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c# – 如何在使用MEF的插件DLL的元数据中包含图像?

发布时间:2020-12-15 05:37:46 所属栏目:百科 来源:网络整理
导读:C#.NET 4.0 WinForms 我开始实现this tutorial中的MEF示例代码,该代码描述了为元数据创建自定义ExportAttribute属性.在我尝试在元数据中包含资源文件中的图像之前,一切都在顺利进行.目标是将每个插件DLL的标题,描述和图标提取为元数据,以便在主程序中构建插
C#.NET 4.0 WinForms

我开始实现this tutorial中的MEF示例代码,该代码描述了为元数据创建自定义ExportAttribute属性.在我尝试在元数据中包含资源文件中的图像之前,一切都在顺利进行.目标是将每个插件DLL的标题,描述和图标提取为元数据,以便在主程序中构建插件菜单.

我现在得到编译错误:

“An attribute argument must be a constant expression,typeof expression
or array creation expression of an attribute parameter type”

所以现在我有一个问题,需要弄清楚:

1)如何在属性中包含图像?

要么

2)如何在不使用属性的情况下在MEF中包含元数据?

这是我正在使用的代码:

在合同类中:

// Metadata contract interface
public interface IPlugInMetadata
{
    string PlugInTitle { get; }
    string PlugInDescription { get; }
    Image PlugInIcon { get; }
}

// Plug-In contract interface
public interface IPlugIn
{
    void StartPlugIn(object systemObject);
    void StopPlugin();
}

插件DLL中的自定义属性:

[MetadataAttribute]
[AttributeUsage(AttributeTargets.Class,AllowMultiple = false)]
public class PluginMetadataAttribute : ExportAttribute
{
    public string title { get; set; }
    public string description { get; set; }
    public Image icon { get; set; }

    public PluginMetadataAttribute(string plugInTitle,string plugInDescription,Image plugInIcon) 
        : base(typeof(IPlugInMetadata))
    {
        title = plugInTitle;
        description = plugInDescription;
        icon = plugInIcon;
    }
}

最后,Plug-In DLL中的Program类:

[Export(typeof(IPlugIn))]
[PluginMetadata(ResourceFile.PlugInTitle,ResourceFile.PlugInDescription,ResourceFile.PlugInIcon24)]
public class Program : IPlugIn
{
    public void StartPlugIn(object systemObject)
    {
        Console.WriteLine("Start Plug-In: " + ResourceFile.PlugInTitle);
    }

    public void StopPlugin()
    {
        Console.WriteLine("Stop Plug-In: " + ResourceFile.PlugInTitle);
    }
}

这条线产生错误.

[PluginMetadata(ResourceFile.PlugInTitle,ResourceFile.PlugInIcon24)]

显然,ResourceFile不被视为常量,但是我如何将图像用作元数据,或者这是不可能的? (请注意,图像设置为“嵌入.resx”)

感谢您的任何帮助或建议!

解决方法

找到了解决方案:

好的,据我所知,你不能在MEF元数据中使用图像或图标.但是,您可以为DLL文件指定一个图标,就像为EXE文件一样.然后可以使用.NET类型中内置的静态方法读取图标:

Icon MyDLLIcon = Icon.ExtractAssociatedIcon(DLLFilePath);

我仍然不确定为什么你可以将资源文件中的字符串作为MEF元数据返回,而不是嵌入的图标或图像.

由于我一直试图拼凑一个功能性的示例程序,该程序现在提供带有图标的插件菜单几天,我想我会发布代码,以防它帮助其他任何人.

这是一个功能齐全的示例项目,具有以下功能:

>旨在成为包含5个项目的单一解决方案(MainProgram,ContractInterfaces,PlugInA,PlugInB,PlugInC)
> Post Build Events将自动将每个项目的DLL复制到一个常见的“Plug-Ins”文件夹中
> MainProgram(WinForm)项目将构建可用DLL插件的目录,并使用每个插件的图标和元数据标题填充ListView
>双击ListView项将实例化插件(利用Lazy实例化),然后启动它.
>每个插件将在启动时接收对主窗体的引用,创建一个新的TextBox,并将其发布到主窗体以证明它已运行并可以访问GUI.
>所选插件的标题,描述和版本元数据值将打印到控制台窗口

我为每个DLL分配了一个不同的Icon(来自旧的Visual Studio 6 Common Graphics Misc文件夹)

从DLL插件中提取图标以创建ListView,并且一旦它们启动(在双击ListView中的每个插件项之后),DLL就会创建文档框并将其发布到GUI.

将以下代码添加到名为“MainProgram”的全新C#WinForm项目中(我使用的是VS 2010):

由于某种原因,Code Sample解析器不喜欢Using语句,因此它们作为要点:

>使用系统;
>使用System.Collections.Generic;
>使用System.ComponentModel.Composition;
>使用System.ComponentModel.Composition.Hosting;
>使用System.Drawing;
>使用System.IO;
>使用System.Windows.Forms;
>使用ContractInterfaces;
>(命名空间)MainProgram

public partial class Form1 : Form
{
    // Prerequisites to run:
    //      1)  Project,Add Reference,Projects,ContractInterface
    //      2)  Project,.NET,System.ComponentModel.Composition

    [ImportMany(typeof(IPlugIn))]
    private IEnumerable<Lazy<IPlugIn,IPlugInMetadata>> LoadedPlugIns;

    List<PlugInInfo> AvailablePlugIns = null;


    public Form1()
    {
        InitializeComponent();
    }

    private void Form1_Load(object sender,EventArgs e)
    {
        // Get a list of the available Plug-Ins
        AvailablePlugIns = GetPlugInList();

        // Prepare an ImageList to hold the DLL icons
        ImageList ImgList = new ImageList();
        ImgList.ColorDepth = ColorDepth.Depth32Bit;
        ImgList.ImageSize = new Size(32,32);

        // Populate ImageList with Plug-In Icons
        foreach (var item in AvailablePlugIns)
        {
            ImgList.Images.Add(item.PlugInIcon.ToBitmap());
        }

        // Assign the ImageList to the ListView
        listView1.LargeImageList = ImgList;

        int imageIndex = 0;

        // Create the ListView items
        foreach (var item in AvailablePlugIns)
        {
            listView1.Items.Add(item.PlugInTitle,imageIndex);
            imageIndex++;
        }

        listView1.MouseDoubleClick += new MouseEventHandler(listView1_MouseDoubleClick);
    }

    void listView1_MouseDoubleClick(object sender,MouseEventArgs e)
    {
        // Get the Plug-In index number 
        int plugInNum = listView1.SelectedItems[0].Index;

        PlugInInfo selectedPlugIn = AvailablePlugIns[plugInNum];

        // Call the StartPlugIn method in the selected Plug-In.
        // Lazy Instantiation will fully load the Assembly here
        selectedPlugIn.PlugIn.StartPlugIn(this);

        Console.WriteLine("Plug-In Title:          {0}",selectedPlugIn.PlugInTitle);
        Console.WriteLine("Plug-In Description:    {0}",selectedPlugIn.PlugInDescription);
        Console.WriteLine("Plug-In Version:        {0}",selectedPlugIn.PlugInVersion);
        Console.WriteLine();
    }



    private List<PlugInInfo> GetPlugInList()
    {
        // Create a List to hold the info for each plug-in
        List<PlugInInfo> plugInList = new List<PlugInInfo>();

        // Set Plug-In folder path to same directory level as Solution
        string plugInFolderPath = System.IO.Path.Combine(Application.StartupPath,@"......Plug-Ins");

        // Test if the Plug-In folder exists
        if (!Directory.Exists(plugInFolderPath))
        {
            // Plug-In Folder is missing,so try to create it
            try
            { Directory.CreateDirectory(plugInFolderPath); }
            catch
            { MessageBox.Show("Failed to create Plug-In folder","Folder Creation Error:",MessageBoxButtons.OK,MessageBoxIcon.Exclamation); }
        }

        try
        {
            // Create a catalog of plug-ins
            var catalog = new DirectoryCatalog(plugInFolderPath,"*.dll");
            AggregateCatalog plugInCatalog = new AggregateCatalog();
            plugInCatalog.Catalogs.Add(catalog);
            CompositionContainer container = new CompositionContainer(plugInCatalog);

            // This line will fetch the metadata from each plug-in and populate LoadedPlugIns
            container.ComposeParts(this);

            // Save each Plug-Ins metadata
            foreach (var plugin in LoadedPlugIns)
            {
                PlugInInfo info = new PlugInInfo();

                info.PlugInTitle = plugin.Metadata.PlugInTitle;
                info.PlugInDescription = plugin.Metadata.PlugInDescription;
                info.PlugInVersion = plugin.Metadata.PlugInVersion;
                info.PlugIn = plugin.Value;

                plugInList.Add(info);
            }

            int index = 0;

            // Extract icons from each Plug-In DLL and store in Plug-In list
            foreach (var filePath in catalog.LoadedFiles)
            {
                plugInList[index].PlugInIcon = Icon.ExtractAssociatedIcon(filePath);
                index++;
            }
        }
        catch (FileNotFoundException fex)
        {
            Console.WriteLine("File not found exception : " + fex.Message);
        }
        catch (CompositionException cex)
        {
            Console.WriteLine("Composition exception : " + cex.Message);
        }
        catch (DirectoryNotFoundException dex)
        {
            Console.WriteLine("Directory not found exception : " + dex.Message);
        }

        return plugInList;
    }
}


public class PlugInInfo
{
    public string PlugInTitle { get; set; }
    public string PlugInDescription { get; set; }
    public string PlugInVersion { get; set; }
    public Icon PlugInIcon { get; set; }
    public IPlugIn PlugIn { get; set; }
}

现在将一个名为“listView1”的ListView控件添加到主窗体,并将其保存到窗体的右侧.插件中动态创建的TextBox将显示在左侧.

接下来添加一个名为“ContractInterfaces”的类项目,然后包含以下代码:

>使用System.Windows.Forms;
>(namespace)ContractInterfaces

// Prerequisites to run:
//      1)  Project,"System.Windows.Forms"

public interface IPlugIn
{
    void StartPlugIn(Form mainForm);
}

public interface IPlugInMetadata
{
    string PlugInTitle { get; }
    string PlugInDescription { get; }
    string PlugInVersion { get; }
}

接下来添加一个名为“PlugInA”的类项目,然后包含以下代码:

>使用系统;
>使用System.ComponentModel.Composition;
>使用System.Windows.Forms;
>使用ContractInterfaces;
>(名称空间)PlugInA

// Prerequisites to run:
//      1)  Project,"ContractInterface"
//      2)  Project,"System.Windows.Forms"
//      3)  Project,"System.ComponentModel.Composition"
//      4)  Project,Properties,Build Events,Post-Build event command line:
//          xcopy "$(ProjectDir)$(OutDir)$(TargetFileName)"  "$(SolutionDir)Plug-Ins" /Y
//      5)  Project,Run the post-build event:,Always
//      6)  Project,Application,Icon and manifest,[Select an icon]

[Export(typeof(IPlugIn))]
[PluginMetadata]
public class Program : IPlugIn
{
    private Form MainForm;

    public void StartPlugIn(Form mainForm)
    {
        MainForm = mainForm;

        // Place a TextBox on the Main Form
        TextBox textBox = new TextBox();
        textBox.Text = "PlugInA";
        MainForm.Controls.Add(textBox);
        textBox.Width = 65;
        textBox.Height = 20;
        textBox.Top = 0;
        textBox.Left = 0;
    }
}

// Create a custom strong-typed Metadata Attribute for MEF
[MetadataAttribute]
[AttributeUsage(AttributeTargets.Class,AllowMultiple = false)]
public class PluginMetadataAttribute : ExportAttribute
{
    public string PlugInTitle { get; set; }
    public string PlugInDescription { get; set; }
    public object PlugInVersion { get; set; }

    public PluginMetadataAttribute()
        : base(typeof(IPlugInMetadata))
    {
        PlugInTitle = "Plug-In A";
        PlugInDescription = "This is Plug-In A";
        PlugInVersion = "1.0.0.0";
    }
}

接下来添加一个名为“PlugInB”的类项目,然后包含以下代码:

>使用系统;
>使用System.ComponentModel.Composition;
>使用System.Windows.Forms;
>使用ContractInterfaces;
>(名称空间)PlugInB

// Prerequisites to run:
//      1)  Project,[Select an icon]

[Export(typeof(IPlugIn))]
[PluginMetadata]
public class Program : IPlugIn
{
    private Form MainForm;

    public void StartPlugIn(Form mainForm)
    {
        MainForm = mainForm;

        // Place a TextBox on the Main Form
        TextBox textBox = new TextBox();
        textBox.Text = "PlugInB";
        MainForm.Controls.Add(textBox);
        textBox.Width = 65;
        textBox.Height = 20;
        textBox.Top = 30;
        textBox.Left = 0;
    }
}

// Create a custom strong-typed Metadata Attribute for MEF
[MetadataAttribute]
[AttributeUsage(AttributeTargets.Class,AllowMultiple = false)]
public class PluginMetadataAttribute : ExportAttribute
{
    public string PlugInTitle { get; set; }
    public string PlugInDescription { get; set; }
    public object PlugInVersion { get; set; }

    public PluginMetadataAttribute()
        : base(typeof(IPlugInMetadata))
    {
        PlugInTitle = "Plug-In B";
        PlugInDescription = "This is Plug-In B";
        PlugInVersion = "1.0.0.1";
    }
}

接下来添加一个名为“PlugInC”的类项目,然后包含以下代码:

>使用系统;
>使用System.ComponentModel.Composition;
>使用System.Windows.Forms;
>使用ContractInterfaces;
>(命名空间)PlugInC

// Prerequisites to run:
//      1)  Project,[Select an icon]

[Export(typeof(IPlugIn))]
[PluginMetadata]
public class Program : IPlugIn
{
    private Form MainForm;

    public void StartPlugIn(Form mainForm)
    {
        MainForm = mainForm;

        // Place a TextBox on the Main Form
        TextBox textBox = new TextBox();
        textBox.Text = "PlugInC";
        MainForm.Controls.Add(textBox);
        textBox.Width = 65;
        textBox.Height = 20;
        textBox.Top = 60;
        textBox.Left = 0;
    }
}

// Create a custom strong-typed Metadata Attribute for MEF
[MetadataAttribute]
[AttributeUsage(AttributeTargets.Class,AllowMultiple = false)]
public class PluginMetadataAttribute : ExportAttribute
{
    public string PlugInTitle { get; set; }
    public string PlugInDescription { get; set; }
    public object PlugInVersion { get; set; }

    public PluginMetadataAttribute()
        : base(typeof(IPlugInMetadata))
    {
        PlugInTitle = "Plug-In C";
        PlugInDescription = "This is Plug-In C";
        PlugInVersion = "1.0.0.2";
    }
}

解决方案应如下所示:

右键单击Solution,然后选择“Project Dependencies …”.设置依赖项如下:

> MainProgram – 取决于 – ContractInterface
> PlugInA – 取决于 – ContractInterface
> PlugInB – 取决于 – ContractInterface
> PlugInC – 取决于 – ContractInterface
> ContractInterface – 取决于 – [没有]

右键单击解决方案,然后选择“项目构建顺序…”.构建顺序应如下所示:

> ContractInterface
> PlugInA
> PlugInB
> PlugInC
> MainProgram

构建并运行该程序.您应该看到3个DLL文件被复制到与解决方案文件(* .sln)相同的目录级别的新“Plug-Ins”文件夹中.如果没有,请检查项目构建顺序,依赖项,以及您是否根据上面插件代码中的注释输入了构建后事件.如果文件在那里,则应在带有插件条目的表单中填充ListView.双击每个ListView条目以启动插件.

玩得开心,我希望这有助于某人….

(编辑:李大同)

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