【麦可网】Cocos2d-X跨平台游戏开发学习笔记---第二十课:Cocos2
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【麦可网】Cocos2d-X跨平台游戏开发---学习笔记
第二十课:Cocos2D-X场景切换1-3 =======================================================================================================================================================================
课程目标: -Cocos2D-X场景切换 课程重点: -Cocos2D-X场景堆栈 -Cocos2D-X切换方式 考核目标: -理解Cocos2D-X场景堆栈 -使用Cocos2D-X场景切换特效
======================================================================================================================================================================= 一、用图层切换画面void MenuLayerMainMenu::menuCallback2(CCObject* sender)
{
((CCLayerMultiplex*)m_pParent)->switchTo(2);
}
其中:
void CCLayerMultiplex::switchTo(unsigned int n)
{
CCAssert( n < m_pLayers->count(),"Invalid index in MultiplexLayer switchTo message" );
//删除图层
this->removeChild((CCNode*)m_pLayers->objectAtIndex(m_nEnabledLayer),true);
m_nEnabledLayer = n;
//添加图层
this->addChild((CCNode*)m_pLayers->objectAtIndex(n));
}
二、用场景切换画面场景一:
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCMenuItemLabel* cocos2dItem = CCMenuItemLabel::create( CCLabelTTF::create("Scence1","Arial",20),this,menu_selector(HelloWorld::menuCloseCallback) );
cocos2dItem->setPosition(ccp(200,200));
CCMenu* menu = CCMenu::createWithItem(cocos2dItem);
menu->setPosition(CCPointZero);
this->addChild(menu);
return true;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCScene* scence2 = SCENE2::scene();
CCDirector::sharedDirector()->replaceScene(scence2);
}
------------------------------------------------------------------------
场景二:
bool SCENE2::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCMenuItemLabel* cocos2dItem = CCMenuItemLabel::create( CCLabelTTF::create("Scence2",menu_selector(SCENE2::menuCloseCallback) );
cocos2dItem->setPosition(ccp(200,200));
CCMenu* menu = CCMenu::createWithItem(cocos2dItem);
menu->setPosition(CCPointZero);
this->addChild(menu);
return true;
}
void SCENE2::menuCloseCallback(CCObject* pSender)
{
CCScene* scence1 = HelloWorld::scene();
CCDirector::sharedDirector()->replaceScene(scence1);
}
ps:如果在包含头文件的时候出现:无法打开源文件。则表示头文件的位置放置不正确,应放在Class目录下。
切换场景的几个接口:
void CCDirector::replaceScene(CCScene *pScene)
{
CCAssert(m_pRunningScene,"Use runWithScene: instead to start the director");
CCAssert(pScene != NULL,"the scene should not be null");
unsigned int index = m_pobScenesStack->count();
m_bSendCleanupToScene = true;
m_pobScenesStack->replaceObjectAtIndex(index - 1,pScene);
m_pNextScene = pScene;
}
---------------------------------------------------------
void CCDirector::pushScene(CCScene *pScene)
{
CCAssert(pScene,"the scene should not null");
m_bSendCleanupToScene = false;
m_pobScenesStack->addObject(pScene);
m_pNextScene = pScene;
}
---------------------------------------------------------
void CCDirector::popScene(void)
{
CCAssert(m_pRunningScene != NULL,"running scene should not null");
m_pobScenesStack->removeLastObject();
unsigned int c = m_pobScenesStack->count();
if (c == 0)
{
end();
}
else
{
m_bSendCleanupToScene = true;
m_pNextScene = (CCScene*)m_pobScenesStack->objectAtIndex(c - 1);
}
}
---------------------------------------------------------
void CCDirector::popToRootScene(void)
{
popToSceneStackLevel(1);
}
给切换的场景添加动画:
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCScene* scence2 = SCENE2::scene();
CCScene* tra_scence2 = CCTransitionSlideInB::create(2.0,scence2);
CCDirector::sharedDirector()->replaceScene(tra_scence2);
}
---------------------------------------------------------------
void SCENE2::menuCloseCallback(CCObject* pSender)
{
CCScene* scence1 = HelloWorld::scene();
CCScene* tra_scence1 = CCTransitionMoveInL::create(2.0f,scence1);
CCDirector::sharedDirector()->replaceScene(tra_scence1);
}
=================================================================== 总结: 好的切换场景动画,能够提高用户体验。 开心一刻: 何四与邻居发生争执,何四便粗鲁地骂对方:“你是猪!”此事被居民小区治安员知道了,于是要罚何四30元款。 何四接过罚单,很不服气:“上个月我也是骂他是猪,你只罚了我20元嘛。” “很抱歉,”治安员苦笑一声,“近段猪肉涨价了。” 【麦可网】Cocos2d-X跨平台游戏开发---教程下载:http://pan.baidu.com/s/1kTio1Av 【麦可网】Cocos2d-X跨平台游戏开发---笔记系列:http://blog.csdn.net/qiulanzhu (编辑:李大同) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
