Reactor Pattern Explained
Handling concurrent events a Server receives is often thought of as a use-case for creating a separate thread for each IO event listener. Most programmers are tempted to use the famous socket loop for creating Sockets for every incoming connection.
Reactor Pattern is an event handling design pattern used to address this issue. Here,one Reactor will keep looking for events and will inform the corresponding event handler to handle it once the event gets triggered. To explain this I am using some Java code borrowed from some lecture slides byProfessor Doug Lea. To see his explanation please go throughthisset of slides. Java provides a standard API (java.nio) which could be used to design non-blocking IO systems. I will explain the Reactor pattern with a simple client server model where the clients will shout out their names to the server while the server will respond to the corresponding client with a Hello message. There are two important participants in the architecture of Reactor Pattern. 1. ReactorAReactorruns in a separate thread and its job is to react to IO events by dispatching the work to the appropriate handler. Its like a telephone operator in a company who answers the calls from clients and transfers the communication line to the appropriate receiver. Don't go too far with the analogy though :). 2. Handlers Handlerperforms the actual work to be done with an IO event similar to the actual officer in the company the client who called wants to speak to. Since we are using java.nio package,its important to understand some of the classes used to implement the system. I will simply repeat some of the explanations by Doug Lea in his lecture sides to make the readers lives easy :). Channels These are connections to files,sockets etc. that support non blocking reads. Just like many TV channels can be watched from one physical connection to the antena,manyjava.nio.channels.SocketChannels corresponding to each client can be made from a singlejava.nio.channels.ServerSocketChannelwhich is bound to a single port. Buffers Array-like objects that can be directly read or written to by Channels. Selectors Selectors tell which of a set of Channels has IO events. Selection Keys Selection Keys maintain IO event status and bindings. Its a representation of the relationship between a Selector and a Channel. By looking at the Selection Key given by the Selector,the Reactor can decide what to do with the IO event which occurs on the Channel. Now lets try to understand what Reactor Pattern is. Take a look at this diagram. Here,there is a singleServerSocketChannelwhich is registered with aSelector. TheSelectionKey 0for this registration has information on what to do with theif it gets an event. Obviously the ServerSocketChannel should receive events from incoming connection requests from clients. When a client requests for a connection and wants to have a dedicated SocketChannel,the ServerSocketChannel should get triggered with an IO event. What does thehave to do with this event? It simply has to Accept it to make a SocketChannel. Thereforewill be bound to anAcceptorwhich is a special handler made to accept connections so that the Reactor can figure out that the event should be dispatched to the Acceptor by looking at SelectionKey 0. Notice that,andare all in same colour ( Gray I suppose :) ) Theis made to keep looking for IO events. When the Reactor callsSelector.select()method,the Selector will provide a set ofSelectionKeysfor the channels which have pending events. Whenis selected,it means that an event has occurred on ServerSocketChannel. So the Reactor will dispatch the event to the. When the Acceptor accepts the connection fromClient 1SocketChannel1for the client. This SocketChannel will be registered with the same Selector withSelectionKey 1. What would the client do with this SocketChannel? It will simply read from and write to the server. The server does not need to accept connections from client 1 any more since it already accepted the connection. Now what the server needs is to Read and Write data to the channel. So SelectionKey 1 will be bound toHandler 1object which handles reading and writing. Notice thatSocketChannel 1are all in Green. The next time the Reactor callesSelectionKey Sethasin it,it means thatis triggered with an event. Now by looking at SelectionKey 1,the Reactor knows that it has to dispatch the event tosince Hander 1 is bound to SelectionKey 1. If the returned SelectionKey Set hashas received an event from another client and by looking at the SelectionKey 0 the Reactor knows that it has to dispatch the event to theagain. When the event is dispatched to the Acceptor it will makeSocketChannel 2forclient 2and register the socket channel with the Selector withSelectionKey 2So in this scenario we are interested in 3 types of events.
We can add concurrency to our design to make the system more responsive and faster. When the Reactor dispatches the event to a Handler,it can start the Handler in a new Thread so that the Reactor can happily continue to deal with other events. This will always be a better design when performance is concerned. To limit the number of Threads in the system and to make things more organized,a Thread pool can be used. I believe this explanation is adequate for us to get our hands dirty with some coding.
In this blog post I will explain the implementation of Reactor Pattern with a simple Client - Server system where the server will send Hello messages to each client when their names are told to the server. The server will listen to port9900and multiple clients will connect to the server to shout out their names. A thread pool will not be used here. First lets run the server in a single thread. Part 3 of this series will explain how a Thread pool is used.
Notice that the client doesn't use java.nio to create the Socket. It simply uses a java.net.Socket everybody knows about. Now lets make the Reactor in the Server.
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