C#计算矩阵的秩实例分析
发布时间:2020-12-15 05:51:10 所属栏目:百科 来源:网络整理
导读:本篇章节讲解C#计算矩阵的秩的方法。供大家参考研究。具体如下: 1.代码思路 计算矩阵的秩,即把矩阵进行行初等变换,得出的行最简矩阵的非零行数。过程如下 1)将矩阵各行按第一个非零元素出现的位置升序排列(Operation1函数) 2)查看矩阵是否为
本篇章节讲解C#计算矩阵的秩的方法。分享给大家供大家参考。具体如下: 1.代码思路 计算矩阵的秩,即把矩阵进行行初等变换,得出的行最简矩阵的非零行数。过程如下 2.函数代码 (注:本段代码只实现了一个思路,可能并不是该问题的最优解) /// <summary> /// 计算矩阵的秩 /// </summary> /// <param name="matrix">矩阵</param> /// <returns></returns> private static int Rank(double[][] matrix) { //matrix为空则直接默认已经是最简形式 if (matrix == null || matrix.Length == 0) return 0; //复制一个matrix到copy,之后因计算需要改动矩阵时并不改动matrix本身 double[][] copy = new double[matrix.Length][]; for (int i = 0; i < copy.Length; i++) { copy[i] = new double[matrix[i].Length]; } for (int i = 0; i < matrix.Length; i++) { for (int j = 0; j < matrix[0].Length; j++) { copy[i][j] = matrix[i][j]; } } //先以最左侧非零项的位置进行行排序 Operation1(copy); //循环化简矩阵 while (!isFinished(copy)) { Operation2(copy); Operation1(copy); } //过于趋近0的项,视作0,减小误差 Operation3(copy); //行最简矩阵的秩即为所求 return Operation4(matrix); } /// <summary> /// 判断矩阵是否变换到最简形式(非零行数达到最少) /// </summary> /// <param name="matrix"></param> /// <returns>true:</returns> private static bool isFinished(double[][] matrix) { //统计每行第一个非零元素的出现位置 int[] counter = new int[matrix.Length]; for (int i = 0; i < matrix.Length; i++) { for (int j = 0; j < matrix[i].Length; j++) { if (matrix[i][j] == 0) { counter[i]++; } else break; } } //后面行的非零元素出现位置必须在前面行的后面,全零行除外 for (int i = 1; i < counter.Length; i++) { if (counter[i] <= counter[i - 1] && counter[i] != matrix[0].Length) { return false; } } return true; } /// <summary> /// 排序(按左侧最前非零位位置自上而下升序排列) /// </summary> /// <param name="matrix">矩阵</param> private static void Operation1(double[][] matrix) { //统计每行第一个非零元素的出现位置 int[] counter = new int[matrix.Length]; for (int i = 0; i < matrix.Length; i++) { for (int j = 0; j < matrix[i].Length; j++) { if (matrix[i][j] == 0) { counter[i]++; } else break; } } //按每行非零元素的出现位置升序排列 for (int i = 0; i < counter.Length; i++) { for (int j = i; j < counter.Length; j++) { if(counter[i]>counter[j]) { double[] dTemp = matrix[i]; matrix[i] = matrix[j]; matrix[j] = dTemp; } } } } /// <summary> /// 行初等变换(左侧最前非零位位置最靠前的行,只保留一个) /// </summary> /// <param name="matrix">矩阵</param> private static void Operation2(double[][] matrix) { //统计每行第一个非零元素的出现位置 int[] counter = new int[matrix.Length]; for (int i = 0; i < matrix.Length; i++) { for (int j = 0; j < matrix[i].Length; j++) { if (matrix[i][j] == 0) { counter[i]++; } else break; } } for (int i = 1; i < counter.Length; i++) { if (counter[i] == counter[i - 1] && counter[i] != matrix[0].Length) { double a = matrix[i - 1][counter[i - 1]]; double b = matrix[i][counter[i]]; //counter[i]==counter[i-1] matrix[i][counter[i]] = 0; for (int j = counter[i] + 1; j < matrix[i].Length; j++) { double c = matrix[i - 1][j]; matrix[i][j] -= (c * b / a); } break; } } } /// <summary> /// 将和0非常接近的数字视为0 /// </summary> /// <param name="matrix"></param> private static void Operation3(double[][] matrix) { for (int i = 0; i < matrix.Length; i++) { for (int j = 0; j < matrix[0].Length; j++) { if (Math.Abs(matrix[i][j]) <= 0.00001) { matrix[i][j] = 0; } } } } /// <summary> /// 计算行最简矩阵的秩 /// </summary> /// <param name="matrix"></param> /// <returns></returns> private static int Operation4(double[][] matrix) { int rank = -1; bool isAllZero = true; for (int i = 0; i < matrix.Length; i++) { isAllZero = true; //查看当前行有没有0 for (int j = 0; j < matrix[0].Length; j++) { if (matrix[i][j] != 0) { isAllZero = false; break; } } //若第i行全为0,则矩阵的秩为i if (isAllZero) { rank = i; break; } } //满秩矩阵的情况 if (rank == -1) { rank = matrix.Length; } return rank; } 3.Main函数调用 static void Main(string[] args) { //示例矩阵1:秩为3 double[][] matrix1 = new double[][] { new double[] { 1,1,1 },new double[] { 1,0 },new double[] { 0,1 } }; Console.WriteLine(Rank(matrix1)); //示例矩阵2:秩为3 double[][] matrix2 = new double[][] { new double[] { 3,2,5,new double[] { 3,-2,3,6,-1 },new double[] { 2,-3 },-4,-1,4 } }; Console.WriteLine(Rank(matrix2)); //示例矩阵3:秩为3 double[][] matrix3 = new double[][] { new double[] { 2,-3,-7 },-4 },8,7,4,3 } }; Console.WriteLine(Rank(matrix3)); Console.ReadLine(); } 4.执行结果 希望本文所述对大家的C#程序设计有所帮助。 (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |