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用C语言实现简单小游戏

发布时间:2020-12-15 04:49:21 所属栏目:百科 来源:网络整理
导读:1.用c语言实现三子棋。 #define _CRT_SECURE_NO_WARNINGS #include #include #include #define ROW 3 #define COL 3 char g_broad[ROW][COL]; void Init(char broad[ROW][COL]) { for (int row = 0; row for (int col = 0; col broad[row][col] = ’ '; } }

1.用c语言实现三子棋。


#define _CRT_SECURE_NO_WARNINGS


#include


#include


#include

#define ROW 3


#define COL 3

char g_broad[ROW][COL];

void Init(char broad[ROW][COL]) {


for (int row = 0; row < ROW; ++row) {


for (int col = 0; col < COL; ++col) {


broad[row][col] = ’ ';


}


}


}

void Print(char broad[ROW][COL]) {


for (int row = 0; row < ROW; ++row) {


printf("| %c | %c | %c |n",broad[row][0],


broad[row][1],broad[row][2]);


if (row != ROW - 1) {


printf("—|---|—n");


}

}

}

void PlayerMove(char broad[ROW][COL]) {


printf(“玩家落子!n”);


while (1) {


int row = 0; int col = 0;


printf(“请输入一组坐标(row col):”);


scanf("%d %d",&row,&col);


if (row < 0 || row >= ROW || col < 0 || col >= COL) {


printf(“您输入的坐标非法,请重新输入!n”);


continue;


}


if (broad[row][col] != ’ ') {


printf(“该位置已被占用,请重新输入!n”);


continue;


}


broad[row][col] = ‘x’;


break;


}


}


void ComputerMove(char broad[ROW][COL]) {


printf(“电脑落子!n”);


while (1) {

int row = rand() % ROW;

int col = rand() % COL;

if (broad[row][col] != ' ') {

//该位置被占用,重新生成随机数!

continue;

}

broad[row][col] = 'o';

break;

}

}

int Isfull(char broad[ROW][COL]) {


for (int row = 0; row < ROW; ++row) {


for (int col = 0; col < COL; ++col) {


if (broad[row][col] == ’ ') {


return 0;


}


}


}


return 1;


}

char CheckWinner(char broad[ROW][COL]) {


//先检查所有行


for (int row = 0; row < ROW; ++row) {


if (broad[row][0] == broad[row][1]


&& broad[row][0] == broad[row][2]


&& broad[row][0] != ’ ') {


return broad[row][0];


}


}


//检查所有列


for (int col = 0; col < COL; ++col) {


if (broad[0][col] == broad[1][col]


&& broad[0][col] == broad[2][col]


&& broad[0][col] != ’ ') {


return broad[0][col];


}

}

//检查对角线

if (broad[0][0] == broad[1][1]

&& broad[0][0] == broad[2][2]

&& broad[0][0] != ' ') {

return broad[0][0];

}

if (broad[2][0] == broad[1][1]

&& broad[2][0] == broad[0][2]

&& broad[2][2] != ' ') {

return broad[2][0];

}

if (Isfull(broad)) {

return 'q';

}return ' ';

}

void Game() {


//1.先对棋盘进行初始化;


Init(g_broad);


char Winner = ’ ';


while (1) {


//2.打印棋盘;


Print(g_broad);


//3.玩家落子,检查游戏是否结束;


PlayerMove(g_broad);


Winner = CheckWinner(g_broad);


if (Winner != ’ ') {


break;


}


//4.电脑落子,检查游戏是否结束;


ComputerMove(g_broad);


char Winner = CheckWinner(g_broad);


if (Winner != ’ ') {


break;


}


}


Print(g_broad);


if (Winner == ‘x’) {


printf(“玩家胜利!n”);


}


else if (Winner == ‘o’) {


printf(“电脑胜利!n”);


}


else if (Winner == ‘q’) {


printf(“和棋!n”);


}


else {


printf(“程序出错!n”);


}


//5.循环第二步。


}

int Menu() {


printf("=n");


printf(“1.开始游戏!n”);


printf(“0.结束游戏!n”);


printf("=n");


printf(“请输入您的选择!n”);


int choice;


scanf("%d",&choice);


return choice;


}


int main() {


srand((unsigned int)time(0));


while (1) {


int choice = Menu();


if (choice == 1) {


Game();


}


else {


printf(“Good bey!n”);


break;


}

}

return 0;

}


打印出来的棋盘不太好看,你们可以根据自己的想法将棋盘改的好看些!


这个程序主要应用了数组,需要主要的是(eg:if (row < 0 || row >= ROW || col < 0 || col >= COL)必须加上row >= ROW,这可以保证数组的下标不越界。)还有随机种子的设定只要在程序启动时设置一次就行了。

(编辑:李大同)

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