cocos2dx shader 第一个三角形<1>
发布时间:2020-12-14 21:34:33 所属栏目:百科 来源:网络整理
导读:1HelloWorld.h #ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;#includestringusing namespace std;class HelloWorld : public cocos2d::Layer{public: HelloWorld(); ~HelloWorld(); static cocos2d::Scene
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<1>HelloWorld.h #ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
USING_NS_CC;
#include<string>
using namespace std;
class HelloWorld : public cocos2d::Layer
{
public:
HelloWorld();
~HelloWorld();
static cocos2d::Scene* createScene();
virtual bool init();
CREATE_FUNC(HelloWorld);
virtual void visit(Renderer* renderer,const Mat4& parentTransform,uint32_t parentFlags);
void onDraw();
private:
CustomCommand _command;
};
#endif // __HELLOWORLD_SCENE_H__<2>HelloWorld.cpp
#include "HelloWorldScene.h"
USING_NS_CC;
using namespace std;
HelloWorld::HelloWorld(){
}
HelloWorld::~HelloWorld(){
}
bool HelloWorld::init()
{
if ( !Layer::init() ){
return false;
}
this->setGLProgram(GLProgramCache::getInstance()->getGLProgram(GLProgram::SHADER_NAME_POSITION_COLOR));
return true;
}
void HelloWorld::visit(Renderer *renderer,uint32_t parentFlags){
Node::visit(renderer,parentTransform,parentFlags);
_command.init(_globalZOrder);
_command.func = CC_CALLBACK_0(HelloWorld::onDraw,this);
Director::getInstance()->getRenderer()->addCommand(&_command);
}
void HelloWorld::onDraw(){
auto glProgram = getGLProgram();
glProgram->use();
glProgram->setUniformsForBuiltins();
auto winSize = Director::getInstance()->getWinSize();
float vert[] = {
0,winSize.width,winSize.width/2,winSize.height
};
float color[] = {
0,1,//绿
1,//红
0,1 //蓝
};
GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION,2,GL_FLOAT,GL_FALSE,vert);
glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR,4,color);
glDrawArrays(GL_TRIANGLES,3);
CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,3);
CHECK_GL_ERROR_DEBUG();
}
Scene* HelloWorld::createScene()
{
auto scene = Scene::create();
auto layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
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