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FLEX 杂

发布时间:2020-12-15 04:26:19 所属栏目:百科 来源:网络整理
导读:Flex 编译慢 1. 不要使用Automatically Build,使用Ctrl+B快捷键手动编译. 2. 关闭所有当前不用的Project,最好只剩一个.? 更改界面语言: 右键打开图标属性,在目标路径中加了“-clean -nl en_US” 如下所示: "D:Program FilesAdobeAdobe Flash Builder 4


Flex 编译慢
1. 不要使用Automatically Build,使用Ctrl+B快捷键手动编译.
2. 关闭所有当前不用的Project,最好只剩一个.?


更改界面语言:
右键打开图标属性,在目标路径中加了“-clean -nl en_US”
如下所示:
"D:Program FilesAdobeAdobe Flash Builder 4FlashBuilder.exe" -clean -nl en_US


如果你想使用英文版本的Flash Builder 4 Beta,你只需要将Flash Builder 4 Beta 安装目录下的FlashBuilder.ini文件打开,替换 ZH_CN 参数,重启Flash Builder即可。(MACOS下FlashBuilder.ini文件比较隐蔽,在Applications/Adobe Flash Builder Beta/FlashBuilder.app/Contents/MacOS/路径下,记得用文件浏览方式打开.app文件)

-clean
-nl
ZH_CN
-vmargs
-Xms512m
-Xmx512m
-XX:MaxPermSize=256m
-XX:PermSize=64m
-Djava.net.preferIPv4Stack=true.

支持以下语言:
de_DE
fr_FR
ja_JP
ru_RU
zh_CN
en_US?


ColorPicker?
??????? <s:Button? x=" 597? " y=" 118 " label="? Button " baseColor=" { col.selectedColor }? " />
??????? <mx:ColorPicker? id=" col? " x=" 517 " y="? 175 " selectedColor=" #916E6E? " />



ComboBox
<mx:ComboBox? id=" comboBox? "
? ? ? ?? dataProvider= " [The,Quick,Brown,Fox,Jumps,Over,The,Lazy,Dog] "
??????? symbolColor="? { colorPicker.selectedColor? } "
??????? horizontalCenter="? 0 " top="? 60 "?
? ? ? selectedIndex ="? 0 " />

================有点问题===========
? ?? <fx:Declarations>? ?????
???????? <!-- Place non-visual elements (e.g.,services,value objects) here --> ?????
???????? <fx:Array? id=" arr? " > ?????
???????????? <fx:Object? dataField=" ? "? headerText=" 宋体 "? /> ?????
???????????? <fx:Object? dataField=" ? "? headerText=" 楷体 "? /> ?????
???????????? <fx:Object? dataField=" ? " headerText=" 黑体 "? /> ?????
???????? </fx:Array> ?????
???????? <s:ArrayList? id=" arr1? " > ?????
???????????? <fx:Object? dataField=" 宋体? "? headerText=" 宋体 "? /> ?????
???????????? <fx:Object? dataField=" 楷体? "? headerText=" 楷体 "? /> ?????
???????????? <fx:Object? dataField=" 黑体? " headerText=" 黑体 "? /> ?????
???????? </s:ArrayList> ?????
???? </fx:Declarations> ?????
???? <s:Panel? x="? 448 " y=" 159? " width=" 250 " height="? 200 " >? ?????
???????? <mx:ComboBox? x=" 73? " y=" 10 " dataProvider="? { arr? } " labelField=" headerText? " selectedIndex=" 0 " /> ?????
???????? <s:DropDownList? x=" 73? " y=" 50 " dataProvider="? { arr1? } " labelField=" headerText? " selectedIndex=" 0 " /> ?????
???? </s:Panel> ? ? ??
?1)DropDownList的DataProvider不能是Array类型的
2)DropDownList默认显示时与ComboBox不一样,需要手动指定 selectedIndex的值?


给一个button或text添加链接

? ? ??? <fx:Script>
????????????<![CDATA[
????????? ??? private? function? linkURL(): void? {?
?????????????????? var? request:URLRequest =? new? URLRequest( "http://www.renrenwei.com"? );?
? ? ? ? ? ? ? initApp();
????????????????? navigateToURL(request,? "_blank" );?
????????????? }?
???????????????????????
?????????????? private? function? initApp(): void {????
?????????????????? var? str:String =? "<a target='_blank' href='http://www.renrenwei.com'>aa</a>" ;????
????????????????? linkUrl.htmlText = str;?
????????????? }? ?
????????????]]>
??????? </fx:Script>
??????? <s:Button? x="? 237 " y=" 7? " label=" 按钮 " buttonMode="? true "? click="linkURL()" />
??????? <mx:Text? text=" aa? "?x?=" 140? " y=" 10 " id="? linkUrl " fontSize=" 13? " buttonMode=" true " />


PopUpButton
==============有问题=============== ? ? ?
<fx:Script>
????????????<![CDATA[
? ? ? ? ? ? [ Bindable]
?????????????? private? var? menu:Menu;??????
?????????????? private? function? init(): void {
????????????? ????menu =? new? Menu();
????????????? ????menu.dataProvider = arr;
????????????? ????menu.width = 200;
????????????? } ? ?
????????????]]>
??????? </fx:Script>

? ? ??? <fx:Declarations>
????????????? <fx:Array? id=" arr? " >
??????????????????? <fx:Object? label=" Donec sit amet dui nec pede aliquam auctor. "? />
?????????????? <fx:Object? label=" Integer vestibulum sodales dui.? "? />
?????????????? <fx:Object? label=" Sed nonummy ligula et tortor.? "? />
????????????? </fx:Array>
??????? </fx:Declarations>

??????? <mx:PopUpButton? x=" 452 " y="? 34 " initialize="init();" popUp="? { menu? } " label=" PopUpButton? " />


弹出窗口(flex 4 Air):
弹出对象 dd.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:Group
???? xmlns:fx="http://ns.adobe.com/mxml/2009"
???? xmlns:s="library://ns.adobe.com/flex/spark"
???? xmlns:mx="library://ns.adobe.com/flex/halo"
???? width="400" height="300">
????
???? <fx:Script>
????????? <![CDATA[
?????????????? import mx.managers.PopUpManager;
????????? ]]>
???? </fx:Script>
????????? <mx:Image x="0" y="0" source="../img/base_back.png" width="400" height="300"/>
????????? <mx:Image x="81" y="84" source="img/open_menu.png"
?????????????? click="PopUpManager.removePopUp(this)"/>
???? <s:layout>
????????? <s:BasicLayout/>
???? </s:layout>
</s:Group>

主程序 cc.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication
???? xmlns:fx="http://ns.adobe.com/mxml/2009"
???? xmlns:s="library://ns.adobe.com/flex/spark"
???? xmlns:mx="library://ns.adobe.com/flex/halo"
???? width="800" height="600">
????
???? <fx:Script>
????????? <![CDATA[
?????????????? import mx.managers.PopUpManager;
?????????????? public function pop():void{
??????????????????? var pop:dd = dd(PopUpManager.createPopUp(this,dd,true));
??????????????????? PopUpManager.centerPopUp(pop);
?????????????? }
????????? ]]>
???? </fx:Script>
???? <s:Button x="215" y="159" label="Button" click="pop()"/>
</s:WindowedApplication>

◆下面详细说明一下createPopUp的这几个参数:

第一个参数是Flex弹出窗口的父窗体,这个相信大家都明白。
第二个参数是Flex弹出窗口的类名,也就是组件的文件名,在Flex中一个MXML文件也对应一个类。PopUpManager是根据这个类来创建弹出对话框。
第三个参数是模态标记。如果是true,就创建一个模态对话框;否则创建的就是一个非模态的对话框。
PopUpManager还有一个参数,不过不常用,具体请参考帮助文档。

然后你就可以对弹出对话框操作了,想要移除就用removePopUp(pop)。另外,如果是非模态的,可能在点击程序其它部分的时候窗口就不见了,但是它并没有移除,怎么让它出来呢?这个时候就需要PopUpManager的另外一个方法:bringToFront(),这个方法可以把窗口放到最前。你可以控制,让程序第一次的时候是创建对话框,以后就是把窗口放到最前。


Flex 弹出窗口居中

PopUpManager.addPopUp(?window,?this,?true?); ?
PopUpManager.centerPopUp(?window?); ?
//?下面两行是关键的,如果有多个几层弹出窗口的话使用上面的方法没法居中,必须手动设置窗口位置, ?
//?当然这个只是居中于屏幕中间,如果你是想居中于上一级弹出窗口的中间的话,那就不能添加下面两行代码了 ?
window.x=Application.application.stage.stageWidth/2-window.width/2; ?
window.y=Application.application.stage.stageHeight/2-window.height/2; ?
//Flex4中需要下面方法 ?
window.x=FlexGlobals.topLevelApplication.stage.stageWidth/2-window.width/2; ?
window.y=FlexGlobals.topLevelApplication.stage.stageHeight/2-window.height/2;?


弹出对话框:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication
???? xmlns:fx="http://ns.adobe.com/mxml/2009"
???? xmlns:s="library://ns.adobe.com/flex/spark"
???? xmlns:mx="library://ns.adobe.com/flex/halo"
???? width="800" height="600">
???? <fx:Script>
????????? <![CDATA[
?????????????? import mx.controls.Alert;
?????????????? import mx.events.CloseEvent;
??????????????
?????????????? public function lala(eventObj:CloseEvent):void{
??????????????????? if(eventObj.detail==Alert.OK){
???????????????????????? myText.text = myInput.text;
??????????????????? }
?????????????? }
????????? ]]>
???? </fx:Script>
???? <s:TextInput x="245" y="169" id="myInput" width="150" text=""/>
???? <s:TextInput x="265" y="189" id="myText"/>
???? <s:Button x="235" y="179" id="myButton" label="copy" click="Alert.show('copy','alert',Alert.OK|Alert.CANCEL,this,lala,null,Alert.OK);"/>
</s:WindowedApplication>




字符间距:
letterSpacing="20"
换行:
<mx:DataGridColumn headerText="会員 &#13;No." dataField="MemberCode"/>


DataGrid


flex 代码触发 button.click
?在button中发送相应的事件
例如:
button.addEventListener(MouseEvent.CLICK,alert);
触发函数为
button.dispatchEvent(new MouseEvent(MouseEvent.CLICK));

ffff.as 中有?


FLEX通过事件获取当前组件属性,在FLEX中,使用this只能获取当前整个窗体的对象,无法获取当前组件的属性,但可以通过currentTarget方法获取当前组件,如通过Label的双击事件获取Label的值。
[plain]? view plain copy
  1. protected?function?onDoubleClick(event:MouseEvent):void??
  2. {??
  3. txt1.text=event.currentTarget.text;??
  4. } ?

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