Tutorial: Debugging the U-Boot Universal Boot Loader (最全的
Tutorial: Debugging the U-Boot Universal Boot LoaderThis section shows you how to use the CodeWarrior debugger to debug the U-Boot universal boot loader. U-Boot resides in flash memory on target systems and boots an embedded Linux image developed for those systems. Note: The Linux Application Edition of this product does not support debugging the U-Boot bootstrap firmware. The topics in this section are:
Preparing to Debug U-BootTo prepare to debug U-Boot on a target system,you first install on the host Linux computer the Board Support Package (BSP) for the particular target system you want to debug. Then you configure the BSP U-Boot package to place debugger symbolic information in the U-Boot binary executable file. Finally,you create a new CodeWarrior project that you will use to debug U-Boot on the target system. Note: The first part of this procedure must be performed on a Linux host. To prepare to debug U-Boot on a target system:
You can obtain BSPs for Freescale Power Architecture target systems from this web page: http://www.freescale.com/codewarrior/downloads
You now have an ELF-format U-Boot binary executable file that contains debugger symbolic information. In addition,you have a U-Boot raw binary (.bin) file that you can write to flash memory on the target board. Note: It is best to leave the ELF-format U-Boot binary file in this location,so that when you create a CodeWarrior project with the file,the CodeWarrior IDE can find all of the source U-Boot source code files needed to debug the binary file. Note: The following procedure must be performed using the Professional Edition of this CodeWarrior product.
Refer to the "Flashing U-Boot" section of the target system's BSP User's Guide for instructions that show how to flash U-Boot to the system. This document is typically located in the help/software folder of the BSP. Warning: Do not write the ELF-format U-Boot file to flash memory; you must use the raw binary U-Boot file. The standard Open dialog box appears.
Figure 3.72 Choose Debugger Dialog Box
Note: You must use a JTAG run-control device to debug U-Boot. The CodeWarrior USB TAP and the CodeWarrior Ethernet TAP are each JTAG devices. The CodeWarrior IDE creates a CodeWarrior project containing the source files used to build the U-boot binary file. The CodeWarrior project file is located in the same directory as the ELF-format U-Boot file. Note: For the IDE to create complete a U-Boot project file,all source files used to build the ELF format U-Boot file must be available. While the IDE is building the new CodeWarrior project,if it cannot find a U-Boot source code file,it displays a dialog box with which you can navigate to and select the file. For each source code file that cannot be found,the IDE logs a message to the Project Creator Log window. Once project creation is complete,the IDE displays the project in a project window. (See Figure 3.73.)
Figure 3.73 CodeWarrior Project Window
You now have CodeWarrior project with which you can debug the U-Boot bootstrap firmware. Note: While debugging U-Boot on 86xx,if address translations has not been enabled and you set a breakpoint in a part of code after the address translation is done,this breakpoint will not be hit. Breakpoints can be used until enable address translation is done. You can use step into to debug through the address translation section (breakpoints / step over / run to cursor cannot be used). After the translation is enabled,you can start using again the hardware breakpoints. A breakpoint set in the c) part of code while debugging in the a) part of code will not be hit. During a typical U-Boot start-up sequence,the target processor starts executing U-Boot in flash memory. U-Boot then enables the Memory Management Unit (MMU),and relocates itself to RAM. CodeWarrior build target settings required to debug U-Boot in flash memory differ from the settings required to debug U-Boot in RAM. Therefore,you must use individual CodeWarrior debug sessions to debug the flash memory and RAM sections:
This procedure shows how to debug U-Boot in flash memory before the memory management unit (MMU) is initialized. This procedure shows how to debug U-Boot in flash memory after the memory management unit (MMU) is initialized. This procedure shows how to debug U-Boot in RAM. Debugging U-Boot in Flash Memory Before the MMU is EnabledTo debug U-Boot in flash memory before the target board's memory management unit (MMU) is enabled:
The Target Settings window (Figure 3.74) appears.
Figure 3.74 Target Settings Window
The Debugger Settings panel (Figure 3.75) appears.
Figure 3.75 Debugger Settings Panel
The Remote Debugging settings panel (Figure 3.76) appears.
Figure 3.76 Remote Debugging Settings Panel
The Edit Connection dialog box (Figure 3.77) appears,displaying the configuration for the selected remote connection.
Figure 3.77 Edit Connection Dialog Box
The Edit Connection dialog box disappears. The Debugger PIC Settings settings panel (Figure 3.78) appears.
Figure 3.78 Debugger PIC Settings Panel
Note: An alternate load address causes the debugger to assume that all sections have been relocated to RAM. If you specify no alternate load address,the debugger can display source code only for sections in flash memory. If you specify an alternate load address,the debugger can display source code only for sections in RAM. The EPPC Debugger Settings settings panel (Figure 3.79) appears.
Figure 3.79 EPPC Debugger Settings Panel
The Target Settings window disappears. The CodeWarrior IDE saves your changes to target settings.
The system resets.The terminal emulator displays U-Boot status messages. Note: If U-Boot asks for the MAC address of the board's Ethernet interface,enter a valid MAC address,such as 00:01:03:00:01:04. U-Boot finishes initialization and displays this message (where N is the number of seconds left before autoboot starts): Hit any key to stop autoboot: N The U-Boot command prompt appears: --> The CodeWarrior debugger connects to the target system and displays a debugger window. The debugger halts U-Boot execution and displays disassembled code in the Source pane of the debugger window (See Figure 3.80).
Figure 3.80 Attach To Process - Debugger Window
The debugger sends a hard reset signal to the board. The debugger window displays the __start section. You can debug from this point up to the first blr instruction in start.S. Debugging U-Boot in Flash Memory After the MMU is EnabledTo debug U-Boot in flash memory after the target board's memory management unit (MMU) is enabled:
The Target Settings window (Figure 3.74) appears.
Figure 3.81 Target Settings Window
The Debugger Settings panel (Figure 3.75) appears.
Figure 3.82 Debugger Settings Panel
The Remote Debugging settings panel (Figure 3.76) appears.
Figure 3.83 Remote Debugging Settings Panel
The debugger halts U-Boot execution and displays disassembled code in the Source pane of the debugger window (See Figure 3.80).
Figure 3.87 Attach To Process - Debugger Window
The debugger sends a hard reset signal to the board. The debugger window displays the __start section. You can debug from this point up to the first blr instruction in start.S. The Symbolics Window (Figure 3.88) appears.
Figure 3.88 Symbolics Window - Flash Board Initialization Function
A contextual menu appears,as shown in Figure 3.89.
Figure 3.89 Debugger Window - Contextual Menu
The IDE sets the hardware breakpoint on the selected line of code. A blue diamond symbol appears over the tick mark in the breakpoint column,indicating that a hardware breakpoint is set. The debugger resets the target system and halts U-Boot execution at the start of U-Boot. The debugger starts U-Boot execution. When execution reaches the hardware breakpoint,the debugger halts execution. A debugger window (Figure 3.90) appears,showing the source code of the board_init_f() function.
Figure 3.90 Debugger Window - Stopped At Hardware Breakpoint
Note: In this debugger window,the blue arrow indicates that the program counter (PC) is at the line of code on which you set the hardware breakpoint. You may now use the features of the CodeWarrior debugger to step through the source code and debug U-Boot in flash memory. Debugging U-Boot in RAMTo debug U-Boot in RAM:
The system resets.The terminal emulator displays U-Boot status messages (as shown in Figure 3.91). U-Boot finishes initialization and displays this message (where N is the number of seconds left before autoboot starts): Hit any key to stop autoboot: N The U-Boot command prompt appears (as shown in Figure 3.91): -->
Figure 3.91 U-Boot Startup Messages
Now running in RAM - U-Boot at: address The Target Settings window (Figure 3.92) appears.
Figure 3.92 Target Settings Window
The Debugger Settings panel (Figure 3.93) appears.
Figure 3.93 Debugger Settings Panel
The Remote Debugging settings panel (Figure 3.94) appears.
Figure 3.94 Remote Debugging Settings Panel
The Edit Connection dialog box (Figure 3.95) appears,displaying the configuration for the selected remote connection.
Figure 3.95 Edit Connection Dialog Box
The Edit Connection dialog box disappears. The Debugger PIC Settings settings panel (Figure 3.96) appears.
Figure 3.96 Debugger PIC Settings Panel
Use the format: 0xFFFFFFFF Note: An alternate load address causes the debugger to assume that all sections have been relocated to RAM. If you specify no alternate load address,select EPPC Debugger Settings. The EPPC Debugger Settings settings panel (Figure 3.79) appears.
Figure 3.97 EPPC Debugger Settings Panel
The Target Settings window disappears. The CodeWarrior IDE saves your changes to target settings. The debugger halts U-Boot execution and displays disassembled code in the Source pane of the debugger window (See Figure 3.98).
Figure 3.98 Attach To Process - Debugger Window
The Symbolics Window (Figure 3.99) appears.
Figure 3.99 Symbolics Window - RAM Board Initialization Function
A contextual menu appears,as shown in Figure 3.89.
Figure 3.100 Debugger Window - Contextual Menu
The IDE sets the hardware breakpoint on the selected line of code. A blue triangle appears over the tick mark in the breakpoint column,select Debug > EPPC > Hard Reset. The debugger resets the target system and halts U-Boot execution at the start of U-Boot.
Figure 3.101 Debugger Window - Stopped At Hardware Breakpoint
Note: In this debugger window,the blue arrow indicates that the program counter (PC) is at the line of code on which you set the hardware breakpoint. You may now use the features of the CodeWarrior debugger to step through the source code and debug U-Boot in RAM. (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |