
{
get { return pixelWidth; }
}
public override double Height
{
get { return pixelHeight; }
}
}
正如评论中指出的那样,您可以通过实施不安全的复制操作来提高性能,这可能如下所示: unsafe public override void CopyPixels(
Int32Rect sourceRect,int offset)
{
fixed (byte* source = rgbaBuffer,destination = (byte[])pixels)
{
byte* dstPtr = destination + offset;
for (int y = sourceRect.Y; y < sourceRect.Y + sourceRect.Height; y++)
{
for (int x = sourceRect.X; x < sourceRect.X + sourceRect.Width; x++)
{
byte* srcPtr = source + stride * y + 4 * x;
byte a = *(srcPtr + 3);
*(dstPtr++) = (byte)(*(srcPtr + 2) * a / 256); // pre-multiplied B
*(dstPtr++) = (byte)(*(srcPtr + 1) * a / 256); // pre-multiplied G
*(dstPtr++) = (byte)(*srcPtr * a / 256); // pre-multiplied R
*(dstPtr++) = a;
}
}
}
}
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