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WinCE6.0 修改开机Logo方法集锦(二)

发布时间:2020-12-15 06:49:30 所属栏目:百科 来源:网络整理
导读:?? 中秋假期已过,回来继续该博文主题。今天讲解第二种方法,将 Logo 图片的数据写入到 Nand Flash 中,在启动初始化 LCD 的时候,从固定的地址将数据读出并填充到显示缓存中。 ?????? 实验平台: WinCE6.0+Android6410 +4.3 寸 CLD 。 ?????? 以下内容参考
?? 中秋假期已过,回来继续该博文主题。今天讲解第二种方法,将Logo图片的数据写入到Nand Flash中,在启动初始化LCD的时候,从固定的地址将数据读出并填充到显示缓存中。

?????? 实验平台:WinCE6.0+Android6410 +4.3CLD

?????? 以下内容参考自CSDN论坛的一个帖子,不过里面的描述不是特别清楚,该主题博文进行了整理。为尊重原创,给出链接http://topic.csdn.net/u/20100126/14/ef1fc7c4-d8db-426b-b6bf-b74d74cdd05a.html

??????

?????? Logo图片写Flash的思路继续细分,又可以分为几种不同的实现方法,今天先描述实现方法一,这是其中比较简单的一种方法,不需要修改bib文件等配置性文件,只需要修改代码即可。

?????? 首先提几个问题:

?????? 1、在什么时候将Logo数据写入Nand Flash

?????? 2、在什么时候读Nand Flash数据到显示缓存?

?????? 3、要写的Logo的数据是什么?

?????? 4、写入Flash的什么位置,又从什么位置读数据?

?????? 5、写Flash的函数和读Flash的函数如何实现?

?????? 上面几个问题弄清楚了,方法一基本就出来了。给出上面几个问题的解决方法:

?????? 1 、答:为了增加后期更加方便的升级开机启动 Logo ,在启动 Eboot 的主菜单中添加下载 Logo 的选项,如下图所示,选项 G) 便是通过 USB 下载 Logo 数据,同时将 Logo 数据写入到 Nand Flash 的某一位置上。
?

??????
?????? ?2 、答:在 Eboot 的初始化 InitializeDisplay 中,可以找到关于填充显示缓存的代码,改为从 Flash 的某一位置读取即可。

????? 3 答: 关于写 Logo 的数据,可以是 bin 格式的,也可以是原始的 bmp 格式。其实 bin 格式的内容也都是通过读取 bmp 文件的位图阵列而生成的。两者的差别就在于一个在 Eboot 里面实现读取 bmp 的位图阵列,一个是在独立的应用程序中读取的。

????? 4 答: 关于操作 Nand Flash 的位置问题,需要查看 loader.h 文件的相关代码,有关于 Block 的使用情况,如下所示。在这里为 Logo 数据分配一定的 Block
// NAND Boot (loads into SteppingStone) @ Block 0
#define NBOOT_BLOCK???????????????????????????????? 0
#define NBOOT_BLOCK_SIZE????????????????????????1
#define NBOOT_SECTOR????????????????????????????????BLOCK_TO_SECTOR(NBOOT_BLOCK)

// TOC @ Block 1
#define TOC_BLOCK???????????????????????????????????? 1
#define TOC_BLOCK_SIZE????????????????????????????1
#define TOC_SECTOR????????????????????????????????????BLOCK_TO_SECTOR(TOC_BLOCK)

// Eboot @ Block 2
#define EBOOT_BLOCK???????????????????????????????? 2
#define EBOOT_SECTOR_SIZE???????????????????? FILE_TO_SECTOR_SIZE(EBOOT_RAM_IMAGE_SIZE)
#define EBOOT_BLOCK_SIZE????????????????????????SECTOR_TO_BLOCK(EBOOT_SECTOR_SIZE)
#define EBOOT_SECTOR????????????????????????????????BLOCK_TO_SECTOR(EBOOT_BLOCK)
?????? 5 、答: Flash 的读写操作函数实现主要在 nand.cpp 文件中,具体实现可以参考函数 ReadOSImageFromBootMedia WriteOSImageToBootMedia
?
????? 下面给出详细的修改步骤:

????? 1 、首先修改 loader.h 文件,为 Logo 数据分配一定的 Block 空间。添加如下代码:
// Eboot @ Block 2
#define EBOOT_BLOCK???????????????????????????????? 2
#define EBOOT_SECTOR_SIZE???????????????????? FILE_TO_SECTOR_SIZE(EBOOT_RAM_IMAGE_SIZE)
#define EBOOT_BLOCK_SIZE????????????????????????SECTOR_TO_BLOCK(EBOOT_SECTOR_SIZE)
#define EBOOT_SECTOR????????????????????????????????BLOCK_TO_SECTOR(EBOOT_BLOCK)

//-----------------------add by jazka 2011.09.04-------------------------
//-----------------------------start--------------------------------------
// Logo @ Block 6~
#define LOGO_BLOCK????????????????????6
#define LOGO_BLOCK_SIZE????????????????20
#define LOGO_SECTOR????????????????????????????BLOCK_TO_SECTOR(LOGO_BLOCK)
//----------------------------- end ---------------------------------------

//-----------------------modify by jazka 2011.09.04-----------------------
//-----------------------------start---------------------------------------
//#define RESERVED_BOOT_BLOCKS????????????????(NBOOT_BLOCK_SIZE + TOC_BLOCK_SIZE + EBOOT_BLOCK_SIZE)
#define RESERVED_BOOT_BLOCKS????????????????(NBOOT_BLOCK_SIZE + TOC_BLOCK_SIZE + EBOOT_BLOCK_SIZE + LOGO_BLOCK_SIZE)
从上面可以看出从 Block6 开始,为 Logo 分配了 20 Block Flash 空间,这样可以存放 64KB*20=1280KB 大小的 Logo 数据,即 1M 以内的图片数据。由于 Logo 占用了一定的 Block 空间,所以后面 Nk 的起始位置 RESERVED_BOOT_BLOCKS 需要向后移动。

?????? 2 、在 Eboot 启动主菜单中增加下载 Logo 数据的相应的选项。修改的代码如下:
????????????????EdbgOutputDebugString ( "F) Low-level format the Smart Media cardrn");
????//add by jazka 2011.09.05
????//-----------------------------start---------------------------------
????EdbgOutputDebugString ( "G) DOWNLOAD Logo now(USB)rn");
????//----------------------------- end ---------------------------------
????????????????EdbgOutputDebugString ( "L) LAUNCH existing Boot Media imagern");
????????????????EdbgOutputDebugString ( "R) Read Configuration rn");
????????????????EdbgOutputDebugString ( "U) DOWNLOAD image now(USB)rn");
????????????????EdbgOutputDebugString ( "W) Write Configuration Right Nowrn");
????????????????EdbgOutputDebugString ( "rnEnter your selection: ");

????????????????while (! ( ( (KeySelect >= '0') && (KeySelect <= '9') ) ||
???????????????????????????????????? ( (KeySelect == 'A') || (KeySelect == 'a') ) ||
???????????????????????????????????? ( (KeySelect == 'B') || (KeySelect == 'b') ) ||
???????????????????????????????????? ( (KeySelect == 'C') || (KeySelect == 'c') ) ||
???????????????????????????????????? ( (KeySelect == 'D') || (KeySelect == 'd') ) ||
???????????????????????????????????? ( (KeySelect == 'E') || (KeySelect == 'e') ) ||
???????????????????????????????????? ( (KeySelect == 'F') || (KeySelect == 'f') ) ||
???????????? ( (KeySelect == 'G') || (KeySelect == 'g') ) ||???????????????? //add by jazak 2011.09.05
???????????????????????????????????? ( (KeySelect == 'L') || (KeySelect == 'l') ) ||
???????????????????????????????????? ( (KeySelect == 'R') || (KeySelect == 'r') ) ||
???????????????????????????????????? ( (KeySelect == 'U') || (KeySelect == 'u') ) ||
???????????????????????????????????? ( (KeySelect == 'W') || (KeySelect == 'w') ) ))
????????????????{
????????????????????????KeySelect = OEMReadDebugByte();
????????????????}
????//add by jazka 2011.09.05
????//--------------------------start-----------------------------
????case 'G':
????case 'g':
??????{
????????OALMSG(TRUE,(TEXT("Please send the Logo through USB.rn")));
????????g_bUSBDownload = TRUE;

????????{
??????????DWORD dwStartAddr = 0;
??????????LPBYTE lpDes = NULL;????????
??????????lpDes = (LPBYTE)(FILE_CACHE_START);

??????????if (!OEMReadData(LCD_WIDTH*LCD_HEIGHT*2,lpDes))
??????????{
????????????OALMSG(TRUE,(TEXT("Error when sending the Logo through USB.rn")));
????????????SpinForever();
??????????}

??????????dwStartAddr = (DWORD)lpDes;

??????????if (!WriteLogoToBootMedia(dwStartAddr,(DWORD)(LCD_WIDTH*LCD_HEIGHT*2),dwStartAddr))
??????????{
????????????OALMSG(TRUE,(TEXT("Error when WriteLogoToBootMedia.rn")));
????????????SpinForever();
??????????}
????????}
??????}
??????break;
????//-------------------------- end -----------------------------
这里把 g_bUSBDownload 设置为 TRUE ,以便后面选择 USB 进行下载。由于 USB 下载的速度和写 Flash 速度不匹配,所以先下载到内存中,然后在一下子写入 Flash 中(这部分详解见博客 http://www.voidcn.com/article/p-hzhmplfz-kc.html )。 WriteLogoToBootMedia 便是 Flash 的写函数,后面给出实现。

?????? 3 、修改 LCD 初始化函数 InitializeDisplay ,修改代码如下:
????????// Fill Framebuffer
#if(SMDK6410_LCD_MODULE == LCD_MODULE_UT_LCD35A)
????????memcpy((void *)EBOOT_FRAMEBUFFER_UA_START,(void *)InitialImage_rgb16_320x240,320*240*2);
#elif????????(LCD_BPP == 16)
????????{
????//delete by jazka 2011.08.31????修改开机启动界面
???????????? /* int i;
????????????????unsigned short *pFB;
????????????????pFB = (unsigned short *)EBOOT_FRAMEBUFFER_UA_START;

????????????????for (i=0; i<LCD_WIDTH*LCD_HEIGHT; i++)
????{
????????????????????????//*pFB++ = 0x0000;//0x001F;????????????????// Blue
??????//*pFB++ = 0x001F;???????????????????????????????????????????? //modify by jazka 2011.07.22
??????*pFB++ = InitialImage_rgb16_480x272[i];
????}
????*/

????//add by jazka 2011.08.31
????//memcpy((void *)EBOOT_FRAMEBUFFER_UA_START,(void *)InitialImage_rgb16_480x272,480*272*2);

????//modify by jazka 2011.09.07
????DWORD dwReadAddr = (DWORD)EBOOT_FRAMEBUFFER_UA_START;
????if (!DisplayLogoFromBootMedia(dwReadAddr,(DWORD)LCD_WIDTH*LCD_HEIGHT*2,dwReadAddr))
????{
??????int i;
??????unsigned short *pFB;
??????pFB = (unsigned short *)EBOOT_FRAMEBUFFER_UA_START;

??????for (i=0; i<LCD_WIDTH*LCD_HEIGHT; i++)
????????*pFB++ = 0x0000;//0x001F;????????????????// Blue
????}
DisplayLogoFromBootMedia 函数便是 Flash 的度函数,这里将读出的数据写入到显示缓存 EBOOT_FRAMEBUFFER_US_START 中,该函数的实现后面给出。

????? 4 、修改 nand.cpp 文件,添加 WriteLogoToBootMedia DisplayLogoFromBootMedia 两个函数的实现。
/*
??Write the Logo data to Nand Flash
??add by jazka 2011.09.05
*/
BOOL WriteLogoToBootMedia(DWORD dwImageStart,DWORD dwImageLength,DWORD dwLaunchAddr)
{
??DWORD dwBlock,dwNumBlocks;
??LPBYTE pbBuffer;
??SectorInfo si;

??OALMSG(TRUE,(TEXT("+WriteLogoToBootMediarn")));

??dwBlock = LOGO_BLOCK;
??pbBuffer = (LPBYTE)dwImageStart;

??OALMSG(TRUE,(TEXT("^^^^^^^^ 0x%x ^^^^^^^^rn"),(unsigned short *)pbBuffer));

??dwNumBlocks = (dwImageLength/(g_FlashInfo.wDataBytesPerSector*g_FlashInfo.wSectorsPerBlock)) +????
???????????????????????????????????????????????? (dwImageLength%(g_FlashInfo.wDataBytesPerSector*g_FlashInfo.wSectorsPerBlock) ? 1: 0);

??OALMSG(TRUE,(TEXT("dwImageLength = 0x%x rn"),dwImageLength));
??OALMSG(TRUE,(TEXT("dwNumBlocks = 0x%x rn"),dwNumBlocks));

??while (dwNumBlocks--)
??{
????OALMSG(TRUE,(TEXT("dwBlock(0x%x) X "),dwBlock));
????OALMSG(TRUE,(TEXT("g_FlashInfo.wSectorsPerBlock(0x%x)"),g_FlashInfo.wSectorsPerBlock));
????OALMSG(TRUE,(TEXT(" = 0x%x rn"),dwBlock*g_FlashInfo.wSectorsPerBlock));

????FMD_ReadSector(dwBlock*g_FlashInfo.wSectorsPerBlock,NULL,&si,1);

????// Stepldr & Eboot image in nand flash
????// block mark as BLOCK_STATUS_RESERVED & BLOCK_STATUS_READONLY & BLOCK_STATUS_BAD
????if ((si.bBadBlock == 0x0) && (si.bOEMReserved !=3 ))
????{
??????++dwBlock;
??????++dwNumBlocks;????????????????// Compensate for fact that we didn't write any blocks.
??????continue;
????}

????if (!ReadBlock(dwBlock,g_pSectorInfoBuf))
????{
??????OALMSG(OAL_ERROR,(TEXT("WriteData: failed to read block (0x%x).rn"),dwBlock));
??????return(FALSE);
????}

????if (!FMD_EraseBlock(dwBlock))
????{
??????OALMSG(OAL_ERROR,(TEXT("WriteData: failed to erase block (0x%x).rn"),dwBlock));
??????return FALSE;
????}

????if (!WriteBlock(dwBlock,pbBuffer,(TEXT("WriteData: failed to write block (0x%x).rn"),dwBlock));
??????return(FALSE);
????}

????++dwBlock;
????pbBuffer += g_FlashInfo.dwBytesPerBlock;
????OALMSG(TRUE,(TEXT("dwBytesPerBlock : %drn"),g_FlashInfo.dwBytesPerBlock));
??}

??OALMSG(TRUE,(TEXT("_WriteLogoToBootMediarn")));

??return TRUE;
}
/*
??Read the Logo data from Nand Flash
??add by jazka 2011.09.05
*/
BOOL DisplayLogoFromBootMedia(DWORD dwImageStart,DWORD dwLaunchAddr)
{
??unsigned int * pFB32 = (unsigned int *)EBOOT_FRAMEBUFFER_UA_START;
??unsigned int * dst = pFB32;????????
??//unsigned int * p = NULL;
??SectorInfo si;

??DWORD dwBlock,dwNumBlocks;

??OALMSG(TRUE,(TEXT("+ReadLogoFromBootMediarn")));

??dwBlock = LOGO_BLOCK;

??OALMSG(TRUE,dwImageLength));
??OALMSG(TRUE,g_FlashInfo.wDataBytesPerSector));
??OALMSG(TRUE,g_FlashInfo.wSectorsPerBlock));

??if (0 == g_FlashInfo.wDataBytesPerSector || 0 == g_FlashInfo.wSectorsPerBlock)
??{
????return FALSE;
??}

??dwNumBlocks = (dwImageLength / (g_FlashInfo.wDataBytesPerSector*g_FlashInfo.wSectorsPerBlock)) +
????????????????(dwImageLength%(g_FlashInfo.wDataBytesPerSector*g_FlashInfo.wSectorsPerBlock) ? 1: 0);
??OALMSG(TRUE,dwNumBlocks));

??while (dwNumBlocks--)
??{????
????OALMSG(TRUE,dwBlock));
????OALMSG(TRUE,g_FlashInfo.wSectorsPerBlock));
????OALMSG(TRUE,dwBlock*g_FlashInfo.wSectorsPerBlock));

????//BOOL ReadBlock(DWORD dwBlock,LPBYTE pbBlock,PSectorInfo pSectorInfoTable)
????if (!ReadBlock(dwBlock,(LPBYTE)dst,g_pSectorInfoBuf))
????{
??????OALMSG(OAL_ERROR,dwBlock));
??????return(FALSE);????
????}
????dst += g_FlashInfo.dwBytesPerBlock/4;
????++dwBlock;
??}
??OALMSG(TRUE,(TEXT("_ReadLogoFromBootMediarn")));

??return TRUE;
}
?????? 5、关于Logo数据的文件bin的生成,网上有很多工具可以实现,其实可以自己写一个应用程序完成该功能。本人编写了24Bmp文件生成RGB565格式的bin文件的程序,这部分代码也可以在nand.app中写成一个函数,在写入Flash时调用转换为相应的RGB565数据即可,这样更新Logo时可以更直接。注意下载时的数据量是现在的3倍。

?????? 这里就不给出源代码了,如果需要,请留言。

?

?????? 今天就到这里,改天上实现方法二:将Logo.bin做成和Eboot.bin一样的格式,这样下载Eboot.bin的很多代码就可以直接使用。

(编辑:李大同)

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