init函数代码
bool HelloWorld::init() { srand(time(NULL));//随机种子 brush=1;//初始化画笔为正常的 lv=1;//初始化难度为初级 Cantouch=true; winSize=CCDirector::sharedDirector()->getVisibleSize(); CCSprite *bg=CCSprite::create("bg.png"); bg->setPosition(VisibleRect::center()); this->addChild(bg); gameinit(lv);//根据难度初始化场景 //初级按钮 button1item = CCMenuItemImage::create( "button1.png", "button1.png", this, menu_selector(HelloWorld::Menu_button)); button1item->setPosition(VisibleRect::leftTop()+ccp(100,-30)); button1item->setTag(1); CCMenu* button1_menu = CCMenu::create(button1item,NULL); button1_menu->setPosition(CCPointZero); this->addChild(button1_menu,0); //中级按钮 button2item = CCMenuItemImage::create( "button2.png", "button2.png", menu_selector(HelloWorld::Menu_button)); button2item->setPosition(VisibleRect::leftTop()+ccp(200,-30)); button2item->setTag(2); CCMenu* button2_menu = CCMenu::create(button2item,NULL); button2_menu->setPosition(CCPointZero); this->addChild(button2_menu,0); //高级按钮 button3item = CCMenuItemImage::create( "button3.png", "button3.png", menu_selector(HelloWorld::Menu_button)); button3item->setPosition(VisibleRect::leftTop()+ccp(300,-30)); button3item->setTag(3); CCMenu* button3_menu = CCMenu::create(button3item,NULL); button3_menu->setPosition(CCPointZero); this->addChild(button3_menu,0); //左边的勾 check1=CCSprite::create("check.png"); check1->setPosition(button1item->getPosition()); this->addChild(check1); //重新开始按钮 CCSprite *restart=CCSprite::create("13.png"); CCMenuItemLabel *item_restart=CCMenuItemLabel::create(restart,this,callfuncO_selector(HelloWorld::Menu_restart)); CCMenu* menu_restart=CCMenu::create(item_restart,NULL); menu_restart->setPosition(VisibleRect::leftTop()+ccp(400,-30)); this->addChild(menu_restart); //画笔1 brush1item = CCMenuItemImage::create( "9.png", "9.png", menu_selector(HelloWorld::Menu_brush)); brush1item->setPosition(VisibleRect::leftTop()+ccp(600,-30)); brush1item->setTag(1); CCMenu* brush1_menu = CCMenu::create(brush1item,NULL); brush1_menu->setPosition(CCPointZero); this->addChild(brush1_menu,0); //画笔2 brush2item = CCMenuItemImage::create( "11.png", "11.png", menu_selector(HelloWorld::Menu_brush)); brush2item->setPosition(VisibleRect::leftTop()+ccp(650,-30)); brush2item->setTag(2); CCMenu* brush2_menu = CCMenu::create(brush2item,NULL); brush2_menu->setPosition(CCPointZero); this->addChild(brush2_menu,0); //画笔3 brush3item = CCMenuItemImage::create( "12.png", "12.png", menu_selector(HelloWorld::Menu_brush)); brush3item->setPosition(VisibleRect::leftTop()+ccp(700,-30)); brush3item->setTag(3); CCMenu* brush3_menu = CCMenu::create(brush3item,NULL); brush3_menu->setPosition(CCPointZero); this->addChild(brush3_menu,0); //右边的勾 check2=CCSprite::create("check.png"); check2->setPosition(brush1item->getPosition()); this->addChild(check2); //雷数文本 mine_Number_label=CCLabelTTF::create(CCString::createWithFormat("%d",mine_Number)->m_sString.c_str(),"",32); mine_Number_label->setPosition(VisibleRect::leftTop()+ccp(750,-30)); this->addChild(mine_Number_label); //提示框 tips=CCLabelTTF::create(); tips->setPosition(VisibleRect::leftTop()+ccp(850,-30)); this->addChild(tips); return true; }
Menu_brush函数代码
void HelloWorld::Menu_brush(CCObject* pSender) { CCMenuItemImage*item=(CCMenuItemImage*)pSender;//这里用CCMenu,可能会出错。 触摸对应的是一个item switch(item->getTag()) { case 1: { brush=1; check2->setPosition(brush1item->getPosition()); break; } case 2: { brush=2; check2->setPosition(brush2item->getPosition()); break; } case 3: { brush=3; check2->setPosition(brush3item->getPosition()); break; } } }
Menu_restart函数代码
void HelloWorld::Menu_restart(CCObject* pSender) { tips->setString("");//清空提示框 Cantouch=true;//重新开始后,触摸设置为可触摸 this->removeChild(spLayer);//删除原来的棋盘层 gameinit(lv);//初始化棋盘 mine_Number_label->setString(CCString::createWithFormat("%d",mine_Number)->m_sString.c_str());//初始化雷数 }
Menu_button函数代码
void HelloWorld::Menu_button(CCObject* pSender) { CCMenuItemImage*item=(CCMenuItemImage*)pSender;//这里用CCMenu,可能会出错。 触摸对应的是一个item switch(item->getTag()) { case 1: { lv=1; check1->setPosition(button1item->getPosition()); break; } case 2: { lv=2; check1->setPosition(button2item->getPosition()); break; } case 3: { lv=3; check1->setPosition(button3item->getPosition()); break; } } }
剩余的函数代码
void HelloWorld::ccTouchMoved(cocos2d::CCTouch *pTouch,cocos2d::CCEvent *pEvent) { } void HelloWorld::ccTouchEnded(cocos2d::CCTouch *pTouch,cocos2d::CCEvent *pEvent) { } void HelloWorld::onEnterTransitionDidFinish() { CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,true); }
CCScene* HelloWorld::scene() { // 'scene' is an autorelease object CCScene *scene = CCScene::create(); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } (编辑:李大同)
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