c# – 如何在使用MEF的插件DLL的元数据中包含图像?
C#.NET 4.0 WinForms
我开始实现this tutorial中的MEF示例代码,该代码描述了为元数据创建自定义ExportAttribute属性.在我尝试在元数据中包含资源文件中的图像之前,一切都在顺利进行.目标是将每个插件DLL的标题,描述和图标提取为元数据,以便在主程序中构建插件菜单. 我现在得到编译错误:
所以现在我有一个问题,需要弄清楚: 1)如何在属性中包含图像? 要么 2)如何在不使用属性的情况下在MEF中包含元数据? 这是我正在使用的代码: 在合同类中: // Metadata contract interface public interface IPlugInMetadata { string PlugInTitle { get; } string PlugInDescription { get; } Image PlugInIcon { get; } } // Plug-In contract interface public interface IPlugIn { void StartPlugIn(object systemObject); void StopPlugin(); } 插件DLL中的自定义属性: [MetadataAttribute] [AttributeUsage(AttributeTargets.Class,AllowMultiple = false)] public class PluginMetadataAttribute : ExportAttribute { public string title { get; set; } public string description { get; set; } public Image icon { get; set; } public PluginMetadataAttribute(string plugInTitle,string plugInDescription,Image plugInIcon) : base(typeof(IPlugInMetadata)) { title = plugInTitle; description = plugInDescription; icon = plugInIcon; } } 最后,Plug-In DLL中的Program类: [Export(typeof(IPlugIn))] [PluginMetadata(ResourceFile.PlugInTitle,ResourceFile.PlugInDescription,ResourceFile.PlugInIcon24)] public class Program : IPlugIn { public void StartPlugIn(object systemObject) { Console.WriteLine("Start Plug-In: " + ResourceFile.PlugInTitle); } public void StopPlugin() { Console.WriteLine("Stop Plug-In: " + ResourceFile.PlugInTitle); } } 这条线产生错误. [PluginMetadata(ResourceFile.PlugInTitle,ResourceFile.PlugInIcon24)] 显然,ResourceFile不被视为常量,但是我如何将图像用作元数据,或者这是不可能的? (请注意,图像设置为“嵌入.resx”) 感谢您的任何帮助或建议! 解决方法
找到了解决方案:
好的,据我所知,你不能在MEF元数据中使用图像或图标.但是,您可以为DLL文件指定一个图标,就像为EXE文件一样.然后可以使用.NET类型中内置的静态方法读取图标: Icon MyDLLIcon = Icon.ExtractAssociatedIcon(DLLFilePath); 我仍然不确定为什么你可以将资源文件中的字符串作为MEF元数据返回,而不是嵌入的图标或图像. 由于我一直试图拼凑一个功能性的示例程序,该程序现在提供带有图标的插件菜单几天,我想我会发布代码,以防它帮助其他任何人. 这是一个功能齐全的示例项目,具有以下功能: >旨在成为包含5个项目的单一解决方案(MainProgram,ContractInterfaces,PlugInA,PlugInB,PlugInC) 我为每个DLL分配了一个不同的Icon(来自旧的Visual Studio 6 Common Graphics Misc文件夹) 从DLL插件中提取图标以创建ListView,并且一旦它们启动(在双击ListView中的每个插件项之后),DLL就会创建文档框并将其发布到GUI. 将以下代码添加到名为“MainProgram”的全新C#WinForm项目中(我使用的是VS 2010): 由于某种原因,Code Sample解析器不喜欢Using语句,因此它们作为要点: >使用系统; public partial class Form1 : Form { // Prerequisites to run: // 1) Project,Add Reference,Projects,ContractInterface // 2) Project,.NET,System.ComponentModel.Composition [ImportMany(typeof(IPlugIn))] private IEnumerable<Lazy<IPlugIn,IPlugInMetadata>> LoadedPlugIns; List<PlugInInfo> AvailablePlugIns = null; public Form1() { InitializeComponent(); } private void Form1_Load(object sender,EventArgs e) { // Get a list of the available Plug-Ins AvailablePlugIns = GetPlugInList(); // Prepare an ImageList to hold the DLL icons ImageList ImgList = new ImageList(); ImgList.ColorDepth = ColorDepth.Depth32Bit; ImgList.ImageSize = new Size(32,32); // Populate ImageList with Plug-In Icons foreach (var item in AvailablePlugIns) { ImgList.Images.Add(item.PlugInIcon.ToBitmap()); } // Assign the ImageList to the ListView listView1.LargeImageList = ImgList; int imageIndex = 0; // Create the ListView items foreach (var item in AvailablePlugIns) { listView1.Items.Add(item.PlugInTitle,imageIndex); imageIndex++; } listView1.MouseDoubleClick += new MouseEventHandler(listView1_MouseDoubleClick); } void listView1_MouseDoubleClick(object sender,MouseEventArgs e) { // Get the Plug-In index number int plugInNum = listView1.SelectedItems[0].Index; PlugInInfo selectedPlugIn = AvailablePlugIns[plugInNum]; // Call the StartPlugIn method in the selected Plug-In. // Lazy Instantiation will fully load the Assembly here selectedPlugIn.PlugIn.StartPlugIn(this); Console.WriteLine("Plug-In Title: {0}",selectedPlugIn.PlugInTitle); Console.WriteLine("Plug-In Description: {0}",selectedPlugIn.PlugInDescription); Console.WriteLine("Plug-In Version: {0}",selectedPlugIn.PlugInVersion); Console.WriteLine(); } private List<PlugInInfo> GetPlugInList() { // Create a List to hold the info for each plug-in List<PlugInInfo> plugInList = new List<PlugInInfo>(); // Set Plug-In folder path to same directory level as Solution string plugInFolderPath = System.IO.Path.Combine(Application.StartupPath,@"......Plug-Ins"); // Test if the Plug-In folder exists if (!Directory.Exists(plugInFolderPath)) { // Plug-In Folder is missing,so try to create it try { Directory.CreateDirectory(plugInFolderPath); } catch { MessageBox.Show("Failed to create Plug-In folder","Folder Creation Error:",MessageBoxButtons.OK,MessageBoxIcon.Exclamation); } } try { // Create a catalog of plug-ins var catalog = new DirectoryCatalog(plugInFolderPath,"*.dll"); AggregateCatalog plugInCatalog = new AggregateCatalog(); plugInCatalog.Catalogs.Add(catalog); CompositionContainer container = new CompositionContainer(plugInCatalog); // This line will fetch the metadata from each plug-in and populate LoadedPlugIns container.ComposeParts(this); // Save each Plug-Ins metadata foreach (var plugin in LoadedPlugIns) { PlugInInfo info = new PlugInInfo(); info.PlugInTitle = plugin.Metadata.PlugInTitle; info.PlugInDescription = plugin.Metadata.PlugInDescription; info.PlugInVersion = plugin.Metadata.PlugInVersion; info.PlugIn = plugin.Value; plugInList.Add(info); } int index = 0; // Extract icons from each Plug-In DLL and store in Plug-In list foreach (var filePath in catalog.LoadedFiles) { plugInList[index].PlugInIcon = Icon.ExtractAssociatedIcon(filePath); index++; } } catch (FileNotFoundException fex) { Console.WriteLine("File not found exception : " + fex.Message); } catch (CompositionException cex) { Console.WriteLine("Composition exception : " + cex.Message); } catch (DirectoryNotFoundException dex) { Console.WriteLine("Directory not found exception : " + dex.Message); } return plugInList; } } public class PlugInInfo { public string PlugInTitle { get; set; } public string PlugInDescription { get; set; } public string PlugInVersion { get; set; } public Icon PlugInIcon { get; set; } public IPlugIn PlugIn { get; set; } } 现在将一个名为“listView1”的ListView控件添加到主窗体,并将其保存到窗体的右侧.插件中动态创建的TextBox将显示在左侧. 接下来添加一个名为“ContractInterfaces”的类项目,然后包含以下代码: >使用System.Windows.Forms; // Prerequisites to run: // 1) Project,"System.Windows.Forms" public interface IPlugIn { void StartPlugIn(Form mainForm); } public interface IPlugInMetadata { string PlugInTitle { get; } string PlugInDescription { get; } string PlugInVersion { get; } } 接下来添加一个名为“PlugInA”的类项目,然后包含以下代码: >使用系统; // Prerequisites to run: // 1) Project,"ContractInterface" // 2) Project,"System.Windows.Forms" // 3) Project,"System.ComponentModel.Composition" // 4) Project,Properties,Build Events,Post-Build event command line: // xcopy "$(ProjectDir)$(OutDir)$(TargetFileName)" "$(SolutionDir)Plug-Ins" /Y // 5) Project,Run the post-build event:,Always // 6) Project,Application,Icon and manifest,[Select an icon] [Export(typeof(IPlugIn))] [PluginMetadata] public class Program : IPlugIn { private Form MainForm; public void StartPlugIn(Form mainForm) { MainForm = mainForm; // Place a TextBox on the Main Form TextBox textBox = new TextBox(); textBox.Text = "PlugInA"; MainForm.Controls.Add(textBox); textBox.Width = 65; textBox.Height = 20; textBox.Top = 0; textBox.Left = 0; } } // Create a custom strong-typed Metadata Attribute for MEF [MetadataAttribute] [AttributeUsage(AttributeTargets.Class,AllowMultiple = false)] public class PluginMetadataAttribute : ExportAttribute { public string PlugInTitle { get; set; } public string PlugInDescription { get; set; } public object PlugInVersion { get; set; } public PluginMetadataAttribute() : base(typeof(IPlugInMetadata)) { PlugInTitle = "Plug-In A"; PlugInDescription = "This is Plug-In A"; PlugInVersion = "1.0.0.0"; } } 接下来添加一个名为“PlugInB”的类项目,然后包含以下代码: >使用系统; // Prerequisites to run: // 1) Project,[Select an icon] [Export(typeof(IPlugIn))] [PluginMetadata] public class Program : IPlugIn { private Form MainForm; public void StartPlugIn(Form mainForm) { MainForm = mainForm; // Place a TextBox on the Main Form TextBox textBox = new TextBox(); textBox.Text = "PlugInB"; MainForm.Controls.Add(textBox); textBox.Width = 65; textBox.Height = 20; textBox.Top = 30; textBox.Left = 0; } } // Create a custom strong-typed Metadata Attribute for MEF [MetadataAttribute] [AttributeUsage(AttributeTargets.Class,AllowMultiple = false)] public class PluginMetadataAttribute : ExportAttribute { public string PlugInTitle { get; set; } public string PlugInDescription { get; set; } public object PlugInVersion { get; set; } public PluginMetadataAttribute() : base(typeof(IPlugInMetadata)) { PlugInTitle = "Plug-In B"; PlugInDescription = "This is Plug-In B"; PlugInVersion = "1.0.0.1"; } } 接下来添加一个名为“PlugInC”的类项目,然后包含以下代码: >使用系统; // Prerequisites to run: // 1) Project,[Select an icon] [Export(typeof(IPlugIn))] [PluginMetadata] public class Program : IPlugIn { private Form MainForm; public void StartPlugIn(Form mainForm) { MainForm = mainForm; // Place a TextBox on the Main Form TextBox textBox = new TextBox(); textBox.Text = "PlugInC"; MainForm.Controls.Add(textBox); textBox.Width = 65; textBox.Height = 20; textBox.Top = 60; textBox.Left = 0; } } // Create a custom strong-typed Metadata Attribute for MEF [MetadataAttribute] [AttributeUsage(AttributeTargets.Class,AllowMultiple = false)] public class PluginMetadataAttribute : ExportAttribute { public string PlugInTitle { get; set; } public string PlugInDescription { get; set; } public object PlugInVersion { get; set; } public PluginMetadataAttribute() : base(typeof(IPlugInMetadata)) { PlugInTitle = "Plug-In C"; PlugInDescription = "This is Plug-In C"; PlugInVersion = "1.0.0.2"; } } 解决方案应如下所示: 右键单击Solution,然后选择“Project Dependencies …”.设置依赖项如下: > MainProgram – 取决于 – ContractInterface 右键单击解决方案,然后选择“项目构建顺序…”.构建顺序应如下所示: > ContractInterface 构建并运行该程序.您应该看到3个DLL文件被复制到与解决方案文件(* .sln)相同的目录级别的新“Plug-Ins”文件夹中.如果没有,请检查项目构建顺序,依赖项,以及您是否根据上面插件代码中的注释输入了构建后事件.如果文件在那里,则应在带有插件条目的表单中填充ListView.双击每个ListView条目以启动插件. 玩得开心,我希望这有助于某人…. 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