flash 五彩斑斓特效
发布时间:2020-12-15 06:27:19 所属栏目:百科 来源:网络整理
导读:文档类:package{ import flash.display.*; import flash.events.*; import flash.geom.*; [SWF(backgroundColor="0x000000")] public class main extends Sprite { private var obj:Array = new Array(); private var bmd:BitmapData,bmp:Bitmap,container:
文档类: package { import flash.display.*; import flash.events.*; import flash.geom.*; [SWF(backgroundColor="0x000000")] public class main extends Sprite { private var obj:Array = new Array(); private var bmd:BitmapData,bmp:Bitmap,container:Sprite; public function main() { bmd = new BitmapData( 465,465,true,0x000000 ); bmp = addChild( new Bitmap( bmd ) ) as Bitmap; container = addChild( new Sprite ) as Sprite; container.visible = false; for(var i:uint = 0; i < 100; i++) { obj[i] = new ball(); container.addChild(obj[i]); } stage.addEventListener(Event.ENTER_FRAME,frame); } private function frame(e:Event):void { for(var i:String in obj) { obj[i].run(); } var m:Matrix = new Matrix; bmd.draw( container,m,new ColorTransform( .7,.1,.2,1),"add" ); bmd.colorTransform( bmd.rect,new ColorTransform( 1,1,.97 ) ); } } } import flash.display.*; import flash.filters.*; class ball extends Shape { private var r:uint = 15; private var s:Number= ( Math.random()*3 | 0 ) + 2; private var b:Number= -5,bb:int = -5; function ball() { //s = Math.random()*2 | 0 ? s : -s; x = Math.round(Math.random() * 450); y = s > 0 ? -r - Math.random()*450: 465 + r + Math.random()*450; graphics.beginFill(Math.round(Math.random() * 255 * 255 * 255),1); graphics.drawCircle(0,( Math.random()*r | 0 ) + 4); graphics.endFill(); this.filters = [ new BlurFilter( -b,-b,2 ) ]; } public function run():void { if( s < 0 ) { if(y + r < 0) { x = Math.round(Math.random() * 450); y = 465 + r; scaleX = scaleY = 1; } } else { if(y - r > 465) { x = Math.round(Math.random() * 450); y = -r; scaleX = scaleY = 1; } } scaleX += 0.001; scaleY += 0.001; y += s; } } 原文地址: http://www.68design.net/Web-Guide/Flash/53123-1.html (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |