flex中相交区域的填充
发布时间:2020-12-15 03:57:00 所属栏目:百科 来源:网络整理
导读://正常填充 canvas1.graphics.beginFill(0xFF0000); canvas1.graphics.drawRect(400,400,100,100); canvas1.graphics.endFill(); canvas1.graphics.beginFill(0xFF0000); canvas1.graphics.drawRect(450,450,100); canvas1.graphics.endFill(); //填充相交部
//正常填充
canvas1.graphics.beginFill(0xFF0000); canvas1.graphics.drawRect(400,400,100,100); canvas1.graphics.endFill(); canvas1.graphics.beginFill(0xFF0000); canvas1.graphics.drawRect(450,450,100); canvas1.graphics.endFill(); //填充相交部分 var rect1 : UIComponent = new UIComponent(); var rect2 : UIComponent = new UIComponent(); rect1.graphics.clear(); rect1.graphics.beginFill(0xFF0000); rect1.graphics.drawRect(0,100); rect1.graphics.endFill(); rect2.graphics.clear(); rect2.graphics.beginFill(0xFF0000); rect2.graphics.drawRect(50,50,100); rect2.graphics.endFill(); rect1.mask = rect2; canvas1.addElement(rect1); canvas1.addElement(rect2); //填充非相交部分 canvas1.graphics.beginFill(0xFF0000); canvas1.graphics.drawRect(200,200,100); canvas1.graphics.drawRect(250,250,100); canvas1.graphics.endFill(); (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |