c# – Unity解析多个类
发布时间:2020-12-15 07:48:36 所属栏目:百科 来源:网络整理
导读:如何让microsoft unity为给定的接口类型“构造”一个??类的列表. 非常简单的例子: ListIShippingCalculation list = new ListIShippingCalculation(); list.Add(new NewYorkShippingCalculation()); list.Add(new FloridaShippingCalculation()); list.Add(
如何让microsoft unity为给定的接口类型“构造”一个??类的列表.
非常简单的例子: List<IShippingCalculation> list = new List<IShippingCalculation>(); list.Add(new NewYorkShippingCalculation()); list.Add(new FloridaShippingCalculation()); list.Add(new AlaskShippingCalculation()); //Not What I want public void calcship(List<IShippingCalculation> list) { var info = new ShippingInfo(list); info.CalculateShippingAmount(State.Alaska) } //Somehow in unity,must i do this for all the concrete classes? //how does it know to give a list. Container.RegisterType<IShippingInfo,new AlaskaShippingCalculation()>();?? //What I want public void calcship(IShippingInfo info) { info.CalculateShippingAmount(State.Alaska) } 谢谢! 解决方法
如果您使用的是Unity 2,则可以使用ResolveAll< T>
Container.RegisterType<IShippingInfo,FloridaShippingCalculation>("Florida"); Container.RegisterType<IShippingInfo,NewYorkShippingCalculation>("NewYork"); Container.RegisterType<IShippingInfo,AlaskaShippingCalculation>("Alaska"); IEnumerable<IShippingInfo> infos = Container.ResolveAll<IShippingInfo>(); 你必须给每个注册一个名字,因为ResolveAll只会返回命名注册. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |