c#实现多线程局域网聊天系统
发布时间:2020-12-15 05:51:16 所属栏目:百科 来源:网络整理
导读:觉得好有点帮助就顶一下啦。 socke编程,支持多客户端,多线程操作避免界面卡死。 开启socket private void button1_Click(object sender,EventArgs e) { try { int port = int.Parse(txt_port.Text); string host = txt_ip.Text; //创建终结点 IPAddress ip
觉得好有点帮助就顶一下啦。 socke编程,支持多客户端,多线程操作避免界面卡死。 开启socket private void button1_Click(object sender,EventArgs e) { try { int port = int.Parse(txt_port.Text); string host = txt_ip.Text; //创建终结点 IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip,port); //创建Socket并开始监听 newsock = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); //创建一个Socket对象,如果用UDP协议,则要用SocketTyype.Dgram类型的套接字 newsock.Bind(ipe); //绑定EndPoint对象 newsock.Listen(0); //开始监听 //为新建立的连接创建新的Socket acceptClientThread = new Thread(new ThreadStart(AcceptClient)); acceptClientThread.Start(); SetText("开始监听"); } catch (Exception exp) { CommonFunction.WriteLog(exp,exp.Message); } } 监控端口,接收客户端 /// <summary> /// 接受客户端,可接受多个客户端同时连入,并对连入的客户端注册到客户端列表 /// </summary> public void AcceptClient() { try { while (true) { Socket client = newsock.Accept(); ip = client.Handle; RegeistUser(client.Handle,client); Thread clientThread = new Thread(new ParameterizedThreadStart(ReceiveData)); object o = client; clientThread.Start(o); } } catch (Exception exp) { CommonFunction.WriteLog(exp,exp.Message); } } 接收客户端数据并广播数据 /// <summary> /// 接收客户端数据并,转发到目标客户端。 /// </summary> public void ReceiveData(object o) { try { while (true) { Socket client = (Socket)o; string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = client.Receive(recvBytes,recvBytes.Length,0); //从客户端接受消息 recvStr = Encoding.UTF8.GetString(recvBytes,bytes); SendMessage(client,recvStr); SetText(recvStr); CommonFunction.WriteErrorLog(recvStr); } } catch (Exception exp) { CommonFunction.WriteLog(exp,exp.Message); } } 判断是用户注册还是发送消息 /// <summary> /// 判断是用户注册还是发送消息 /// </summary> /// <param name="p_strMessage"></param> public void SendMessage(Socket client,string p_strMessage) { if (p_strMessage.StartsWith("@")) { RegeistUser(p_strMessage,client); } else if (p_strMessage.StartsWith(">")) { DeleteClident(p_strMessage); } else { //SendMessageToTarget(p_strMessage); SendAllMessage(p_strMessage); } } 将socket注册为指定用户名 /// <summary> /// 将socket注册为指定用户名 /// </summary> /// <param name="user"></param> /// <param name="ss"></param> public void RegeistUser(string user,Socket ss) { user = user.Remove(0,1); userSocketDict.Add(user,ss); SendOneMessage(ss,"欢迎" + user + "连入!"); RefreshClient(); } 从客户端字典中移除客户端 /// <summary> /// 从客户端字典中移除客户端 /// </summary> /// <param name="p_strMessage"></param> public void DeleteClident(string p_strMessage) { p_strMessage = p_strMessage.Remove(0,1); userSocketDict.Remove(p_strMessage); RefreshClient(); } 群发消息 /// <summary> /// 群发消息 /// </summary> /// <param name="p_strsend"></param> public void SendAllMessage(string p_strsend) { //MessageBox.Show(p_strsend); foreach (string item in userSocketDict.Keys) { byte[] bs = Encoding.UTF8.GetBytes(p_strsend); userSocketDict[item].Send(bs,bs.Length,0); } } 给文本框赋值 public delegate void SetTextHandler(string text); /// <summary> /// 给文本框赋值 /// </summary> /// <param name="text"></param> private void SetText(string text) { if (rich_back.InvokeRequired == true) { SetTextHandler set = new SetTextHandler(SetText);//委托的方法参数应和SetText一致 rich_back.Invoke(set,new object[] { text }); //此方法第二参数用于传入方法,代替形参text } else { rich_back.Text += "n" + text; } } 连入服务器 private void button1_Click(object sender,EventArgs e) { try { user = txt_name.Text; int port = int.Parse(txt_port.Text); string host = txt_ip.Text; //创建终结点EndPoint IPAddress ip = IPAddress.Parse(host); IPEndPoint ipe = new IPEndPoint(ip,port); //把ip和端口转化为IPEndPoint的实例 //创建Socket并连接到服务器 Socket c = new Socket(AddressFamily.InterNetwork,ProtocolType.Tcp); // 创建Socket cc = c; c.Connect(ipe); //连接到服务器 clientThread = new Thread(new ThreadStart(ReceiveData)); clientThread.Start(); //向服务器发送本机用户名,以便服务器注册客户端 SendMessage("@" + txt_name.Text); } catch (ArgumentException ex) { Console.WriteLine("argumentNullException:{0}",ex); } catch (SocketException exp) { Console.WriteLine("SocketException:{0}",exp); } } 向服务器发送消息 private void button3_Click(object sender,EventArgs e) { if (""==txt_target.Text) { MessageBox.Show("未选择对话人物"); return; } //向服务器发送信息 string sendStr = txt_name.Text + "@" + target + ":" + txt_message.Text; SendMessage(sendStr); rch_back.Text += "n" + sendStr; txt_message.Text = ""; } 隐身 private void button2_Click(object sender,EventArgs e) { try { SendMessage(">" + txt_name.Text); //cc.Disconnect(true); //cc.Shutdown(SocketShutdown.Both); //cc.Close(); } catch (Exception exp) { CommonFunction.WriteLog(exp,exp.Message); } } 以上所述就是本文的全部内容了,希望大家能够喜欢。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |